Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Lost Spirits |
---|---|---|---|---|
2Kek Games Bilisim Teknolojileri Anonim Sirketi |
2Kek Games Bilisim Teknolojileri Anonim Sirketi |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
Lost Spirits is an FMV game.
About the Game
Every moment in the hospital leaves a mark...
These marks are everywhere. The floors, the walls, the corridors—they are soaked in stories, in experiences, in things left unsaid. The clock on the wall starts ticking for you. The place where you fainted trembles for you. When you begin to sense us, a new tomorrow begins to take shape.
The way your soul seeps into the shadows… the way your gaze hides in the void… the way you search for light in the darkness—it’s all up to YOUR CHOICES.
Your past, your present, and your future will all be shaped by the decisions you make.
You can sit down and drink your coffee—or search for a way out.
You might need that spatula.
Don’t be afraid of me.
We are you.
In this interactive story-driven experience, players uncover emotional, mysterious, and often surreal stories told not through traditional protagonists—but through the eyes of forgotten hospital objects. Each item, from a blood-stained wheelchair to a dusty examination lamp, has witnessed something. Now, it tells its version of the truth.
Gameplay is non-linear and shaped entirely by player choice. Every decision alters the course of the story, leading to unique outcomes and emotional discoveries. After completing one storyline, players are encouraged to revisit the game, make new decisions, and experience alternative narrative branches. This structure ensures a deeply personal and highly replayable experience.
Features:
Branching narratives driven by player choices
Unique storytelling through the perspective of hospital objects
Real video sequences offering cinematic storytelling
Atmospheric sound design and immersive visual style
Multiple endings and strong replay value
The hospital environment in the game was not filmed in a real medical facility. Instead, it was created from scratch inside an unused area of a school building. A group of university students transformed the space into a fictional hospital based on their own storyboards. Real discarded hospital equipment—sourced from medical warehouses and scrap depots—was repurposed into set pieces that bring realism and emotional depth.
Each story was imagined and crafted from the point of view of an object—giving players a unique and often haunting glimpse into human vulnerability, care, trauma, and memory. Lighting design, furniture arrangement, and scene composition were all developed with a focus on sustainability, using recycled materials and a zero-waste approach.
The project was a collaborative, educational effort. Under the guidance of an instructor, students worked together as a production team—developing scripts, designing sets, directing scenes, and editing footage. The final game is not only a playable narrative, but also a collective creation born from learning, imagination, and shared authorship.