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Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Providence |
---|---|---|---|---|
ZombieForge Studio |
ZombieForge Studio |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
Step into the decaying halls of Providence, a psychological horror exploration game where your mind is your most fragile tool. You are Finley “Finn” Clarke, a curious urban explorer who enters the long-shuttered Providence Asylum—a site wrapped in mystery, forgotten experiments, and the unnatural. What begins as a routine exploration quickly descends into a journey of shifting reality, twisted memories, and buried truths.
Deep within the ruins, you encounter Claire Halstead, another explorer who may be the only other person left alive. Or is she?
Together—and apart—you’ll uncover the asylum’s horrifying past: the truth behind Dr. Elias Voss, a visionary-turned-madman whose occult experiments opened a rift between realities, forever altering the souls trapped within. Providence challenges players not just to survive, but to understand, connect, and choose. Your fate—and the fate of others—depends on it.
The asylum isn’t just haunted—it’s awake. From warped corridors to impossible architecture, every room tells a story, and every shadow holds a secret. Discover lost journals, patient files, and the remnants of experiments that blurred the line between science and the supernatural.
Uncover a layered story through dynamic interactions, environmental storytelling, and deeply written characters. Learn what happened to those who came before you—and determine who you’ll become in the end.
Your decisions matter. Choose to trust, to help, or to walk away. The choices you make will ripple through the game’s world, shaping your ending and deciding whether you break the cycle or become part of it.
Stay in contact with Claire through a set of walkie-talkies—but only when the asylum allows it. Sometimes she responds. Sometimes she doesn’t. And sometimes… something else does.
Experience a carefully crafted sense of dread through atmospheric sound design, immersive visuals, and an environment that evolves the deeper you go. Providence builds tension not through cheap jumpscares, but through psychological unease, pacing, and escalating surrealism.