Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Instantale |
---|---|---|---|---|
Daruma to Akabeko |
Daruma to Akabeko |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
An RPG where the world, dungeons, NPCs, items, and story are all generated by AI in real-time.
Players can freely interact with truly unique NPCs, embark on adventures across the world in search of endlessly varied items and enemies, or simply live an ordinary life in town. Eventually, they will age and reach the end of their life, to be reborn as a new being.
A World Generated by AI
Almost everything—from specific locations on the map, to encountered NPCs and enemies, and even the items they possess—is generated dynamically by AI.
Natural Language-Based Actions
During battle scenes, which progress through natural language input, players can execute creative strategies—such as using the environment to exploit an enemy’s weakness or setting traps to escape.
Freeform Conversations with NPCs
There are no preset lines. Players can freely converse with NPCs, who each possess unique traits, and build relationships in a natural, open-ended way.
Highly Flexible Jobs and Build System
Since items and skills themselves are generated by AI, the character-building system offers a high degree of freedom and variation.
Permanent Death and Inheritance
Once a character's HP reaches zero, they die permanently and cannot be revived. Upon death, players can pass down a portion of their assets to be used in future lives.
Lifespan and Resource Management
Even if a character avoids death in battle, they will eventually grow old and die. Age, injuries, fatigue, and living expenses all play a role, making time management crucial to shaping one’s life.
Traditional RPG UI with Life Simulation Elements
While presented with a UI reminiscent of classic RPGs, the game incorporates many aspects of life simulation. In the beginning, players are born weak and may face harsh realities. They might need to earn a living through mundane labor rather than adventuring. However, by achieving success in their adventures, they can gather allies to face greater challenges, or choose to retire and enjoy a peaceful life with the wealth they’ve earned.