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Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Rixa |
---|---|---|---|---|
NOT ANOTHER 2D PLATFORMER STUDIOS |
NOT ANOTHER 2D PLATFORMER STUDIOS |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
Humanity sends a one way fleet to colonize a perfect empty planet called Rixa. When the fleet arrives, they soon discover the scouts made a big mistake...
Your base of operations will be the Carrier HMS Bringer of Freedom where you will join friends to receive missions from the terminal and begin your story driven campaign.
Protect the Queen's subjects from hordes of psionic aliens and gather intelligence with the help of 4 universe renown scientists through an engaging storyline. You'll soon discover the aliens have mind controlled the food source(buffalo).
Choose your class between a Marine(tank/bruiser), Android(rogue/airstrikes), Engineer(turrets/mechanical), and a Citizen(mage/healer).
Optional Hardcore option if you only want 1 life. Special skins awarded to Hardcore players. Well, at least for the Marines.
Your class determines how you will generate Nanobots to use for abilities.
Upon leveling up you will put points into a unique ability system that uses Nanobots instead of the traditional Mana system.
You must first generate different color nanobots based on your class and/or weapon stats. A Basic Turret(above) requires one orange nanobot to use.
Some abilities require two different color Nanobots to use. The Burst ability(above) requires one orange and one purple to use as outlined by the coloring of ability icon itself.
You'll need to increase your max nanobot count through the help of weapons or with class quests. More powerful abilities require more Nanobots to use.
Airstrikes, drones, turrets, rifles, MELEE ENJOYERS, and something for the healers.
Secure powerful weapons that will display on your back. You can equip up to 5 weapons at one time. Stats such as damage reduction, health, movement speed all roll on weapons instead of armor. There is no armor other than cosmetics.
This is a coop game so difficulty will be balanced around a full party. Though if you're strong enough you should be able to solo some content. With advances in technology and fiber internet widespread these days, we're hoping to push the max player co-op limit to 10 or more. Worst case 5 players.
Combat is tab targeting but don't worry, there is technology to assist with the rapid deployment of rounds down range..