Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy UNDER ROOMS |
---|---|---|---|---|
Valdez Brothers |
Benjacker Cmikz |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
In Under Rooms you take on the role of a 17-year-old teenager, you find yourself trapped in this mysterious and dangerous environment after an accident. Your mission is to survive, explore and discover your way back home. The gameplay focuses on looting, inventory management and crafting mechanics, allowing you to create and find essential resources for survival.
Navigate a claustrophobic, maze-like environment where every door might lead you closer… or deeper into confusion.
In Under Rooms, the map is not what it seems — observation is key, and sometimes retracing your steps is the only way forward.
Survival isn’t about brute force. It’s about managing scarce resources, avoiding danger when possible, and knowing when to run.
Scattered notes, whispers and hidden details hint at a fragmented story — one that slowly unfolds… if you dare to look in the right places.
Are you ready to descend into the unknown?
Find and create essential resources to stay alive
Search every corner for scraps left behind… or things no one dared to touch.
Combine what you find to craft key items — from makeshift tools to last-minute lifesavers.
Not everything is useful, not everything is spare… and what you don’t craft in time might cost you dearly.
Every item matters. Manage your gear wisely or face the consequences.
Your backpack isn’t bottomless, and danger is always nearby.
Choosing what to carry —and what to leave behind— can mean the difference between survival… and starting over.
Ammo, keys, tools, supplies: everything takes up space, but not everything will save you.
Different groups with their own beliefs and goals. Who will you trust?
You’ll cross paths with people driven by conflicting agendas.
Some might help you. Others… will use you.
Your choices will have consequences, and there won’t always be a “right” one.
Sometimes, the scariest things aren’t the monsters — they’re the humans.
Nothing is spelled out. The story in Under Rooms is buried in whispers, symbols, environmental details and subtle clues easily missed by the unobservant.
There are no clear explanations — only fragments, quiet voices, and key moments inviting you to piece it all together.
As you progress, you’ll unlock unique cinematic sequences — not just cutscenes, but emotionally charged windows into the truth.
Each one is crafted as a vital puzzle piece, offering more than just context… they carry weight, ambiguity, and sometimes, discomfort.
Who are you? Why are you here?
And most of all… what are you willing to remember?
Under Rooms doesn’t hand you answers.
It dares you to find them.