Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Beastly Bites |
---|---|---|---|---|
Hangar Studios |
IT University of Copenhagen DADIU (The National Academy of Digital Interactive Entertainment) |
21 Feb, 2025 (4 months ago) | Free |
STEAM Kinguin KeyForSteam SteamDB |
Step into a world where every bite has consequences—and every battle brings you closer to redemption.
Beastly Bites follows a starving young woman cursed by the Food God and transformed into a supernatural food-human hybrid.
To reclaim her humanity, she must battle food-themed monsters across magical realms, ranging from colorful festival streets to the grand temple. Her journey of redemption and confrontation is driven by fast-paced combat with an oversized chopstick!
Dynamic Chopstick Combat: Players wield an oversized chopstick to execute fast-paced, rhythmic combos, counters, and dodges, rewarding skill and timing.
Transformation Progression: The protagonist gradually restores her human form as she defeats food-based foes, providing both narrative and gameplay progression.
Unique Food Foes: Battle against imaginative enemies inspired by cursed food dishes, each with unique mechanics and designs.
Immersive Environmental Storytelling: Explore a surreal, magical realm filled with visually rich and narratively engaging locations such as abandoned festival grounds, mystical lantern-lit gardens, and the Food God’s grand temple.
Movement: Left Joystick/WASD
Camera: Right Joystick/Mouse
Interaction: L1/E
Skip Dialogue: R1/Left click
Light Attack: L1/Left click
Heavy Attack: R1/Right click
Run: B/Shift
Dash: L2/Ctrl
Targeting: R3/Middle Mouse click
Pause: Start/ESC
Beastly Bites is the result of eight weeks of collaboration by a team of 15 students from DADIU (Danish Academy of Digital Interactive Entertainment). Hailing from universities across Denmark, we combined our talents in design, programming, art, and sound to create this flavorful, action-packed game.
Benjamin Andersen, Audio Designer 🎧
Rasmus Falden, Programmer 💻
Conrad Bech Nielsen, CG Artist 🏙️
Peter Blomsgård Hansen, Game Designer 🎲
Thim Daniel Hansen, Game Director 🎮
Josefine Kronhøj, Visual Designer 🖌️
Ulrik Enné Lykkegaar, Programmer 💻
Casper Thorne Madsen, Programmer 💻
Andrei Marcelino, Art Director 🎨
Thora Magnusdottir, Producer 🎬
Patrizia Skovgaard Nielsen, CG Artist 🏙️
Ida Nørby, Composer 🎧
Emilie Thaulow, Lead Programmer 💻
Enhao Tan 谭恩浩, Programmer 💻
Jonas Juhlert, Moddeling stalls and walls ✨
Georgia Vossou, Animations for the minions ✨