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Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Crazy Eyes |
---|---|---|---|---|
James H. Van der Meulen |
Trash Vomit Studios |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
Brutally Brutally Difficult Score Attack Breakout/Pinball type videogame with Sensory Overloading Surreal Aesthetic and a Totally Awesome Soundtrack!
Player must keep track of two eyes simultaneously with their advance perception and high functioning cognition while attempting to Gather points and collect an accumulated score and attempting to exit stage before failing.
23 Unique Stages
1 Large Tower Stage
Four Modes:
-Consecutive Mode
-Marathon Mode
-Tower Mode
-Solo Stage Mode
Gather points and collect accumulated score by attempting to exit stage before failing.
Learn when to boost and when not to boost
Accumulate Score without failing.
A Crazy Eye must enter the goal to collect score.
1. When an eye enters the goal
the stage run finishes.
try not to enter the goal too soon.
hold back and take risks for more points.
2. Press the "space bar" to charge
the VHS TAPE paddle
to multiply your potential score.
the charge only lasts for a split second,
so timing is required to achieve this.
3. Use Left Flipper with "S"
Use RIGHT Flipper with "ENTER".
Set the Position of each flipper Strategically
by Rapidly Pressing "S" or "ENTER".
4. Move the VHS tape paddle with "a" or "d"
to rebound the crazy eyes,
block crazy eyes, or
get out of the way of the crazy eyes.
5. Press "P" at your own risk
to multiply your potential score.
pressing "p" causes both crazy eyes
to pick up speed
rapidly.
6. Pressing "p" can be used
when a crazy eye is stagnant or too slow.
*Pressing "p" strategically is crucial.