Up, Up, Down, Down, Left, Right, Left, Right
Not unlocked yet(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
Superior Master Intellect
Not unlocked yet
All Quiet on the Western Front
Not unlocked yet(KDD) L7:2N - Clear the room without crossing the western yellow door
The Smiter Always Strikes Twice
Not unlocked yet(KDD) L7:2N1E - Strike the orb only twice while clearing the room
From the Outside, Looking In
Not unlocked yet(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
He Who Fights Serpents
Not unlocked yet(KDD) L7:1N - Clear the room without moving diagonally
No Way Out
Not unlocked yet(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
Eyes on the Prize
Not unlocked yet(KDD) L7:1E - Clear the room without turning
Who Needs Orthosquares?
Not unlocked yet(KDD) L7:1S - Clear the room without moving diagonally
Rapid Tar-Cleaning Service
Not unlocked yet(KDD) L8:4S2E - Clear the room by turn 60
Non-sustainable Growth
Not unlocked yet(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
Exactly as Planned
Not unlocked yet(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
All Set Up and Ready
Not unlocked yet(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
Don't Drink and Smite
Not unlocked yet(KDD) L10:1S - Clear the room without drinking the mimic potion
Hold On Five Seconds
Not unlocked yet(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
Let's Not Go Round Again
Not unlocked yet(KDD) L12:1S - Clear the room before going round the loop
Only the Even Numbers
Not unlocked yet(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
Solo Serpent Slaughter
Not unlocked yet(KDD) L12:2S1E - Clear the room without drinking the mimic potion
Unlucky for Some
Not unlocked yet(KDD) L13 - Enter the NW room
Dungeon of Broken Orbs
Not unlocked yet(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
Preserving the Ancient Ruins
Not unlocked yet(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
Speed Chess
Not unlocked yet(KDD) L14:1N3E - Clear the room by turn 20
Keep Dugandy Tidy
Not unlocked yet(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
It's a Trap!
Not unlocked yet(KDD) L14:2E - Don't drop the trapdoor while clearing the room