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Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Path to Perdition |
---|---|---|---|---|
Lone Orbit Games |
Lone Orbit Games |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
Path to Perdition is a roguelike auto-battler dungeon crawler. Assemble and lead a party of adventurers from one battle to the next. Craft your own unique story and build powerful combos as you venture through unforgiving lands in this deep and challenging strategy experience.
Master preparation and positioning to defeat monsters in deep tactical battles that play out automatically. Watch, learn, plan, and adapt to craft the most powerful combos tailored to each fight and claim victory!
Draft a group of seasoned Adventurers, each with their own Race, Class, personal backstory, and unique selection of Traits. Equip them with various weapons and armors unlocking new skills and abilities, which can be enhanced with Relics to alter their effects. Experiment with different builds, mixing and matching equipment and skills until you create the ultimate party.
Navigate through dangerous environments, carefully managing your resources, encountering peculiar characters, and overcoming threats of all kinds while you make your way to loot and glory on a living map that evolves with your actions. Choose your path well, as there are multiple possible ends for your journey.
Forge your own legend. From a humble beginning around a few mugs of ale, to a terrifying confrontation in the deepest depths of the world, your choices define your story. Will it be an epic tale of courage and resolve... or a terrible tragedy full of betrayal and death? Will your party of Adventurers attain eternal fame... or only perdition and oblivion?
Featuring permadeath and a procedurally generated world map, pool of Adventurers, and items, each run is unique and will force you to adapt your strategy in order to vanquish the ancient evil plaguing these lands... or die trying, and start again!
5 different Races with their own strengths and weaknesses.
12 adventurer Classes, each having a special quirk, enabling exceptional build variety.
Tons of items, skills, and character Traits for amazing and weird combinations.
Relics, special items used to modify skills for even more unique builds.
Tactical hex grid positioning before each battle.
Day/night cycle and weather making the map navigation more tactical and challenging.
Dynamic difficulty thanks to multiple run end points on each map.
Procedural narrative defined by your choices during key events and affecting every aspect of the game.
Roguelike format with permadeath and procedural generation for incredible replay value.