Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy 神殺しの蒼銀 |
---|---|---|---|---|
Sword_Guild |
Sword_Guild |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
"Silver Blade of Gods' End" is basically a game in the tactical simulation RPG genre,
but it's a regional control simulation RPG in which you win in battle mode, expand your own territory, and conquer enemy territory to advance the story.
・The game starts with a tutorial, then cycles through battle mode and map mode.
→A system for progressing smoothly through each battle, as shown below
→Acquire character-specific skills by leveling up
→Hire mercenary characters, purchase recovery items, and equipment items
→Add military budget to gain various effects, such as increased number of actions and morale
→The Cave of Trials where you can level up
→Walks where you can interact with characters and obtain items and skills
→Quests where you send out squads to receive rewards
→Change game speed, volume, difficulty, etc. in settings
At your base, you can organize your fighting characters and shop at the shop.
Additionally, events will occur on quests and during walks, allowing you to receive rewards and increase the number of your allies.
In map mode, you have a limited number of actions that can be taken, and these will decrease as you advance or move your platoon.
You need to think carefully about what actions to take.
When you advance into enemy territory in map mode, you will enter battle mode.
This game branches into four scenarios in the middle, so each battle is short and the tempo is good.
You will win if you annihilate the enemy by using bonuses that come with specific characters, various skills, and job functions.
Depending on the stage, you may not only annihilate the enemy, but also be the first to seize treasure chests or escort villagers.
A system for progressing at a good pace: Part 1
"Combo System"
Each class has its own compatibility, and if you attack an opponent whose weak spot you can exploit, you can act again!
The "WEAK" mark is displayed on opponents whose weak spots you can exploit, making it easy to understand.
System for progressing at a good pace: Part 2
"Platoon system"
When fighting, each player will form a platoon.
If you combine a platoon with a specific character, a platoon bonus will occur!
In addition, if you defeat the platoon leader, all characters belonging to that platoon will retreat.
(The character with a star mark is the platoon leader)
However, the platoon leader is strengthened with more HP, etc.
If you only aim for the platoon leader, you may be in danger of being surrounded by enemy platoons.
System for progressing at a good pace: Part 3
"Turn Limit System"
The number in the top center of the screen is the number of turns remaining.
The number of remaining turns will gradually decrease, and when it reaches 0, the side with the most power gauge at that point will win.
(The power gauge decreases when a character is defeated)
If the power gauge is in a draw, your side will lose, so you cannot win by just running away.
These systems can shorten the battle times in SRPGs, which tend to be long,
so you can progress through the game at a good pace, even if your level increases and your stats become high in the second half!
Additionally, giant robot battles and giant statue battles will occur under special conditions.
You can enjoy battles with a different kind of tension than usual!