
Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Steve's Warehouse |
---|---|---|---|---|
Definitely Named Steve |
Definitely Named Steve Abiding Bridge |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
Steve is a busy alien and they must collect and sort out human fruits, animals, storage or even planets. To do so, Steve will combine the same objects to create better objects, make more points, and make more money!
Steve's Warehouse is inspired by the Watermelon game (Suika game) and rogue-like deckbuilding games (such as great games like Peglin, Luck be a Landlord or Balatro). Physics will do its thing, creating both the most satisfying and the most funnily frustrating situations
Strange effects include animals that eat fruits, strange letters that rotate, and sports balls that create objects when they touch a wall. Each of the 8 families works singularly around physics or other objects!
With more than 40 unique passives, discover various combinations to have a crazier effect:
Transform every object into a car, make every object rotate, win points when using a bomb or TNT...
Each arena has a boss with a special effect to give you one last challenge before finishing the game. Additionally, discover 7 unique challenges changing the game rules entirely!
8 object families, including Fruits, Animals, Celestials, Transportations, Storages or even Sports balls
70+ objects, each with a dedicated physics, effect, and points!
40+ passive objects that will let you create unexpected combos
7 different arenas changing the difficulty
8 bosses to survive
7 challenges to play the game in unexpected ways