Real Gangster Shit
Developers | Publishers | Release Date | Price | Buy Unnatural Worlds |
---|---|---|---|---|
Tomáš Malý |
Tomáš Malý |
1 Jan, 1970 (55 years ago) | Removed from shop |
STEAM Kinguin KeyForSteam SteamDB |
The game supports up to few thousands of units on the battlefield. Therefore, you must focus on thoughtful planning and strategic placement of your armies.
Individual units micromanagement is avoided wherever possible. Units have no user-activated skills. Just attack-move or leave them alone, and the units will do the best, on their own.
Also ensure protection of your supply lines.
Play on the surface of any 3D shape, such as a planet, potato, horseshoe, or gear. Perhaps several islands floating in void connected with small bridges. Perhaps a stuck clockwork.
Most places can be ambushed from many directions. Units may shoot across void, if visible and in range.
Determining the strategic value of various positions on the map is a crucial skill to master the game.
There is over a dozen types of resources: raw ores, intermediate goods, and military parts.
All resources are on pallets or in boxes, existing directly in the world, and requiring transportation. Trucks are controlled automatically.
UW has no technology tree or research. Progression is achieved through acquiring or refining new resources.