Shuri's Mafia

Real Gangster Shit

Line of Sight

Shop Info

Developers Publishers Release Date Price Buy Line of Sight

BlackSpot Entertainment

BlackSpot Entertainment

31 Jan, 2017 (8 years ago) Free STEAM
Kinguin
KeyForSteam
SteamDB

Description



Line of Sight is an online Free to Play FPS game, developed by an small independent studio, that tries to deliver many and unique features, such as detailed character and weapon customization. Line of Sight takes place in a modern military setting in a twisted reality. Our unique Psionics Abilities will enable you to have a unique and blasting game experience.

However if you are a classic military styled fan, the core is build on a classic shooter experience and ESP/PSY abilities are an optional room-setting.
What ever playstyle you prefer, we got your back!



TRUE FREE TO PLAY - NO PAY TO WIN!
There are no improved gear, weapons or gameplay relevant items purchasable for real world currency. Weapon variants are pure cosmetic only!
They are based on the basic version and just have an advanced visual weapon body.
The weapon stats and performance from an variant and the basic version are identical.


ADJUST THE WAY YOU WANT!
Optic, Muzzle, Barrel, Ammo-Type, Utilities, Paint..you name it - you can fully adjust it!
Over 40 weapons with infinite tuning possibilites to choose from with more than 1.5 million customization options.


FULLY KITTED? SURE!
Extensive character customization options to create the character you want to play.




CLASSIC FPS OR ADDED PSY POWER? YOU DECIDE!
Over 20 different maps spread across the globe, with both day and night options available and several modes to choose from.




UTILIZE EXTENSIVE STAT TRACKING AND LEADERBOARDS!
To face enemies on your skill-level and keep your stats tracked with one single click!
One of the most advanced leaderboard systems in any free2play game ever.

Windows Requirements

Minimum:
  • OS *: Windows 7
  • Processor: Dual Core 2.0GHz from Intel or AMD 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
Recommended:
  • OS *: Windows 7 64bit
  • Processor: Dual Core 2.6 from Intel or AMD 2.6GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 460 GTX, ATI/AMD Radeon HD6850
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
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M18 Claymore III

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Use M18 Claymore 500 times (will not count in pre-round)

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AK Spike I

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Achieve 30 Kills with AK Spike (will not count in pre-round)

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AK Spike II

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Achieve 300 Kills with AK Spike (will not count in pre-round)

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AK Spike III

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Achieve 3000 Kills with AK Spike (will not count in pre-round)

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M14 Juggernaut I

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Achieve 30 Kills with M14 Juggernaut (will not count in pre-round)

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M14 Juggernaut II

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Achieve 300 Kills with M14 Juggernaut (will not count in pre-round)

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M14 Juggernaut III

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Achieve 3000 Kills with M14 Juggernaut (will not count in pre-round)

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Desert Eagle Car14 I

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Achieve 10 kills with Desert Eagle Car14 (will not count in pre-round)

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Desert Eagle Car14 II

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Achieve 100 kills with Desert Eagle Car14 (will not count in pre-round)

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Desert Eagle Car14 III

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Achieve 1000 kills with Desert Eagle Car14 (will not count in pre-round)

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IA2 I

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Achieve 30 Kills with IA2 (will not count in pre-round)

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IA2 II

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Achieve 300 Kills with IA2 (will not count in pre-round)

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IA2 III

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Achieve 3000 Kills with IA2 (will not count in pre-round)

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PP19 Bizon I

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Achieve 30 Kills with PP19 Bizon (will not count in pre-round)

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PP19 Bizon II

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Achieve 300 Kills with PP19 Bizon (will not count in pre-round)

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PP19 Bizon III

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Achieve 3000 Kills with PP19 Bizon (will not count in pre-round)

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MP5 SwordFish I

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Achieve 30 Kills with MP5 SwordFish (will not count in pre-round)

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MP5 SwordFish II

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Achieve 300 Kills with MP5 SwordFish (will not count in pre-round)

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MP5 SwordFish III

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Achieve 3000 Kills with MP5 SwordFish (will not count in pre-round)

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Electrocution I

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Use Electrocution 10 times (will not be counted in pre-rounds).

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Electrocution II

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Use Electrocution 100 times (will not be counted in pre-rounds).

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Electrocution III

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Use Electrocution 1000 times (will not be counted in pre-rounds).

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Pyro I

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Use Pyro 10 times (will not be counted in pre-rounds).

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Pyro II

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Use Pyro 100 times (will not be counted in pre-rounds).