{"current_page":1,"data":[{"id":404010,"created_at":"2025-07-28T08:51:55.000000Z","updated_at":"2025-07-28T08:51:55.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Chaos Warriors","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/capsule_231x87.jpg?t=1676545203","store_link":"https:\/\/steamcommunity.com\/app\/404010","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/404010\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The Chaos Warriors DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><h2 class=\"bb_tag\">Total War: WARHAMMER - Chaos Warriors<\/h2><br>The Chaos Warriors brings a new race with its own new Legendary Lords, units, mounts, items, quest chains and mechanics to Total War\u2122: WARHAMMER\u00ae.<br><br><ul class=\"bb_ul\"><li>Three new playable Legendary Lords. <br><\/li><li>New Chaos Warrior mounts, units and monsters.<br><\/li><li>New quests, magic items and abilities. <br><\/li><li>New horde campaign playstyle.<\/li><\/ul><br><br>Lay waste to the Old World as the dreaded Chaos Warriors. This Pack includes a full roster of bloodthirsty units, terrifying mounts and monstrous creatures. Lead the corrupted Chaos hordes as one of three new playable Legendary Lords. Embrace the Ruinous Powers as you embark on brand new quest chains, unlocking powerful items and gaining glory in the name of the dark Chaos Gods. <br><br>Beyond Kislev, beyond Troll Country, beyond even the barren Norsca Peninsula lies a land shrouded in darkness, frozen in an unnatural, never-ending winter. Here, the mortal realm and the immaterial realm of Chaos overlap, creating an uncontrollable gateway to that infernal dimension from which all manner of nightmarish creatures spew forth.<br> <br>It is a place where few mortals have dared to venture, and even fewer have returned. The wild people that live in the lands to the south are devout in their worship of the Chaos Gods and many seek to journey north and offer themselves up to become tools of their will. Those that do survive this unholy pilgrimage and live to tell the tale are irreversibly altered. Clad in dark armour bearing the dread marks of ruinous favour, possessed of an unwavering resolve to carry out the will of their malevolent deities, with the indomitable Archaon the Everchosen as their leader, these are the mighty Chaos Warriors!  <br><br>This pack makes the entire Chaos Warrior race from the main game playable in the Grand Campaign and multiplayer matches; as well as adding entirely new Legendary Lords, Lords, Heroes, Units, Magic Items and more.  <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Kholek_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">Three new Legendary Lords.<\/h2><br>Lead the Chaos Warriors as one of three new Legendary Lords, each with their own unique bonuses: <br><br><u>Sigvald the Magnificent:<\/u><br><br>Beautiful from birth, Sigvald\u2019s fondness for hedonistic excess saw him exiled from his tribe but also gained him a powerful patron: Slaanesh. Now, he heads an army devoted to himself. Slaying anything he deems ugly or unsavoury, he fights as much for his perverse ego as he does for Slaanesh. <br><br><u>Kholek Suneater:<\/u><br><br>Kholek Suneater is a formidable figure to behold. A gigantic Dragon Ogre, believed by many to be the second eldest of all Dragon Ogres, he towers over the battlefield swinging his gigantic hammer with ease. He is considered by some to be a God. <br> <br><u>Archaon the Everchosen:<\/u><br><br>A former Sigmarite Templar, Archaon stumbled upon an ancient doctrine that contained within the secrets of his faith. Renouncing his allegiance to Sigmar he journeyed north to the dreaded Chaos Wastes to offer his service to the Chaos Gods. Here, the Ruinous Powers gave him their blessing to set out on his quest to become the Everchosen; the Lord of the End Times.  <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Trolls_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">New Horde playstyle<\/h2><br>Introduces Horde-style gameplay to Total War: WARHAMMER, allowing the Chaos Warriors to raze enemy settlements and set up encampments anywhere, taking their war spoils with them. The armies of Chaos rest only when exhaustion halts their marching, leaving nothing but corruption and ash in their wake.<h2 class=\"bb_tag\">New units, buildings, items and technologies. <\/h2><br>Unlock new units, buildings and technologies. Seek out the powerful Artefacts of Chaos and become the true Herald of the Apocalypse.<h2 class=\"bb_tag\">Spread corruption in the name of Chaos!<\/h2><br>The foul energies that drive the Chaos Warriors leave ripples that permeate any place they pass through, influencing the populace. Use this to spread dissent amongst the enemies of Chaos, creating cultist uprisings through the proliferation of dark worship. <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Gorebeast_Chariot_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">Key Units:<\/h2><br><br><u>Chaos Warriors.<\/u><br><br>No longer fully human, the Chaos Warriors have been altered to become living weapons, honed perfectly to do their dark masters\u2019 work. Imbued with the strength of chaos, enrobed in dark hell-forged armour, they can best several mortal warriors easily. They have no need for food, drink, sleep or other mortal comforts, subsisting on carnage alone. <br><br><u>Chaos Dragon (Mount).<\/u><br><br>Once, these great beasts sailed the skies as their brethren still do. Now, corrupted by change, these two-headed dragons are malevolent predators in their own right. One head spews forth dark flame, the other corrosive gas. Only the most powerful can ride such a monster, and even then it is only a temporary alliance, Chaos Dragons can never be tamed. <br><br><u>Forsaken.<\/u><br><br>Once proud men, their long-standing service to the Chaos Gods has left them altered. Where once they killed in the name of ambition and glory, their mutations have made them something less than human. Now they fight, whirlwinds of flailing flesh, hair and claw, only to satisfy their unending, unnatural hunger. <br><br><u>Dragon Ogres.<\/u><br><br>These magnificent, terrible beasts are amongst the most ancient and impressive of all living creatures. Their immortality is a gift from the Chaos Gods, given in exchange for an eternity of dark servitude. Seeking out lightning, they swing their gigantic weapons with ease, cleaving all but the most powerful warriors to ribbons.  <br><br><u>Gorebeast Chariot.<\/u><br><br>A massive construction of hell-forged metal, mutant beast and jagged blade, the Gorebeast Chariot is ridden by some of the most powerful Warriors of Chaos and serves a single purpose: to shatter enemy lines with unstoppable force.<br><br><u>Hellcannon.<\/u><br><br>The Hellcannon is a massive artifice of metal and daemonic power that hurls bolts of raw arcane energy across the battlefield, vaporising anything in range. Part war machine, part Daemon, this infernal construct is powered by the liquefied remains of fallen enemies and operated by a sturdy crew of Chaos Dwarfs. <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Manticore_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">Full Unit Roster:<\/h2><br><br><u>Legendary Lords: <\/u><br><br>Archaon the Everchosen \u2013 Melee\/Caster (Lore of Fire) (Race Leader)<br><ul class=\"bb_ul\"><li>Prince Sigvald \u2013 Melee <br><\/li><li>Kholek Suneater \u2013 Melee<\/li><\/ul>\t<br><u>Lords:<\/u><br><br><ul class=\"bb_ul\"><li>Chaos Sorcerer Lord \u2013 Caster (Lore of Death, Metal or Fire) <\/li><\/ul>Chaos Lord \u2013 Melee<br><br><u>Heroes: <\/u><br>\t\t<br>Chaos Sorcerer \u2013 Caster (Lore of Death, Metal or Fire)<br>Exalted Hero \u2013 Melee<br>\t<br><u>Mounts:<\/u><br><br><ul class=\"bb_ul\"><li>Dorghar, Archaon\u2019s War Horse (Archaon only)<br><\/li><li>Manticore<br><\/li><li>Chaos Dragon<br><\/li><li>Chaos Steed<br><\/li><li>Barded Chaos Steed<\/li><\/ul><br><u>Melee Infanty:<\/u><br><br>Chaos Marauders<br>Chaos Marauders (Great Weapons)<br>Chaos Warriors <br><ul class=\"bb_ul\"><li>Chaos Warriors (Great Weapons)<br>Chaos Warriors (Halberds)<br>Chosen<br>Chosen (Great Weapons)<br><\/li><li>Chosen (Halberds)<br><\/li><li>Forsaken<\/li><\/ul><br><u>Melee Monstrous Infantry:<\/u><br><br><ul class=\"bb_ul\"><li>Dragon Ogres<br>Chaos Spawn<br>Chaos Trolls<br><\/li><li>Chaos Trolls (Armoured)<\/li><\/ul><br><u>Melee War Beasts:<\/u><br><br>Chaos Warhounds<br>Chaos Warhounds (Poison)<br><br><u>Melee Monsters:<\/u> <br><br><ul class=\"bb_ul\"><li>Dragon Ogre Shaggoth<\/li><\/ul>Chaos Giant<br><br><u>Melee Cavalry:<\/u><br><br>Chaos Knights<br>Chaos Knights (Lances)<br><br><u>Missile Cavalry:<\/u><br><br>Marauder Horsemen<br>Marauder Horsemen (Throwing Axes)<br><br><u>Vehicles: <\/u><br><br>Chaos Chariot<br><ul class=\"bb_ul\"><li>Gorebeast Chariot<\/li><\/ul><br><u>Artillery:<\/u><br><br>Hellcannon<br><br><ul class=\"bb_ul\"><li>These units are exclusive to the Chaos Warriors and will not appear in the base game if you do not have the DLC.<\/li><\/ul>","short_description":"The Chaos Warriors Race Pack brings a new race with its own new Legendary Lords, units, mounts, items, quest chains and mechanics to Total War\u2122: WARHAMMER\u00ae.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/header.jpg?t=1676545203","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Mac)","initial_usd":799,"final_usd":799,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,62","genres":"1,2","release_date":"2016-05-24","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/404010?t=1676545203","total_positive":678,"total_negative":891,"total_reviews":1569,"review_score_desc":"Mixed","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\">Total War: WARHAMMER - Chaos Warriors<\/h2><br>The Chaos Warriors brings a new race with its own new Legendary Lords, units, mounts, items, quest chains and mechanics to Total War\u2122: WARHAMMER\u00ae.<br><br><ul class=\"bb_ul\"><li>Three new playable Legendary Lords. <br><\/li><li>New Chaos Warrior mounts, units and monsters.<br><\/li><li>New quests, magic items and abilities. <br><\/li><li>New horde campaign playstyle.<\/li><\/ul><br><br>Lay waste to the Old World as the dreaded Chaos Warriors. This Pack includes a full roster of bloodthirsty units, terrifying mounts and monstrous creatures. Lead the corrupted Chaos hordes as one of three new playable Legendary Lords. Embrace the Ruinous Powers as you embark on brand new quest chains, unlocking powerful items and gaining glory in the name of the dark Chaos Gods. <br><br>Beyond Kislev, beyond Troll Country, beyond even the barren Norsca Peninsula lies a land shrouded in darkness, frozen in an unnatural, never-ending winter. Here, the mortal realm and the immaterial realm of Chaos overlap, creating an uncontrollable gateway to that infernal dimension from which all manner of nightmarish creatures spew forth.<br> <br>It is a place where few mortals have dared to venture, and even fewer have returned. The wild people that live in the lands to the south are devout in their worship of the Chaos Gods and many seek to journey north and offer themselves up to become tools of their will. Those that do survive this unholy pilgrimage and live to tell the tale are irreversibly altered. Clad in dark armour bearing the dread marks of ruinous favour, possessed of an unwavering resolve to carry out the will of their malevolent deities, with the indomitable Archaon the Everchosen as their leader, these are the mighty Chaos Warriors!  <br><br>This pack makes the entire Chaos Warrior race from the main game playable in the Grand Campaign and multiplayer matches; as well as adding entirely new Legendary Lords, Lords, Heroes, Units, Magic Items and more.  <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Kholek_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">Three new Legendary Lords.<\/h2><br>Lead the Chaos Warriors as one of three new Legendary Lords, each with their own unique bonuses: <br><br><u>Sigvald the Magnificent:<\/u><br><br>Beautiful from birth, Sigvald\u2019s fondness for hedonistic excess saw him exiled from his tribe but also gained him a powerful patron: Slaanesh. Now, he heads an army devoted to himself. Slaying anything he deems ugly or unsavoury, he fights as much for his perverse ego as he does for Slaanesh. <br><br><u>Kholek Suneater:<\/u><br><br>Kholek Suneater is a formidable figure to behold. A gigantic Dragon Ogre, believed by many to be the second eldest of all Dragon Ogres, he towers over the battlefield swinging his gigantic hammer with ease. He is considered by some to be a God. <br> <br><u>Archaon the Everchosen:<\/u><br><br>A former Sigmarite Templar, Archaon stumbled upon an ancient doctrine that contained within the secrets of his faith. Renouncing his allegiance to Sigmar he journeyed north to the dreaded Chaos Wastes to offer his service to the Chaos Gods. Here, the Ruinous Powers gave him their blessing to set out on his quest to become the Everchosen; the Lord of the End Times.  <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Trolls_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">New Horde playstyle<\/h2><br>Introduces Horde-style gameplay to Total War: WARHAMMER, allowing the Chaos Warriors to raze enemy settlements and set up encampments anywhere, taking their war spoils with them. The armies of Chaos rest only when exhaustion halts their marching, leaving nothing but corruption and ash in their wake.<h2 class=\"bb_tag\">New units, buildings, items and technologies. <\/h2><br>Unlock new units, buildings and technologies. Seek out the powerful Artefacts of Chaos and become the true Herald of the Apocalypse.<h2 class=\"bb_tag\">Spread corruption in the name of Chaos!<\/h2><br>The foul energies that drive the Chaos Warriors leave ripples that permeate any place they pass through, influencing the populace. Use this to spread dissent amongst the enemies of Chaos, creating cultist uprisings through the proliferation of dark worship. <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Gorebeast_Chariot_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">Key Units:<\/h2><br><br><u>Chaos Warriors.<\/u><br><br>No longer fully human, the Chaos Warriors have been altered to become living weapons, honed perfectly to do their dark masters\u2019 work. Imbued with the strength of chaos, enrobed in dark hell-forged armour, they can best several mortal warriors easily. They have no need for food, drink, sleep or other mortal comforts, subsisting on carnage alone. <br><br><u>Chaos Dragon (Mount).<\/u><br><br>Once, these great beasts sailed the skies as their brethren still do. Now, corrupted by change, these two-headed dragons are malevolent predators in their own right. One head spews forth dark flame, the other corrosive gas. Only the most powerful can ride such a monster, and even then it is only a temporary alliance, Chaos Dragons can never be tamed. <br><br><u>Forsaken.<\/u><br><br>Once proud men, their long-standing service to the Chaos Gods has left them altered. Where once they killed in the name of ambition and glory, their mutations have made them something less than human. Now they fight, whirlwinds of flailing flesh, hair and claw, only to satisfy their unending, unnatural hunger. <br><br><u>Dragon Ogres.<\/u><br><br>These magnificent, terrible beasts are amongst the most ancient and impressive of all living creatures. Their immortality is a gift from the Chaos Gods, given in exchange for an eternity of dark servitude. Seeking out lightning, they swing their gigantic weapons with ease, cleaving all but the most powerful warriors to ribbons.  <br><br><u>Gorebeast Chariot.<\/u><br><br>A massive construction of hell-forged metal, mutant beast and jagged blade, the Gorebeast Chariot is ridden by some of the most powerful Warriors of Chaos and serves a single purpose: to shatter enemy lines with unstoppable force.<br><br><u>Hellcannon.<\/u><br><br>The Hellcannon is a massive artifice of metal and daemonic power that hurls bolts of raw arcane energy across the battlefield, vaporising anything in range. Part war machine, part Daemon, this infernal construct is powered by the liquefied remains of fallen enemies and operated by a sturdy crew of Chaos Dwarfs. <br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404010\/extras\/TWWH_Chaos_Manticore_628x181.png?t=1676545203\" \/><\/div><h2 class=\"bb_tag\">Full Unit Roster:<\/h2><br><br><u>Legendary Lords: <\/u><br><br>Archaon the Everchosen \u2013 Melee\/Caster (Lore of Fire) (Race Leader)<br><ul class=\"bb_ul\"><li>Prince Sigvald \u2013 Melee <br><\/li><li>Kholek Suneater \u2013 Melee<\/li><\/ul>\t<br><u>Lords:<\/u><br><br><ul class=\"bb_ul\"><li>Chaos Sorcerer Lord \u2013 Caster (Lore of Death, Metal or Fire) <\/li><\/ul>Chaos Lord \u2013 Melee<br><br><u>Heroes: <\/u><br>\t\t<br>Chaos Sorcerer \u2013 Caster (Lore of Death, Metal or Fire)<br>Exalted Hero \u2013 Melee<br>\t<br><u>Mounts:<\/u><br><br><ul class=\"bb_ul\"><li>Dorghar, Archaon\u2019s War Horse (Archaon only)<br><\/li><li>Manticore<br><\/li><li>Chaos Dragon<br><\/li><li>Chaos Steed<br><\/li><li>Barded Chaos Steed<\/li><\/ul><br><u>Melee Infanty:<\/u><br><br>Chaos Marauders<br>Chaos Marauders (Great Weapons)<br>Chaos Warriors <br><ul class=\"bb_ul\"><li>Chaos Warriors (Great Weapons)<br>Chaos Warriors (Halberds)<br>Chosen<br>Chosen (Great Weapons)<br><\/li><li>Chosen (Halberds)<br><\/li><li>Forsaken<\/li><\/ul><br><u>Melee Monstrous Infantry:<\/u><br><br><ul class=\"bb_ul\"><li>Dragon Ogres<br>Chaos Spawn<br>Chaos Trolls<br><\/li><li>Chaos Trolls (Armoured)<\/li><\/ul><br><u>Melee War Beasts:<\/u><br><br>Chaos Warhounds<br>Chaos Warhounds (Poison)<br><br><u>Melee Monsters:<\/u> <br><br><ul class=\"bb_ul\"><li>Dragon Ogre Shaggoth<\/li><\/ul>Chaos Giant<br><br><u>Melee Cavalry:<\/u><br><br>Chaos Knights<br>Chaos Knights (Lances)<br><br><u>Missile Cavalry:<\/u><br><br>Marauder Horsemen<br>Marauder Horsemen (Throwing Axes)<br><br><u>Vehicles: <\/u><br><br>Chaos Chariot<br><ul class=\"bb_ul\"><li>Gorebeast Chariot<\/li><\/ul><br><u>Artillery:<\/u><br><br>Hellcannon<br><br><ul class=\"bb_ul\"><li>These units are exclusive to the Chaos Warriors and will not appear in the base game if you do not have the DLC.<\/li><\/ul>","controller_support":"","packages":"79095","metacritic_score":0,"metacritic_url":"","tags":"9,19,1684,1678,1741,1676","open_critic_id":0,"owned":false},{"id":404011,"created_at":"2025-07-28T08:52:03.000000Z","updated_at":"2025-07-28T08:52:03.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Blood for the Blood God","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404011\/capsule_231x87.jpg?t=1710494417","store_link":"https:\/\/steamcommunity.com\/app\/404011","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/404011\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h2 class=\"bb_tag\"><strong>Total War\u2122: WARHAMMER\u00ae \u2013 Blood for the Blood God <\/strong><\/h2><br><br>\u201dI will slay you for my master. Blood beyond measure will I spill upon the battlefields of the world.\u201d<br>                                                                                           -\tMarius Hollseher, Liber Malefic<br><br>From the frigid climes of Norsca to the arid wastes of the southern Badlands, The Old World echoes to the joust and jostle of ceaseless war. As each race struggles to establish its dominion \u2013 or merely to survive in this age of strife \u2013 there is but one certain outcome: blood will flow!<br><br>Blood for The Blood God brings a number of gory new mature-rated effects to Total War: WARHAMMER.<br><br><ul class=\"bb_ul\"><li>Blood spurts<br><\/li><li>Gory spatter on unit models<br><\/li><li>Limb and head dismemberment (humanoids and non-legendary characters)<br><\/li><li>Zombies, skeletons and Grave Guard may continue to fight after dismemberment!<br><\/li><li>Explosive Gibbing from deadly mid-torso strikes<br><\/li><li>Blood-drenched UI elements<br><\/li><li>New random, global campaign events that generate greater carnage in battle <\/li><\/ul><br>Once downloaded, Blood effects can be enabled in the Advanced Graphics Settings of Total War: WARHAMMER.<br><br>Please note that depending on your country of residence, Blood for the Blood God may raise the age rating of the main game.","short_description":"Blood for the Blood God! Skulls for the Skull Throne! This pack adds blood and gore effects to Total War\u2122: WARHAMMER\u00ae including dynamic blood spurts, bloodstains, decapitation, dismemberment, explosive \u2018gibbing\u2019 and more.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404011\/header.jpg?t=1710494417","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel Core i5-4570 3.2GHz\/ AMD FX 8350<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, Blood for the Blood God, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":299,"final_usd":299,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-06-30","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/404011?t=1710494417","total_positive":822,"total_negative":1401,"total_reviews":2223,"review_score_desc":"Mostly Negative","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish<br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\"><strong>Total War\u2122: WARHAMMER\u00ae \u2013 Blood for the Blood God <\/strong><\/h2><br><br>\u201dI will slay you for my master. Blood beyond measure will I spill upon the battlefields of the world.\u201d<br>                                                                                           -\tMarius Hollseher, Liber Malefic<br><br>From the frigid climes of Norsca to the arid wastes of the southern Badlands, The Old World echoes to the joust and jostle of ceaseless war. As each race struggles to establish its dominion \u2013 or merely to survive in this age of strife \u2013 there is but one certain outcome: blood will flow!<br><br>Blood for The Blood God brings a number of gory new mature-rated effects to Total War: WARHAMMER.<br><br><ul class=\"bb_ul\"><li>Blood spurts<br><\/li><li>Gory spatter on unit models<br><\/li><li>Limb and head dismemberment (humanoids and non-legendary characters)<br><\/li><li>Zombies, skeletons and Grave Guard may continue to fight after dismemberment!<br><\/li><li>Explosive Gibbing from deadly mid-torso strikes<br><\/li><li>Blood-drenched UI elements<br><\/li><li>New random, global campaign events that generate greater carnage in battle <\/li><\/ul><br>Once downloaded, Blood effects can be enabled in the Advanced Graphics Settings of Total War: WARHAMMER.<br><br>Please note that depending on your country of residence, Blood for the Blood God may raise the age rating of the main game.","controller_support":"","packages":"79101","metacritic_score":0,"metacritic_url":"","tags":"9,19,4345,5228","open_critic_id":0,"owned":false},{"id":404012,"created_at":"2025-07-28T08:52:12.000000Z","updated_at":"2025-07-28T08:52:12.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Call of the Beastmen","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/capsule_231x87.jpg?t=1676545201","store_link":"https:\/\/steamcommunity.com\/app\/404012","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/404012\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The Call of the Beastmen DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 Call Of The Beastmen Campaign Pack<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/TopSmall.jpg?t=1676545201\" \/><\/div><br><br><br><ul class=\"bb_ul\"><li>  New Beastmen Race in the Grand Campaign<br><\/li><li>  Two New Playable Legendary Lords<br><\/li><li>  Adds an additional campaign map to the game with the unique \u2018Eye for an Eye\u2019 Beastmen story Campaign<br><\/li><li>  Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features<\/li><\/ul><br>Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.<br><br>As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!<br><br>The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye. <br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Above-An-Eye-For-An-Eye_-_Copy.jpg?t=1676545201\" \/><\/div><h2 class=\"bb_tag\"><strong>An Eye For An Eye<\/strong><\/h2><br><br>An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty\u2026<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Map.png?t=1676545201\" \/><\/div><h2 class=\"bb_tag\"><strong>Campaign playstyle<\/strong><\/h2><br><br><strong>Horde gameplay<\/strong><br>The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.<br><br><strong>Chaos Corruption<\/strong><br>The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.<br><br><strong>Bestial Rage<\/strong><br>Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned \u2013 an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army\u2019s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny. <br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Bestial_Rage_-_Copy.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Unique army stances<\/strong><br>The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move. <br><br>The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.<br><br>Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps. <br><br>Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory. <br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Cygor.png?t=1676545201\" \/><\/div><br><br><br><strong>Unique post-battle options<\/strong><br>When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde. <br><br><strong>The Dark Moon rises!<\/strong><br>The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!<h2 class=\"bb_tag\"><strong>Legendary Lords<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Khazrak.png?t=1676545201\" \/><\/div><br><br><br>A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen. <br><br>Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.<br><br><strong>Khazrak The One Eye<\/strong><br>The bestial intelligence that seethes behind Khazrak\u2019s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.<br><br>Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!<br><br>As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail. <br><br>Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak\u2019s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak\u2019s horde, intensifies the Chaos Corruption he generates and increases Khazrak\u2019s post-battle loot amount.<br><br>The Dark Mail is an ancient coat of magical armour that enhances Khazrak\u2019s Armour and Magical Resistance characteristics.<br><br>Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).<br><br>If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Campaign.png?t=1676545201\" \/><\/div><br><br><br><strong>Malagor The Dark Omen<\/strong><br>To the Beastmen \u2013 and indeed, to the inhabitants of The Empire \u2013 Malagor is the fleshly incarnation of mankind\u2019s demise. Unsurpassed in his grasp of The Lore of The Wild, the rites he performs are iniquitous enough to quail even the foulest of Bray-Shamans. When Malagor and his hordes descend upon a human settlement, he delights in sacrificing priests on the very altars they served. No act of blasphemy is too abhorrent, no desecration too foul, for Malagor The Dark Omen. <br><br>Malagor has a single quest-chain which rewards him with a unique item, The Icons of Vilification. This filth-encrusted collection of blasphemous relics \u2013 the skulls of dead priests, branches torn from the hallowed trees of Athel Loren, and more \u2013 reduces the recruitment cost and increases the rank of lesser Bray-Shamans. In battle, The Icons emit an aura that increases the damage output of those around Malagor.<br><br>Malagor has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details). Malagor can also unlock a unique skill at level 15: Something Wicked This Way Comes. This confers a permanent Hex spell on Malagor, causing -4 Leadership to nearby enemy units in battle and -3 Leadership to enemy armies in Malagor\u2019s campaign map region.<br><br>If you choose Malagor The Dark Omen as your starting Legendary Lord, your faction can field +1 Bray-Shaman, and all your characters gain +5% movement range.<h2 class=\"bb_tag\"><strong>Lords<\/strong><\/h2><br><br>Warherds are commanded by Beastlords, the braying, stomping masters of their kind. Along with Campaign, Battle and Melee skill-trees unique to The Beastmen race, Beastlords also have a number of unique skill unlocks improving their melee attack, melee defence, leadership, weapon strength and missile resistance statistics, making them exceedingly powerful warriors as well as great leaders. Beastlords may also be mounted on Razorgor Chariots from rank 15 onwards.<h2 class=\"bb_tag\"><strong>Heroes<\/strong><\/h2><br><br>The Beastmen can recruit and field two unique Hero types. <br><br><strong>Gorebull<\/strong><br>Gorebulls are hulking, twin-horned melee specialists \u2013 the very mightiest examples of Minotaurs. Combat prowess aside, they also boast newly-configured skill-trees offering strong specialisation options. These culminate in powerful passive and active support skills, which enhance the campaign and battle capabilities of any horde they join.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/GorebullSmall.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Bray-Shaman<\/strong><br>Bray-Shamans are spellcaster Heroes, capable of employing The Lore of Death, The Lore of Beasts, or the bestial school of magic known only to The Beastmen, The Lore of The Wild. This Lore boasts a variety of unique Hexes, Augments and Magic Missiles, but arguably its most powerful spell is Savage Dominion, which enables the Bray-Shaman to summon a Cygor directly into the thick of battle!<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Bray-ShamanSmall.jpg?t=1676545201\" \/><\/div><h2 class=\"bb_tag\"><strong>Battlefield units<\/strong><\/h2><br><br><strong>Unique Abilities<\/strong><br>Units in the Beastmen roster benefit from some unique passive abilities which confer benefits in combat. These are as follows.<br><br><strong>Resilience<\/strong><br>An ability common to all units in the Beastmen roster, Resilience prevents the attrition caused by infighting between hordes in close proximity on the Campaign map.<br><br><strong>Primal Fury<\/strong><br>Many Gor units (Ungors, Gors, Bestigors and Centigors) have the Primal Fury ability, which brings a constant active buff to their Speed, Charge Bonus and Melee Attack characteristics.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Primal-FurySmall.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Rowdy<\/strong><br>Centigors are emboldened when fighting, drinking and feasting together, although such \u2018bravery\u2019 is only temporary at best. In battle, they gain immunity to vigour-loss and a leadership bonus. If their morale begins to waver however, the Rowdy effect is lost.<br>Bloodgreed<br>The Minotaurs\u2019 Bloodgreed makes them vicious combatants, and brings buffs to their Charge Bonus, Speed, Weapon Damage and Melee Attack characteristics.<br><br><strong>Soul Eater<\/strong><br>The towering bipedal Cygor feasts on the souls of wizards. Any spellcasters within range of a Cygor\u2019s aura suffer an increased chance to miscast.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/SouleaterSmall.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Thunderous Charge<\/strong><br>The porcine, tusky bulk of the Razorgor makes for a Thunderous Charge, granting buffs to its Charge Speed and Charge Bonus characteristics.<br><br><strong>Vanguard Deployment<\/strong><br>While this ability is not unique to The Beastmen, the majority of units in the Beastmen roster have it. This means that large swathes of the army may be deployed outside the normal deployment zone and deep in the field, ready to close with the enemy and strike in very short order. <br><br><br><strong>Tier 1 units<\/strong><br>Ungor Raiders: T1 missile infantry, bow<br>Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury<br><br>Ungor Spearmen herd: T1 melee infantry, spear<br>Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment<br><br>Chaos Warhounds: T1 melee beasts, very fast<br>Abilities: Missile Resistance, Resilience, Hide<br><br><br><strong>Tier 2 units<\/strong><br>Ungor Herd (shields): T2 melee infantry, axe and shield<br>Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury<br><br>Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield<br>Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment<br><br>Chaos Warhounds (poison): T2 melee beasts, very fast<br>Abilities: Missile Resistance, Resilience, Hide, Poison Attacks<br><br><br><strong>Tier 3 units<\/strong><br>Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment<br>Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken<br><br>Gor Herd: T3 melee infantry, axe<br>Abilities: Resilience, Hide, Primal Fury<br><br>Gor Herd (shields): T3 melee infantry, axe<br>Abilities: Resilience, Hide, Primal Fury<br><br>Razorgor Herd: T3 melee monstrous beast, armour-piercing<br>Abilities: Resilience, Causes Fear, Thunderous Charge<br><br>Minotaurs: T3 melee monstrous infantry, armoured<br>Abilities: Resilience, Causes Fear, Bloodgreed<br><br><br><strong>Tier 4 units<\/strong><br>Bestigor Herd: T4 melee infantry, great axe (armour piercing)<br>Abilities: Resilience, Primal Fury, Hide<br><br>Chaos Spawn: T4 melee monstrous Infantry<br>Abilities: Resilience, Causes Fear, Unbreakable<br><br>Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast, <br>Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken<br><br>Razorgor Chariot: T4 chariot, armoured, armour piercing, <br>Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury<br><br>Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded<br>Abilities: Resilience, Causes Fear, Bloodgreed<br><br><br><strong>Tier 5 units<\/strong><br>Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast<br>Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken<br><br>Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing <br>Abilities: Resilience, Causes Fear, Bloodgreed<br><br>Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror<br>Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater<br><br>Chaos Giant: T5 monster, armour piercing<br>Abilities: Resilience, Causes Fear, Causes Terror","short_description":"Something stirs in the deep dark forests of The Old World\u2026 Call of the Beastmen adds a brand new playable Race to Total War: WARHAMMER: the Beastmen, alongside a host of other new features and mechanics. The pack also introduces a separate revenge-fuelled story campaign, An Eye for an Eye, featuring a bespoke campaign map and victory...","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/header.jpg?t=1676545201","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":1899,"final_usd":1899,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-07-28","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/404012?t=1676545201","total_positive":866,"total_negative":698,"total_reviews":1564,"review_score_desc":"Mixed","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish<br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 Call Of The Beastmen Campaign Pack<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/TopSmall.jpg?t=1676545201\" \/><\/div><br><br><br><ul class=\"bb_ul\"><li>  New Beastmen Race in the Grand Campaign<br><\/li><li>  Two New Playable Legendary Lords<br><\/li><li>  Adds an additional campaign map to the game with the unique \u2018Eye for an Eye\u2019 Beastmen story Campaign<br><\/li><li>  Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features<\/li><\/ul><br>Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.<br><br>As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!<br><br>The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye. <br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Above-An-Eye-For-An-Eye_-_Copy.jpg?t=1676545201\" \/><\/div><h2 class=\"bb_tag\"><strong>An Eye For An Eye<\/strong><\/h2><br><br>An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty\u2026<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Map.png?t=1676545201\" \/><\/div><h2 class=\"bb_tag\"><strong>Campaign playstyle<\/strong><\/h2><br><br><strong>Horde gameplay<\/strong><br>The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.<br><br><strong>Chaos Corruption<\/strong><br>The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.<br><br><strong>Bestial Rage<\/strong><br>Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned \u2013 an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army\u2019s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny. <br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Bestial_Rage_-_Copy.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Unique army stances<\/strong><br>The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move. <br><br>The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.<br><br>Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps. <br><br>Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory. <br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Cygor.png?t=1676545201\" \/><\/div><br><br><br><strong>Unique post-battle options<\/strong><br>When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde. <br><br><strong>The Dark Moon rises!<\/strong><br>The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!<h2 class=\"bb_tag\"><strong>Legendary Lords<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Khazrak.png?t=1676545201\" \/><\/div><br><br><br>A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen. <br><br>Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.<br><br><strong>Khazrak The One Eye<\/strong><br>The bestial intelligence that seethes behind Khazrak\u2019s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.<br><br>Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!<br><br>As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail. <br><br>Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak\u2019s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak\u2019s horde, intensifies the Chaos Corruption he generates and increases Khazrak\u2019s post-battle loot amount.<br><br>The Dark Mail is an ancient coat of magical armour that enhances Khazrak\u2019s Armour and Magical Resistance characteristics.<br><br>Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).<br><br>If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Campaign.png?t=1676545201\" \/><\/div><br><br><br><strong>Malagor The Dark Omen<\/strong><br>To the Beastmen \u2013 and indeed, to the inhabitants of The Empire \u2013 Malagor is the fleshly incarnation of mankind\u2019s demise. Unsurpassed in his grasp of The Lore of The Wild, the rites he performs are iniquitous enough to quail even the foulest of Bray-Shamans. When Malagor and his hordes descend upon a human settlement, he delights in sacrificing priests on the very altars they served. No act of blasphemy is too abhorrent, no desecration too foul, for Malagor The Dark Omen. <br><br>Malagor has a single quest-chain which rewards him with a unique item, The Icons of Vilification. This filth-encrusted collection of blasphemous relics \u2013 the skulls of dead priests, branches torn from the hallowed trees of Athel Loren, and more \u2013 reduces the recruitment cost and increases the rank of lesser Bray-Shamans. In battle, The Icons emit an aura that increases the damage output of those around Malagor.<br><br>Malagor has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details). Malagor can also unlock a unique skill at level 15: Something Wicked This Way Comes. This confers a permanent Hex spell on Malagor, causing -4 Leadership to nearby enemy units in battle and -3 Leadership to enemy armies in Malagor\u2019s campaign map region.<br><br>If you choose Malagor The Dark Omen as your starting Legendary Lord, your faction can field +1 Bray-Shaman, and all your characters gain +5% movement range.<h2 class=\"bb_tag\"><strong>Lords<\/strong><\/h2><br><br>Warherds are commanded by Beastlords, the braying, stomping masters of their kind. Along with Campaign, Battle and Melee skill-trees unique to The Beastmen race, Beastlords also have a number of unique skill unlocks improving their melee attack, melee defence, leadership, weapon strength and missile resistance statistics, making them exceedingly powerful warriors as well as great leaders. Beastlords may also be mounted on Razorgor Chariots from rank 15 onwards.<h2 class=\"bb_tag\"><strong>Heroes<\/strong><\/h2><br><br>The Beastmen can recruit and field two unique Hero types. <br><br><strong>Gorebull<\/strong><br>Gorebulls are hulking, twin-horned melee specialists \u2013 the very mightiest examples of Minotaurs. Combat prowess aside, they also boast newly-configured skill-trees offering strong specialisation options. These culminate in powerful passive and active support skills, which enhance the campaign and battle capabilities of any horde they join.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/GorebullSmall.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Bray-Shaman<\/strong><br>Bray-Shamans are spellcaster Heroes, capable of employing The Lore of Death, The Lore of Beasts, or the bestial school of magic known only to The Beastmen, The Lore of The Wild. This Lore boasts a variety of unique Hexes, Augments and Magic Missiles, but arguably its most powerful spell is Savage Dominion, which enables the Bray-Shaman to summon a Cygor directly into the thick of battle!<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Bray-ShamanSmall.jpg?t=1676545201\" \/><\/div><h2 class=\"bb_tag\"><strong>Battlefield units<\/strong><\/h2><br><br><strong>Unique Abilities<\/strong><br>Units in the Beastmen roster benefit from some unique passive abilities which confer benefits in combat. These are as follows.<br><br><strong>Resilience<\/strong><br>An ability common to all units in the Beastmen roster, Resilience prevents the attrition caused by infighting between hordes in close proximity on the Campaign map.<br><br><strong>Primal Fury<\/strong><br>Many Gor units (Ungors, Gors, Bestigors and Centigors) have the Primal Fury ability, which brings a constant active buff to their Speed, Charge Bonus and Melee Attack characteristics.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/Primal-FurySmall.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Rowdy<\/strong><br>Centigors are emboldened when fighting, drinking and feasting together, although such \u2018bravery\u2019 is only temporary at best. In battle, they gain immunity to vigour-loss and a leadership bonus. If their morale begins to waver however, the Rowdy effect is lost.<br>Bloodgreed<br>The Minotaurs\u2019 Bloodgreed makes them vicious combatants, and brings buffs to their Charge Bonus, Speed, Weapon Damage and Melee Attack characteristics.<br><br><strong>Soul Eater<\/strong><br>The towering bipedal Cygor feasts on the souls of wizards. Any spellcasters within range of a Cygor\u2019s aura suffer an increased chance to miscast.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404012\/extras\/SouleaterSmall.jpg?t=1676545201\" \/><\/div><br><br><br><strong>Thunderous Charge<\/strong><br>The porcine, tusky bulk of the Razorgor makes for a Thunderous Charge, granting buffs to its Charge Speed and Charge Bonus characteristics.<br><br><strong>Vanguard Deployment<\/strong><br>While this ability is not unique to The Beastmen, the majority of units in the Beastmen roster have it. This means that large swathes of the army may be deployed outside the normal deployment zone and deep in the field, ready to close with the enemy and strike in very short order. <br><br><br><strong>Tier 1 units<\/strong><br>Ungor Raiders: T1 missile infantry, bow<br>Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury<br><br>Ungor Spearmen herd: T1 melee infantry, spear<br>Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment<br><br>Chaos Warhounds: T1 melee beasts, very fast<br>Abilities: Missile Resistance, Resilience, Hide<br><br><br><strong>Tier 2 units<\/strong><br>Ungor Herd (shields): T2 melee infantry, axe and shield<br>Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury<br><br>Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield<br>Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment<br><br>Chaos Warhounds (poison): T2 melee beasts, very fast<br>Abilities: Missile Resistance, Resilience, Hide, Poison Attacks<br><br><br><strong>Tier 3 units<\/strong><br>Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment<br>Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken<br><br>Gor Herd: T3 melee infantry, axe<br>Abilities: Resilience, Hide, Primal Fury<br><br>Gor Herd (shields): T3 melee infantry, axe<br>Abilities: Resilience, Hide, Primal Fury<br><br>Razorgor Herd: T3 melee monstrous beast, armour-piercing<br>Abilities: Resilience, Causes Fear, Thunderous Charge<br><br>Minotaurs: T3 melee monstrous infantry, armoured<br>Abilities: Resilience, Causes Fear, Bloodgreed<br><br><br><strong>Tier 4 units<\/strong><br>Bestigor Herd: T4 melee infantry, great axe (armour piercing)<br>Abilities: Resilience, Primal Fury, Hide<br><br>Chaos Spawn: T4 melee monstrous Infantry<br>Abilities: Resilience, Causes Fear, Unbreakable<br><br>Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast, <br>Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken<br><br>Razorgor Chariot: T4 chariot, armoured, armour piercing, <br>Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury<br><br>Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded<br>Abilities: Resilience, Causes Fear, Bloodgreed<br><br><br><strong>Tier 5 units<\/strong><br>Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast<br>Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken<br><br>Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing <br>Abilities: Resilience, Causes Fear, Bloodgreed<br><br>Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror<br>Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater<br><br>Chaos Giant: T5 monster, armour piercing<br>Abilities: Resilience, Causes Fear, Causes Terror","controller_support":"","packages":"79104","metacritic_score":72,"metacritic_url":"https:\/\/www.metacritic.com\/game\/pc\/total-war-warhammer---call-of-the-beastmen?ftag=MCD-06-10aaa1f","tags":"9,19,1684,1678,1676,1741,3859","open_critic_id":0,"owned":false},{"id":404013,"created_at":"2025-07-28T08:52:20.000000Z","updated_at":"2025-07-28T08:52:20.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - The Grim and the Grave","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/capsule_231x87.jpg?t=1676545198","store_link":"https:\/\/steamcommunity.com\/app\/404013","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/404013\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The The Grim and the Grave DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 The Grim &amp; The Grave<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/TopSmall.jpg?t=1676545198\" \/><\/div><br><br><br>The Grim &amp; The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.<br><br><ul class=\"bb_ul\"><li>    Two new Legendary Lords\u2026<br><\/li><li>    \u2026with new quest chains, magic items and skill trees<br><\/li><li>    Two new additional Lord types<br><\/li><li>    Five all-new battlefield units plus variants<br><\/li><li>    Five new battlefields for custom battles and multiplayer battles<br><\/li><li>    18 elite Regiments of Renown<\/li><\/ul><br><i>Ever-devious and ever-ruthless, the Unliving Aristocracy summons forth horrifying new threats to unman the forces of The Empire. Smelling blood on the tainted air, the Strigoi Ghoul Kings stir from their stale catacombs, while Mannfred\u2019s darkest student, Helman Ghorst, pauses in his damnable studies and readies the Corpse-Carts for battle.<br><br>But the proud men of The Empire do not stand idly by in the face of such unholy threats. Even now the call goes out, and all eyes turn to Volkmar The Grim, Grand Theogonist of The Cult of Sigmar. Pious and forbidding, Karl Franz\u2019 staunchest ally calls forth his Arch Lectors and rides into battle on the War Altar of Sigmar, a sight to strike terror even into the unbeating hearts of The Undead.<br><br>Man versus vampire: legend versus legend.<br><br>The Grim and The Grave.<\/i><h2 class=\"bb_tag\"><strong>New Legendary Lords<\/strong><\/h2><br><br><strong>Volkmar The Grim<\/strong><br>Volkmar The Grim is the Grand Theogonist, the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When he accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of evil down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that his soul is forged of steel, and he fights the malign influence of Chaos with every fibre of his being.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/VolkmarTheGrimSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Campaign bonuses<\/strong><br>When Volkmar leads a Grand Campaign, any Flagellant you recruit into his army will gain improvements to their weapon damage and charge bonus stats, and will be cheaper to recruit. <br><br><strong>Quests<\/strong><br>Volkmar may embark on quests to earn his Legendary items. The Jade Griffon provides a passive augment that regenerates Volkmar\u2019s health, while the Staff of Command brings a number of improvements to Volkmar\u2019s combat skills, public order management and post-battle loot income.<br><br><strong>Battle prayers<\/strong><br>Volkmar can unlock three Grand Battle Prayers to utter in combat, improving the offensive and defensive capabilities of himself and those around him.<br><br><strong>Unique mount<\/strong><br>When Volkmar has unlocked his Battle Prayers, he gains access to the War Altar of Sigmar, a resplendent fighting platform replete with a vast bronze Griffon bearing Ghal Maraz.<br><br><strong>Unique Skills<\/strong><br>Volkmar has the unique skills Para Bellum Aeturnus and Heretic Hunter, which improve the abilities of Flagellants and Warrior Priests in both battle and campaign.<br><br><br><br><strong>Helman Ghorst<\/strong><br>Helman Ghorst was once a man, yet that life was ripped from him. The loss of his father and brothers to plague sent Ghorst into an obsessive madness; he began studying the black arts in the hope of returning his lost kin to life. Coming to the attention of Mannfred von Carstein, the Count taught him necromancy, transforming Helman into something beyond the grief-maddened man from Templehof. Now, he is carried through the night on a bone-ridged cart, pulled not by horses, but by the brothers he so desperately wished to save \u2013 each a once-handsome farrier restored to a mockery of life, forced to stumble along at the head of their brother\u2019s unloving host.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Helman-GhorstSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Campaign bonuses<\/strong><br>When chosen to lead a Grand Campaign, Helman Ghorst confers a bonus to the casualty replenishment rate of all Vampire Counts armies. In addition, all units in Helman Ghorst\u2019s army gain poison attacks.<br><br><strong>Quests<\/strong><br>Helman may embark upon a quest for The Liber Noctus, a legendary tome which weakens his enemies in battle, and enables him to use special abilities more frequently.<br><br><strong>Unique Mount<\/strong><br>Helman may unlock The Brothers Ghorst Corpse Cart. Drawn by the undead remnants of his brothers, this unique mount vastly improves his weapon strength and damage output.  <br><br><strong>Unique Spell<\/strong><br>Awaken from the Grave, Helman\u2019s unique spell, summons a unit of Grave Guard or, when upgraded, a Wight King to fight for him.<br><br><strong>Unique Skills<\/strong><br>Helman has the unique skill Leading from the Front which improves abilities of the plague-bearing Corpse Carts and the phantasmal Mortis Engine.<h2 class=\"bb_tag\"><strong>New Lords<\/strong><\/h2><br><br><strong>Arch Lector<\/strong><br>The High Priest of the Cult of Sigmar is the Grand Theogonist, and beneath him are his two Arch Lectors - grim, imposing figures, both on and off the battlefield. It is the duty of Arch Lectors to protect the populace and cast out evil. They epitomise the warrior courage of Sigmar himself, leading from the front where they manifest the power of the gods and inspire whole armies to acts of heroism.<br><br><strong>Battle prayers<\/strong><br>Arch Lectors can learn three Grand Battle Prayers to aid their armies in combat. Hammer of Sigmar improves the Arch Lector\u2019s melee attack skill. Shields of Faith is an area-effect augment for nearby allies, improving their damage resistance. Soulfire is a large area-effect offensive power, causing mass magical damage to enemy units.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Arch-LectorSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Strigoi Ghoul King<\/strong><br>The pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they wreak their vengeance at the head of a shambling army of Undead.<br><br>Powerful warriors and spellcasters, Strigoi Ghoul Kings wield a mixed lore combining spells from the Lore of Vampires and the Lore of Death, and may unlock and ride Terrorgheists into battle.  <br><br><strong>Unique Spell<\/strong><br>Command of The Unliving, the Strigoi Ghoul King\u2019s unique spell, summons a unit of Crypt Ghouls or, when upgraded, a unit of Crypt Horrors to fight for him in battle.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Strigoi-Ghoul-KingSmall.jpg?t=1676545198\" \/><\/div><h2 class=\"bb_tag\"><strong>New Units<\/strong><\/h2><br><br><strong>Corpse Cart <\/strong><br>Drawn by shambling zombies, Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart. <br><br>As a magical support chariot, the Corpse Cart projects a magical aura known as the Vigor Mortis. This confers regeneration on the corpse cart and raises the melee attack of nearby undead units. With the Balefire upgrade, the Corpse Cart confers an increased chance to miscast on nearby enemy wizards. With the Unholy Lodestone upgrade, the Corpse Cart confers an area-effect regeneration augment on nearby friendly undead units.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Corpse-CartSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Mortis Engine<\/strong><br>The remains of Necromancers and Liche Lords are sometimes enshrined within a Mortis Engine, a cage of fused bone surrounded by trappings of grandeur, and borne to war by a host of spirits bound to the infernal device. Heavy with evil magics and painstakingly illuminated, the Blasphemous Tome the Mortis Engine bears has been crafted with such care that their creator's souls have passed into the leaves of human skin that form its pages. These books can be a boon to the twisted practitioners of necromancy. <br><br>As a magical support chariot, the Mortis Engine Regenerates hitpoints for itself and nearby friendly undead units, and causes magical damage to nearby enemy units within the same radius. The attendant Blasphemous Tome also increases the owner\u2019s Winds of Magic power reserve. Upon destruction, the Mortis Engine explodes in a cataclysm of arcane energy, causing widespread damage to nearby friends and foes.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Mortis-EngineSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Free Company Militia<\/strong><br>While state troops form the mainstay of the Empire\u2019s military forces, its armies are often bulked out by ad-hoc regiments of militia who are recruited to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. <br><br>Free Company Militia are dual-role hybrid troops. Armed with both short-range pistols and swords, the can fight as the situation demands. With the Vanguard Deployment ability, they can be deployed deep in the field.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Free-Company-MilitiaSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Flagellants<\/strong><br>When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. <br><br>Flagellants are both Frenzied and Unbreakable. Their Strength of the Penitent special ability super-charges their fighting skills, conferring enhanced physical resistance and melee defence.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/FlagellantsSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Knights of The Blazing Sun<\/strong><br>The Templar order of The Blazing Sun pride themselves on learning the very arts and sciences of war. Resplendent on their armoured mounts, they fight in the name of Myrmidia, the very goddess of warfare. For generations they have fought devoutly for the honour and sanctity of the Empire.<br><br>Powerful shock cavalry akin to the famous Reiksguard, the Knights of The Blazing Sun carry glinting shields which blind those wishing to cause them harm. This confers a certain resistance to magical damage. Their righteous zeal also grants them flaming attacks.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Knights-of-The-Blazing-SunSmall.jpg?t=1676545198\" \/><\/div><h2 class=\"bb_tag\"><strong>Regiments of Renown<\/strong><\/h2>These are elite units \u2013 legendary within the annals of the Old World \u2013 whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue. <br><br>Alongside enhanced stats, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.  <br><br>Please note: unit abilities and details subject to change.<h2 class=\"bb_tag\"><strong>Empire<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Volkmar_Banner.png?t=1676545198\" \/><\/div><br><br><br><strong>The Tattersouls - Flagellants<\/strong><br>Increased unit size<br><br><i>This brotherhood of zealots is led by the crazed prophet Gerhard The Worm, who fought alongside Volkmar in the war against The Everchosen. Little remains of his personality now but the raw fervour which drives his men.<\/i><br><br><strong>Stirland\u2019s Revenge \u2013 Free Company Militia<\/strong><br>Stalk, armour piercing missiles, immune to psychology<br><br><i>A shower of growling ne\u2019er-do-wells, the ragged militia of Stirland\u2019s Revenge are always spoiling for a fight. What they lack in personal hygiene, they more than make up for in their thirst for vengeance against the undead. <\/i><br><br><strong>Hammer of The Witches \u2013 Great Cannon<\/strong><br>Enhanced physical resistance, shells cause magical damage<br><br><i>A single regiment is all that remains of Fort Oberstyre\u2019s once-formidable batteries. The Hammer of The Witches earned its name in service of the town of Gortansford, tearing The Grey Hag to shreds with hastily-improvised grapeshot-rounds of horseshoes.<\/i><br><br><strong>Sigmar\u2019s Sons - Swordsmen<\/strong><br>Unbreakable<br><br><i>Sigmar\u2019s Sons originally served in The Red Masquers, a regiment that fought alongside Volkmar against the Norscans. They are Veteran warriors and merciless killers to a man, fearless in the face of evil.<\/i> <br><br><strong>Silver Bullets \u2013 Handgunners<\/strong><br>Stalk, bullets deal magical damage<br><br><i>Prior to battle, their foul-mouthed quartermaster Curser Brecht hands each of these marksmen a single silver bullet, granting them proof against whatever Sylvania may throw against them. Whether real or imagined, these good-luck charms seem to work\u2026<\/i><br><br><strong>The Sunmaker \u2013 Helstorm Rocket Battery<\/strong><br>Flaming attacks, Increased number of missiles per volley<br><br><i>The final invention of the scatterbrained Talabheim alchemist Jurgen Bugelstrauss before his untimely demise, The Sunmaker fires specialist phosphoric rockets that burn with a blinding brilliance.<\/i><br><br><strong>The Templehof Luminark \u2013 Luminark of Hysh<\/strong><br>Encourage, Net of Amyntok<br><br><i>Crafted by Jovi Sunscryer, most experienced of the White Wizards, The lenses of the Templehof Luminark are ground to perfection and offer an unmatched degree of focus.<\/i><br><br><strong>The Royal Altdorf Gryphites \u2013 Demigryphs<\/strong><br>Cause terror<br><br><i>At the head of the Drakwald Riders, the Royal Altdorf Gryphites are among the finest of The Order\u2019s inner-circle of cavalrymen. <\/i><br><br><strong>Zintler\u2019s Reiksguard \u2013 Reiksguard<\/strong><br>Vanguard Deployment<br><br><i>Led by the Reiksmarshal Hans Zintler, the long and oft-storied history of this proud order has given them a peerless positional perspective. Masters of the flanking manoeuvre, their enemies find themselves under savage assault before the battle has been joined in earnest.<\/i><h2 class=\"bb_tag\"><strong>Vampire Counts<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Helman_Banner.png?t=1676545198\" \/><\/div><br><br><br><strong>The Feasters in The Dusk \u2013 Crypt Ghouls<\/strong><br>Stalk, vanguard deployment<br><br><i>Most Crypt Ghouls are only too eager to pound towards their foes for the meal they represent. The Feasters in The Dusk are uncharacteristically measured in their approach, preferring to advance in stealthy fashion before lunging at their prey from the shadows.<\/i><br><br><strong>The Devils of Shwartzhafen \u2013 Vargheists<\/strong><br>Vanguard Deployment<br><br><i>These once-handsome sons of the Von Carstein dynasty, trapped for long years in the warpstone-tainted caverns below Castle Swartzhafen, bear no trace of their former intellect. Now, they haunt the night at Mannfred\u2019s behest, tearing his opponents to bloody rags.<\/i><br><br><strong>The Direpack \u2013 Dire Wolves<\/strong><br>Bonus VS large, increased mass and size<br><br><i>Uncommonly ferocious, these grossly muscled fiends eschew smaller targets in favour of foes large enough to satisfy their ravenous appetites.<\/i><br><br><strong>The Sternsmen \u2013 Grave Guard<\/strong><br>Regeneration<br><br><i>In life, these cursed warriors were the honour guard of Verek The Blade, First Castellan of Sternieste. In death, they fight with an unholy zeal which resists the blows of their foes.<\/i><br><br><strong>The Tithe \u2013 Zombies<\/strong><br>Increased size and physical resistance<br><br><i>These once-proud fighting men of Sylvania, now reduced to shambling servants of The Midnight Aristocracy, are physically superior to \u2018civilian\u2019 zombies in every way<\/i> <br><br><strong>The Chillgheists \u2013 Hexwraiths<\/strong><br>Magical Resistance, slowing aura<br><br><i>Guardians of the Necropolis of Vargravia, The Chillgheists draw power from the cursed land and instil a blasphemous resolve in their cold-hearted brethren. <\/i><br><br><strong>The Claw of Nagash \u2013 Mortis Engine<\/strong><br>Magical Resistance, slowing aura<br><br><i>It is said that the huge ironbone reliquary of this Mortis Engine contains the withered but still-moving hand of Nagash himself, lending it the unholy power to ward off enemy magics.<\/i>  <br><br><strong>Verek\u2019s Reavers \u2013 Black Knights<\/strong><br>Regeneration<br><br><i>Cursed to fight for the Wight King Verek The Blade, these cavalry are seemingly unstoppable, their limbs reattaching and shattered bones remade before their opponents\u2019 startled eyes.<\/i><br><br><strong>The Konigstein Stalkers \u2013 Skeleton Warriors<\/strong><br>Poison Attacks, improved armour<br><br><i>Even veterans of conflict with the clacking hordes of Sylvania are unprepared for the poisonous onslaught of the Konigstein Stalkers.<\/i>","short_description":"Total War: WARHAMMER \u2013 The Grim &amp; The Grave The Grim &amp; The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/header.jpg?t=1676545198","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":899,"final_usd":899,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,62","genres":"1,2","release_date":"2016-09-01","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/404013?t=1676545198","total_positive":527,"total_negative":244,"total_reviews":771,"review_score_desc":"Mixed","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish<br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 The Grim &amp; The Grave<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/TopSmall.jpg?t=1676545198\" \/><\/div><br><br><br>The Grim &amp; The Grave is the first Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Empire and The Vampire Counts, it introduces famous rival characters and new iconic units from the world of Warhammer Fantasy Battles to your campaigns and battles.<br><br><ul class=\"bb_ul\"><li>    Two new Legendary Lords\u2026<br><\/li><li>    \u2026with new quest chains, magic items and skill trees<br><\/li><li>    Two new additional Lord types<br><\/li><li>    Five all-new battlefield units plus variants<br><\/li><li>    Five new battlefields for custom battles and multiplayer battles<br><\/li><li>    18 elite Regiments of Renown<\/li><\/ul><br><i>Ever-devious and ever-ruthless, the Unliving Aristocracy summons forth horrifying new threats to unman the forces of The Empire. Smelling blood on the tainted air, the Strigoi Ghoul Kings stir from their stale catacombs, while Mannfred\u2019s darkest student, Helman Ghorst, pauses in his damnable studies and readies the Corpse-Carts for battle.<br><br>But the proud men of The Empire do not stand idly by in the face of such unholy threats. Even now the call goes out, and all eyes turn to Volkmar The Grim, Grand Theogonist of The Cult of Sigmar. Pious and forbidding, Karl Franz\u2019 staunchest ally calls forth his Arch Lectors and rides into battle on the War Altar of Sigmar, a sight to strike terror even into the unbeating hearts of The Undead.<br><br>Man versus vampire: legend versus legend.<br><br>The Grim and The Grave.<\/i><h2 class=\"bb_tag\"><strong>New Legendary Lords<\/strong><\/h2><br><br><strong>Volkmar The Grim<\/strong><br>Volkmar The Grim is the Grand Theogonist, the head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. When he accompanies an army into battle, he typically rides atop the resplendent War Altar of Sigmar, inspiring the soldiers around him to great acts of heroism as he strikes the followers of evil down with powerful blows and words of divine force. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself. It is said that his soul is forged of steel, and he fights the malign influence of Chaos with every fibre of his being.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/VolkmarTheGrimSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Campaign bonuses<\/strong><br>When Volkmar leads a Grand Campaign, any Flagellant you recruit into his army will gain improvements to their weapon damage and charge bonus stats, and will be cheaper to recruit. <br><br><strong>Quests<\/strong><br>Volkmar may embark on quests to earn his Legendary items. The Jade Griffon provides a passive augment that regenerates Volkmar\u2019s health, while the Staff of Command brings a number of improvements to Volkmar\u2019s combat skills, public order management and post-battle loot income.<br><br><strong>Battle prayers<\/strong><br>Volkmar can unlock three Grand Battle Prayers to utter in combat, improving the offensive and defensive capabilities of himself and those around him.<br><br><strong>Unique mount<\/strong><br>When Volkmar has unlocked his Battle Prayers, he gains access to the War Altar of Sigmar, a resplendent fighting platform replete with a vast bronze Griffon bearing Ghal Maraz.<br><br><strong>Unique Skills<\/strong><br>Volkmar has the unique skills Para Bellum Aeturnus and Heretic Hunter, which improve the abilities of Flagellants and Warrior Priests in both battle and campaign.<br><br><br><br><strong>Helman Ghorst<\/strong><br>Helman Ghorst was once a man, yet that life was ripped from him. The loss of his father and brothers to plague sent Ghorst into an obsessive madness; he began studying the black arts in the hope of returning his lost kin to life. Coming to the attention of Mannfred von Carstein, the Count taught him necromancy, transforming Helman into something beyond the grief-maddened man from Templehof. Now, he is carried through the night on a bone-ridged cart, pulled not by horses, but by the brothers he so desperately wished to save \u2013 each a once-handsome farrier restored to a mockery of life, forced to stumble along at the head of their brother\u2019s unloving host.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Helman-GhorstSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Campaign bonuses<\/strong><br>When chosen to lead a Grand Campaign, Helman Ghorst confers a bonus to the casualty replenishment rate of all Vampire Counts armies. In addition, all units in Helman Ghorst\u2019s army gain poison attacks.<br><br><strong>Quests<\/strong><br>Helman may embark upon a quest for The Liber Noctus, a legendary tome which weakens his enemies in battle, and enables him to use special abilities more frequently.<br><br><strong>Unique Mount<\/strong><br>Helman may unlock The Brothers Ghorst Corpse Cart. Drawn by the undead remnants of his brothers, this unique mount vastly improves his weapon strength and damage output.  <br><br><strong>Unique Spell<\/strong><br>Awaken from the Grave, Helman\u2019s unique spell, summons a unit of Grave Guard or, when upgraded, a Wight King to fight for him.<br><br><strong>Unique Skills<\/strong><br>Helman has the unique skill Leading from the Front which improves abilities of the plague-bearing Corpse Carts and the phantasmal Mortis Engine.<h2 class=\"bb_tag\"><strong>New Lords<\/strong><\/h2><br><br><strong>Arch Lector<\/strong><br>The High Priest of the Cult of Sigmar is the Grand Theogonist, and beneath him are his two Arch Lectors - grim, imposing figures, both on and off the battlefield. It is the duty of Arch Lectors to protect the populace and cast out evil. They epitomise the warrior courage of Sigmar himself, leading from the front where they manifest the power of the gods and inspire whole armies to acts of heroism.<br><br><strong>Battle prayers<\/strong><br>Arch Lectors can learn three Grand Battle Prayers to aid their armies in combat. Hammer of Sigmar improves the Arch Lector\u2019s melee attack skill. Shields of Faith is an area-effect augment for nearby allies, improving their damage resistance. Soulfire is a large area-effect offensive power, causing mass magical damage to enemy units.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Arch-LectorSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Strigoi Ghoul King<\/strong><br>The pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they wreak their vengeance at the head of a shambling army of Undead.<br><br>Powerful warriors and spellcasters, Strigoi Ghoul Kings wield a mixed lore combining spells from the Lore of Vampires and the Lore of Death, and may unlock and ride Terrorgheists into battle.  <br><br><strong>Unique Spell<\/strong><br>Command of The Unliving, the Strigoi Ghoul King\u2019s unique spell, summons a unit of Crypt Ghouls or, when upgraded, a unit of Crypt Horrors to fight for him in battle.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Strigoi-Ghoul-KingSmall.jpg?t=1676545198\" \/><\/div><h2 class=\"bb_tag\"><strong>New Units<\/strong><\/h2><br><br><strong>Corpse Cart <\/strong><br>Drawn by shambling zombies, Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart. <br><br>As a magical support chariot, the Corpse Cart projects a magical aura known as the Vigor Mortis. This confers regeneration on the corpse cart and raises the melee attack of nearby undead units. With the Balefire upgrade, the Corpse Cart confers an increased chance to miscast on nearby enemy wizards. With the Unholy Lodestone upgrade, the Corpse Cart confers an area-effect regeneration augment on nearby friendly undead units.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Corpse-CartSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Mortis Engine<\/strong><br>The remains of Necromancers and Liche Lords are sometimes enshrined within a Mortis Engine, a cage of fused bone surrounded by trappings of grandeur, and borne to war by a host of spirits bound to the infernal device. Heavy with evil magics and painstakingly illuminated, the Blasphemous Tome the Mortis Engine bears has been crafted with such care that their creator's souls have passed into the leaves of human skin that form its pages. These books can be a boon to the twisted practitioners of necromancy. <br><br>As a magical support chariot, the Mortis Engine Regenerates hitpoints for itself and nearby friendly undead units, and causes magical damage to nearby enemy units within the same radius. The attendant Blasphemous Tome also increases the owner\u2019s Winds of Magic power reserve. Upon destruction, the Mortis Engine explodes in a cataclysm of arcane energy, causing widespread damage to nearby friends and foes.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Mortis-EngineSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Free Company Militia<\/strong><br>While state troops form the mainstay of the Empire\u2019s military forces, its armies are often bulked out by ad-hoc regiments of militia who are recruited to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. <br><br>Free Company Militia are dual-role hybrid troops. Armed with both short-range pistols and swords, the can fight as the situation demands. With the Vanguard Deployment ability, they can be deployed deep in the field.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Free-Company-MilitiaSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Flagellants<\/strong><br>When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. <br><br>Flagellants are both Frenzied and Unbreakable. Their Strength of the Penitent special ability super-charges their fighting skills, conferring enhanced physical resistance and melee defence.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/FlagellantsSmall.jpg?t=1676545198\" \/><\/div><br><br><br><strong>Knights of The Blazing Sun<\/strong><br>The Templar order of The Blazing Sun pride themselves on learning the very arts and sciences of war. Resplendent on their armoured mounts, they fight in the name of Myrmidia, the very goddess of warfare. For generations they have fought devoutly for the honour and sanctity of the Empire.<br><br>Powerful shock cavalry akin to the famous Reiksguard, the Knights of The Blazing Sun carry glinting shields which blind those wishing to cause them harm. This confers a certain resistance to magical damage. Their righteous zeal also grants them flaming attacks.<br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Knights-of-The-Blazing-SunSmall.jpg?t=1676545198\" \/><\/div><h2 class=\"bb_tag\"><strong>Regiments of Renown<\/strong><\/h2>These are elite units \u2013 legendary within the annals of the Old World \u2013 whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue. <br><br>Alongside enhanced stats, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.  <br><br>Please note: unit abilities and details subject to change.<h2 class=\"bb_tag\"><strong>Empire<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Volkmar_Banner.png?t=1676545198\" \/><\/div><br><br><br><strong>The Tattersouls - Flagellants<\/strong><br>Increased unit size<br><br><i>This brotherhood of zealots is led by the crazed prophet Gerhard The Worm, who fought alongside Volkmar in the war against The Everchosen. Little remains of his personality now but the raw fervour which drives his men.<\/i><br><br><strong>Stirland\u2019s Revenge \u2013 Free Company Militia<\/strong><br>Stalk, armour piercing missiles, immune to psychology<br><br><i>A shower of growling ne\u2019er-do-wells, the ragged militia of Stirland\u2019s Revenge are always spoiling for a fight. What they lack in personal hygiene, they more than make up for in their thirst for vengeance against the undead. <\/i><br><br><strong>Hammer of The Witches \u2013 Great Cannon<\/strong><br>Enhanced physical resistance, shells cause magical damage<br><br><i>A single regiment is all that remains of Fort Oberstyre\u2019s once-formidable batteries. The Hammer of The Witches earned its name in service of the town of Gortansford, tearing The Grey Hag to shreds with hastily-improvised grapeshot-rounds of horseshoes.<\/i><br><br><strong>Sigmar\u2019s Sons - Swordsmen<\/strong><br>Unbreakable<br><br><i>Sigmar\u2019s Sons originally served in The Red Masquers, a regiment that fought alongside Volkmar against the Norscans. They are Veteran warriors and merciless killers to a man, fearless in the face of evil.<\/i> <br><br><strong>Silver Bullets \u2013 Handgunners<\/strong><br>Stalk, bullets deal magical damage<br><br><i>Prior to battle, their foul-mouthed quartermaster Curser Brecht hands each of these marksmen a single silver bullet, granting them proof against whatever Sylvania may throw against them. Whether real or imagined, these good-luck charms seem to work\u2026<\/i><br><br><strong>The Sunmaker \u2013 Helstorm Rocket Battery<\/strong><br>Flaming attacks, Increased number of missiles per volley<br><br><i>The final invention of the scatterbrained Talabheim alchemist Jurgen Bugelstrauss before his untimely demise, The Sunmaker fires specialist phosphoric rockets that burn with a blinding brilliance.<\/i><br><br><strong>The Templehof Luminark \u2013 Luminark of Hysh<\/strong><br>Encourage, Net of Amyntok<br><br><i>Crafted by Jovi Sunscryer, most experienced of the White Wizards, The lenses of the Templehof Luminark are ground to perfection and offer an unmatched degree of focus.<\/i><br><br><strong>The Royal Altdorf Gryphites \u2013 Demigryphs<\/strong><br>Cause terror<br><br><i>At the head of the Drakwald Riders, the Royal Altdorf Gryphites are among the finest of The Order\u2019s inner-circle of cavalrymen. <\/i><br><br><strong>Zintler\u2019s Reiksguard \u2013 Reiksguard<\/strong><br>Vanguard Deployment<br><br><i>Led by the Reiksmarshal Hans Zintler, the long and oft-storied history of this proud order has given them a peerless positional perspective. Masters of the flanking manoeuvre, their enemies find themselves under savage assault before the battle has been joined in earnest.<\/i><h2 class=\"bb_tag\"><strong>Vampire Counts<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404013\/extras\/Helman_Banner.png?t=1676545198\" \/><\/div><br><br><br><strong>The Feasters in The Dusk \u2013 Crypt Ghouls<\/strong><br>Stalk, vanguard deployment<br><br><i>Most Crypt Ghouls are only too eager to pound towards their foes for the meal they represent. The Feasters in The Dusk are uncharacteristically measured in their approach, preferring to advance in stealthy fashion before lunging at their prey from the shadows.<\/i><br><br><strong>The Devils of Shwartzhafen \u2013 Vargheists<\/strong><br>Vanguard Deployment<br><br><i>These once-handsome sons of the Von Carstein dynasty, trapped for long years in the warpstone-tainted caverns below Castle Swartzhafen, bear no trace of their former intellect. Now, they haunt the night at Mannfred\u2019s behest, tearing his opponents to bloody rags.<\/i><br><br><strong>The Direpack \u2013 Dire Wolves<\/strong><br>Bonus VS large, increased mass and size<br><br><i>Uncommonly ferocious, these grossly muscled fiends eschew smaller targets in favour of foes large enough to satisfy their ravenous appetites.<\/i><br><br><strong>The Sternsmen \u2013 Grave Guard<\/strong><br>Regeneration<br><br><i>In life, these cursed warriors were the honour guard of Verek The Blade, First Castellan of Sternieste. In death, they fight with an unholy zeal which resists the blows of their foes.<\/i><br><br><strong>The Tithe \u2013 Zombies<\/strong><br>Increased size and physical resistance<br><br><i>These once-proud fighting men of Sylvania, now reduced to shambling servants of The Midnight Aristocracy, are physically superior to \u2018civilian\u2019 zombies in every way<\/i> <br><br><strong>The Chillgheists \u2013 Hexwraiths<\/strong><br>Magical Resistance, slowing aura<br><br><i>Guardians of the Necropolis of Vargravia, The Chillgheists draw power from the cursed land and instil a blasphemous resolve in their cold-hearted brethren. <\/i><br><br><strong>The Claw of Nagash \u2013 Mortis Engine<\/strong><br>Magical Resistance, slowing aura<br><br><i>It is said that the huge ironbone reliquary of this Mortis Engine contains the withered but still-moving hand of Nagash himself, lending it the unholy power to ward off enemy magics.<\/i>  <br><br><strong>Verek\u2019s Reavers \u2013 Black Knights<\/strong><br>Regeneration<br><br><i>Cursed to fight for the Wight King Verek The Blade, these cavalry are seemingly unstoppable, their limbs reattaching and shattered bones remade before their opponents\u2019 startled eyes.<\/i><br><br><strong>The Konigstein Stalkers \u2013 Skeleton Warriors<\/strong><br>Poison Attacks, improved armour<br><br><i>Even veterans of conflict with the clacking hordes of Sylvania are unprepared for the poisonous onslaught of the Konigstein Stalkers.<\/i>","controller_support":"","packages":"79107","metacritic_score":0,"metacritic_url":"","tags":"9,19,1684","open_critic_id":0,"owned":false},{"id":404014,"created_at":"2025-07-28T08:52:30.000000Z","updated_at":"2025-07-28T08:52:30.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - The King and the Warlord","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/capsule_231x87.jpg?t=1708041395","store_link":"https:\/\/steamcommunity.com\/app\/404014","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/404014\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The The King and the Warlord DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/BattleGIF1.jpg?t=1708041395\" \/><\/div><br><br><i>The King &amp; The Warlord<\/i> is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom\/Multiplayer battles.<br><br>Two new Legendary Lords\u2026.<br>\u2026with new quest chains, magic items and skill trees<br>Two new additional Lord types<br>Six all-new battlefield units<br>22 all-new elite Regiments of Renown<br><br><i>The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.<br><br>Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belegar\u2019s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik\u2019s iron will. Intolerable, sneaky, mutinous gits!<br> <br>Two legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks.<\/i><h2 class=\"bb_tag\"><strong>New Legendary Lords<\/strong><\/h2><br><strong>Belegar Ironhammer, True King of The Eight Peaks<\/strong><br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/BelegarGIF2.jpg?t=1708041395\" \/><\/div><br><br><br>Ancestral heir of Karak Eight Peaks, King Belegar has a terrible and glorious destiny to fulfil. He has sworn an oath to reclaim the fallen Dwarf Hold from the Greenskin usurpers, despite the mountainous odds he faces.<br><br>Karak Eight Peaks represents more than Belegar\u2019s birthright however. In terms of prestige and wealth it is second only to Karaz-a-Karak itself, and if Belegar can reclaim it in the name of Clan Angrund, he will gain access to the ancestral tombs and the rich trove of ancient and powerful rune-weapons which lies within\u2026   <br><br><strong>Unique start-position<\/strong><br>Belegar begins the Grand Campaign with ownership of the walled settlement of Karak Izor in Border Princes territory.<br><br><strong>Campaign bonuses<\/strong><br>When chosen to lead a Grand Campaign, Belegar begins play with the spirits of his Ancestors as his companion Heroes. King Lunn The Ironhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist (Master Engineer) and Throni Ironbrow (Runesmith) are Ethereal Heroes, with all the benefits the Ethereal trait provides. <br><br>Belegar gains early access to the new Dwarf Rangers through the Ranger Outpost building. He also has the Siege Attacker trait, enabling him to attack walled cities without building siege equipment first. Until he captures Karak Eight Peaks however, Belegar suffers increased unit upkeep costs to his army.<br><br><strong>Quests<\/strong><br>Belegar may embark on quests to attain his two legendary items, The Shield of Defiance, and the powerful ancestral rune-weapon The Hammer of Angrund.<h2 class=\"bb_tag\"><strong>Skarsnik, Warlord of The Eight Peaks<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/SkarsnikGIF3.jpg?t=1708041395\" \/><\/div><br><br><br>Skarsnik is the chieftain of the Crooked Moon Tribe, and is widely acknowledged as the most powerful Night Goblin in the World\u2019s Edge Mountains. This reputation was earned through devious machinations, relentless spite, and a wholesale brutality rare even among his pernicious race.<br><br>A vicious melee fighter in his own right, what makes him truly formidable is his favoured pet, the Giant Cave Squig Gobbla. The beast\u2019s colossal teeth and voracious appetite make it a horrifying spectacle on the battlefield; to Gobbla, enemy units are as much a perambulating smorgasboard as a physical foe.     <br><br><strong>Unique start-position<\/strong><br>Skarsnik begins in Karak Azgaraz in the West Grey Mountains, having left Karak Eight Peaks to go Squig hunting. <br><br><strong>Campaign bonuses<\/strong><br>When chosen to lead a Grand Campaign, Skarsnik begins play with his vicious Giant Cave Squig Gobbla, who never leaves his side, and a Goblin Big Boss hero. Skarsnik also has unique skills which buff Goblin units, bring reduced upkeep costs for Goblin units, and his particularly sneaky nature means his Heroes\u2019 actions cost less and garner greater experience gains.<br><br>Skarsnik can only recruit Orcs in Karak Eight Peaks however, which he must first recapture from mutinous elements of his tribe.<br><br><strong>Quests<\/strong><br>Skarsnik may embark upon a quest for his legendary weapon, Skarsnik\u2019s Prodder. This vicious, halberd-style weapon is capable of unleashing an area-affect burst of powerful magic missiles.<h2 class=\"bb_tag\"><strong>New Lords<\/strong><\/h2><br><strong>Runelord<\/strong><br>Dwarfen Runelords are among the most skilled practitioners of the Runic Arts. As they lead their armies into battle, they call upon the power of these runes to invigorate friendly units and hinder their foes. Runelords also have access to a new mount; at level 6, they may unlock and ride The Anvil of Doom into battle. This unique chariot empowers the Runelord\u2019s runic abilities and increases his damage resistance.<br><br><strong>Night Goblin Warboss<\/strong><br>Spiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power.<h2 class=\"bb_tag\"><strong>New units<\/strong><\/h2><h2 class=\"bb_tag\">Crooked Moon<\/h2><strong>Squig herd<\/strong> <br>War beasts, Anti-infantry, Vanguard Deployment<br><br>Found in the caves deep beneath the World\u2019s Edge Mountains, Squigs are improbable beasts. Part fungus and part flesh with spheroid bodies and a hopping gait, one might view them from a distance as comical. In close proximity however, they are anything but. As their beady eyes fasten on a target, they bound forward pell-mell, opening their gaping maws to reveal row upon row of dagger-like teeth. Prodded into battle by their Night Goblin herders, they make a swift and vicious anti-infantry force.<br><br><strong>Night Goblin Squig Hoppers<\/strong><br>Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks<br>  <br>It takes a particularly unhinged individual to leap atop a Squig and ride it into battle. Fortunately, this is a defining characteristic of Night Goblins. Goaded onward by their squawking, cackling riders, such Squigs are driven at breakneck speed \u2013 swifter than their unsaddled counterparts \u2013 and consequently strike with renewed ferocity.<br><br><strong>Nasty Skulkers<\/strong><br>Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing<br><br>Nobody skulks like a Goblin, and the Nasty Skulkers are the very skulkiest. Armed with razor-sharp daggers, they sneak deep into the field before a battle and lie in wait. When the time is right, they leap out and strike, causing lethal armour piercing damage before scurrying away under a confounding cloud of smoke. It\u2019s all too easy to dismiss the average goblin as a spineless wretch, but when a Nasty Skulker springs from nowhere to land on your shoulders, it\u2019s enough to challenge your assumptions\u2026 should you survive the encounter.<h2 class=\"bb_tag\">Clan Angrund<\/h2>Rangers (upgradeable with Great Weapons)<br>Ranged\/melee, fast, Vanguard Deployment, can Stalk<br><br>The long-range eyes and ears of a Dwarf Throng, Rangers are accustomed to operating alone, often deep in enemy territory.  Expert crossbowmen, they make superb ambushers \u2013 waiting patiently for the enemy to manoeuvre into their firing lines before letting fly with a cloud of thudding bolts. Should the enemy draw close, they are well-drilled melee combatants too, especially when armed with Great Weapons.<br><br><strong>Bugman\u2019s Rangers<\/strong><br>Ranged\/melee, fast, Vanguard Deployment, can Stalk Eternal vengeance-seekers for the destruction of their master\u2019s fabled brewery, these veteran warriors often arrive unannounced before a battle to bear grim tidings, before joining the Throng for the fight ahead. They are peerless Rangers in their own right, though the unit never travels without the fortifying power of Bugman\u2019s most potent brews. Such liquid fortification can transform their fighting abilities.<br><br><strong>Bolt Thrower<\/strong><br>Field artillery, armour-piercing<br><br>Tried and true, many clans still employ the Bolt Thrower, a war machine the Dwarfs have used since the days of the Ancestor Gods. Essentially oversized crossbows, they are accurate and reliable, hurling massive, razor-sharp bolts capable of piercing even the toughest armour.<h2 class=\"bb_tag\"><strong>New Unique building Chain<\/strong><\/h2><br>The settlement of Karak Eight Peaks offers a unique Karak Eight Peaks building chain, the benefits of which differ depending on whether it is captured by Clan Angrund or The Crooked Moon Tribe.<br><br>If built by Clan Angrund, the benefits are as follows:<br><ul class=\"bb_ul\"><li>    Level 1 focuses on making Karak Eight Peaks more defensible, giving unit stat bonuses when under siege.<br><\/li><li>    Level 2 focuses on rebuilding the Karak, giving large public order bonuses, unit experience for various units and reductions in corruption.<br><\/li><li>    Level 3 marks the recovery of the Ancestor Tombs, and supplies Ancestor Weapons for military units in nearby provinces, imbuing them with magical attacks. Level 3 also ramps up unit experience and public order bonuses.<\/li><\/ul><br>If built by The Crooked Moon Tribe, the benefits are as follows:<br><ul class=\"bb_ul\"><li>    Level 1 focuses on making Karak Eight Peaks unassailable, as The Tribe expects Clan Angrund to attempt to retake it. This confers a massive siege holdout time       bonus and zero attrition suffered during sieges.<br><\/li><li>    Level 2 confers Obedience bonuses to the region and enhances unit experience for Goblins.<br><\/li><li>    Level 3 gives starting-level bonus experience to heroes, global experience gains for all units and reduces Dwarf morale in surrounding regions.<\/li><\/ul><h2 class=\"bb_tag\">New Dwarf Building Chain<\/h2><strong>Ranger Outpost (T1) -&gt; Ranger Barracks (T3)<\/strong><br>The Ranger chain initially provides recruitment of crossbow-wielding rangers, and later, Rangers armed with Great Weapons, and the elite Bugman\u2019s Rangers.<br><br><strong>New Dwarf Techs<\/strong><br>Vanguard Proficiency: improves melee defence and speed for Ranger units<br>Rat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled \u2018man-sized rats\u2019 at bay<h2 class=\"bb_tag\">New Greenskin Building<\/h2><strong>Squig Cages (T3)<\/strong><br>The new Squig Cages building enables recruitment of Squig Herds and Night Goblin Squig Hoppers.<br><br><strong>New techs<\/strong><br>Squig Ridin\u2019: in concert with the Squig Cages building, unlocks recruitment of Night Goblin Squig Hoppers.<h2 class=\"bb_tag\"><strong>Regiments of Renown<\/strong><\/h2>These are elite units \u2013 legendary within the annals of the Old World \u2013 whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue. <br><br>Alongside enhanced stats and top-tier (level 9) veterancy, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.<h2 class=\"bb_tag\"><strong>Dwarfs<\/strong><\/h2><br><strong>Ulthuar\u2019s Rangers (Rangers w\/Great Weapons)<\/strong><br>Decreases enemy missile deflection and resistance<br><br><strong>Peak Gate Guard (Hammerers)<\/strong><br>Magic attacks, Immune To Psychology, Sunder Armour<br><br><strong>Gob-Lobber (Grudge Thrower)<\/strong><br>Enhanced Morale, reduces target Morale on impact, screaming Goblin ammo<br><br><strong>Skyhammer (Gyrobomber)<\/strong><br>multiple bombs per drop<br><br><strong>Ekrund Miners (Miners w\/Blasting Charges)<\/strong><br>Frenzy, increased Blasting Charge ammo<br><br><strong>Warriors of Dragonfire Pass (Dwarf Warriors)<\/strong><br>Anti-infantry, Flaming Attacks<br><br><strong>The Skolder Guard (Irondrakes)<\/strong><br>Armour Piercing projectiles, Physical Resistance<br><br><strong>Norgrimling\u2019s Ironbreakers (Ironbreakers)<\/strong><br>Vanguard Deployment, Immune To Psychology, increased unit size<br><br><strong>Dragonback Slayers (Slayers)<\/strong><br>Charge Defence, Physical Resistance, Fire Resistance, reduces targets speed, increases target flammability <br><br><strong>The Old Grumblers (Longbeards w\/Great Weapons)<\/strong><br>AOE ally Fatigue augment<h2 class=\"bb_tag\"><strong>Greenskins<\/strong><\/h2><br><strong>Da Rusty Arrers (Night Goblin Archers)<\/strong> <br>Armour sundering ranged attacks, Poison melee attacks<br><br><strong>Moon-Howlers (Goblin Wolf Riders)<\/strong><br>Fear<br><br><strong>Deff Creepers (Goblin Spider Riders)<\/strong> <br>Regeneration, Stalk<br><br><strong>Teef Robbers (Goblin Wolf Chariot)<\/strong><br>Vanguard Deployment, Hide In Forest<br><br><strong>Morgrub\u2019s Mangy Marauders (Goblin Wolf Archers)<\/strong><br>Immune to psychology, Armour-piercing projectiles<br><br><strong>Hammer Of Gork (Goblin Rock Lobber)<\/strong><br>Debuff to target\u2019s Missile Accuracy Melee Defence and Melee Attack, Poison Attacks)<br><br><strong>Durkit\u2019s Squigs (Night Goblin Squig Hoppers)<\/strong> <br>Missile Resistance<br><br><strong>Da Eight Peaks Loonies (Nigh Goblin Fanatics)<\/strong><br>Unbreakable, Dwarf-on-a-chain!<br><br><strong>Broken Tusks Mob (Orc Boar Boy Big \u2018Uns)<\/strong> <br>Armoured, Encourage<br><br><strong>Krimson Killerz (Black Orcs)<\/strong> <br>Anti-Infantry, dual-wielding Great Weapons, AOE attacks<br><br><strong>Da Warlord\u2019s Boyz (Night Goblins)<\/strong><br>Immune To Psychology, Sunder Armour<br><br><strong>Venom Arachnarok Queen (Arachnarok Spider)<\/strong> <br>Can summon spider hatchlings unit to battle","short_description":"The King &amp; The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom\/Multiplayer battles.Two new Legendary Lords\u2026.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/header.jpg?t=1708041395","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":899,"final_usd":899,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-10-20","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/404014?t=1708041395","total_positive":494,"total_negative":146,"total_reviews":640,"review_score_desc":"Mostly Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish<br><strong>*<\/strong>languages with full audio support","about_the_game":"<div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/BattleGIF1.jpg?t=1708041395\" \/><\/div><br><br><i>The King &amp; The Warlord<\/i> is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom\/Multiplayer battles.<br><br>Two new Legendary Lords\u2026.<br>\u2026with new quest chains, magic items and skill trees<br>Two new additional Lord types<br>Six all-new battlefield units<br>22 all-new elite Regiments of Renown<br><br><i>The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.<br><br>Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belegar\u2019s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik\u2019s iron will. Intolerable, sneaky, mutinous gits!<br> <br>Two legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks.<\/i><h2 class=\"bb_tag\"><strong>New Legendary Lords<\/strong><\/h2><br><strong>Belegar Ironhammer, True King of The Eight Peaks<\/strong><br><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/BelegarGIF2.jpg?t=1708041395\" \/><\/div><br><br><br>Ancestral heir of Karak Eight Peaks, King Belegar has a terrible and glorious destiny to fulfil. He has sworn an oath to reclaim the fallen Dwarf Hold from the Greenskin usurpers, despite the mountainous odds he faces.<br><br>Karak Eight Peaks represents more than Belegar\u2019s birthright however. In terms of prestige and wealth it is second only to Karaz-a-Karak itself, and if Belegar can reclaim it in the name of Clan Angrund, he will gain access to the ancestral tombs and the rich trove of ancient and powerful rune-weapons which lies within\u2026   <br><br><strong>Unique start-position<\/strong><br>Belegar begins the Grand Campaign with ownership of the walled settlement of Karak Izor in Border Princes territory.<br><br><strong>Campaign bonuses<\/strong><br>When chosen to lead a Grand Campaign, Belegar begins play with the spirits of his Ancestors as his companion Heroes. King Lunn The Ironhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist (Master Engineer) and Throni Ironbrow (Runesmith) are Ethereal Heroes, with all the benefits the Ethereal trait provides. <br><br>Belegar gains early access to the new Dwarf Rangers through the Ranger Outpost building. He also has the Siege Attacker trait, enabling him to attack walled cities without building siege equipment first. Until he captures Karak Eight Peaks however, Belegar suffers increased unit upkeep costs to his army.<br><br><strong>Quests<\/strong><br>Belegar may embark on quests to attain his two legendary items, The Shield of Defiance, and the powerful ancestral rune-weapon The Hammer of Angrund.<h2 class=\"bb_tag\"><strong>Skarsnik, Warlord of The Eight Peaks<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404014\/extras\/SkarsnikGIF3.jpg?t=1708041395\" \/><\/div><br><br><br>Skarsnik is the chieftain of the Crooked Moon Tribe, and is widely acknowledged as the most powerful Night Goblin in the World\u2019s Edge Mountains. This reputation was earned through devious machinations, relentless spite, and a wholesale brutality rare even among his pernicious race.<br><br>A vicious melee fighter in his own right, what makes him truly formidable is his favoured pet, the Giant Cave Squig Gobbla. The beast\u2019s colossal teeth and voracious appetite make it a horrifying spectacle on the battlefield; to Gobbla, enemy units are as much a perambulating smorgasboard as a physical foe.     <br><br><strong>Unique start-position<\/strong><br>Skarsnik begins in Karak Azgaraz in the West Grey Mountains, having left Karak Eight Peaks to go Squig hunting. <br><br><strong>Campaign bonuses<\/strong><br>When chosen to lead a Grand Campaign, Skarsnik begins play with his vicious Giant Cave Squig Gobbla, who never leaves his side, and a Goblin Big Boss hero. Skarsnik also has unique skills which buff Goblin units, bring reduced upkeep costs for Goblin units, and his particularly sneaky nature means his Heroes\u2019 actions cost less and garner greater experience gains.<br><br>Skarsnik can only recruit Orcs in Karak Eight Peaks however, which he must first recapture from mutinous elements of his tribe.<br><br><strong>Quests<\/strong><br>Skarsnik may embark upon a quest for his legendary weapon, Skarsnik\u2019s Prodder. This vicious, halberd-style weapon is capable of unleashing an area-affect burst of powerful magic missiles.<h2 class=\"bb_tag\"><strong>New Lords<\/strong><\/h2><br><strong>Runelord<\/strong><br>Dwarfen Runelords are among the most skilled practitioners of the Runic Arts. As they lead their armies into battle, they call upon the power of these runes to invigorate friendly units and hinder their foes. Runelords also have access to a new mount; at level 6, they may unlock and ride The Anvil of Doom into battle. This unique chariot empowers the Runelord\u2019s runic abilities and increases his damage resistance.<br><br><strong>Night Goblin Warboss<\/strong><br>Spiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power.<h2 class=\"bb_tag\"><strong>New units<\/strong><\/h2><h2 class=\"bb_tag\">Crooked Moon<\/h2><strong>Squig herd<\/strong> <br>War beasts, Anti-infantry, Vanguard Deployment<br><br>Found in the caves deep beneath the World\u2019s Edge Mountains, Squigs are improbable beasts. Part fungus and part flesh with spheroid bodies and a hopping gait, one might view them from a distance as comical. In close proximity however, they are anything but. As their beady eyes fasten on a target, they bound forward pell-mell, opening their gaping maws to reveal row upon row of dagger-like teeth. Prodded into battle by their Night Goblin herders, they make a swift and vicious anti-infantry force.<br><br><strong>Night Goblin Squig Hoppers<\/strong><br>Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks<br>  <br>It takes a particularly unhinged individual to leap atop a Squig and ride it into battle. Fortunately, this is a defining characteristic of Night Goblins. Goaded onward by their squawking, cackling riders, such Squigs are driven at breakneck speed \u2013 swifter than their unsaddled counterparts \u2013 and consequently strike with renewed ferocity.<br><br><strong>Nasty Skulkers<\/strong><br>Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing<br><br>Nobody skulks like a Goblin, and the Nasty Skulkers are the very skulkiest. Armed with razor-sharp daggers, they sneak deep into the field before a battle and lie in wait. When the time is right, they leap out and strike, causing lethal armour piercing damage before scurrying away under a confounding cloud of smoke. It\u2019s all too easy to dismiss the average goblin as a spineless wretch, but when a Nasty Skulker springs from nowhere to land on your shoulders, it\u2019s enough to challenge your assumptions\u2026 should you survive the encounter.<h2 class=\"bb_tag\">Clan Angrund<\/h2>Rangers (upgradeable with Great Weapons)<br>Ranged\/melee, fast, Vanguard Deployment, can Stalk<br><br>The long-range eyes and ears of a Dwarf Throng, Rangers are accustomed to operating alone, often deep in enemy territory.  Expert crossbowmen, they make superb ambushers \u2013 waiting patiently for the enemy to manoeuvre into their firing lines before letting fly with a cloud of thudding bolts. Should the enemy draw close, they are well-drilled melee combatants too, especially when armed with Great Weapons.<br><br><strong>Bugman\u2019s Rangers<\/strong><br>Ranged\/melee, fast, Vanguard Deployment, can Stalk Eternal vengeance-seekers for the destruction of their master\u2019s fabled brewery, these veteran warriors often arrive unannounced before a battle to bear grim tidings, before joining the Throng for the fight ahead. They are peerless Rangers in their own right, though the unit never travels without the fortifying power of Bugman\u2019s most potent brews. Such liquid fortification can transform their fighting abilities.<br><br><strong>Bolt Thrower<\/strong><br>Field artillery, armour-piercing<br><br>Tried and true, many clans still employ the Bolt Thrower, a war machine the Dwarfs have used since the days of the Ancestor Gods. Essentially oversized crossbows, they are accurate and reliable, hurling massive, razor-sharp bolts capable of piercing even the toughest armour.<h2 class=\"bb_tag\"><strong>New Unique building Chain<\/strong><\/h2><br>The settlement of Karak Eight Peaks offers a unique Karak Eight Peaks building chain, the benefits of which differ depending on whether it is captured by Clan Angrund or The Crooked Moon Tribe.<br><br>If built by Clan Angrund, the benefits are as follows:<br><ul class=\"bb_ul\"><li>    Level 1 focuses on making Karak Eight Peaks more defensible, giving unit stat bonuses when under siege.<br><\/li><li>    Level 2 focuses on rebuilding the Karak, giving large public order bonuses, unit experience for various units and reductions in corruption.<br><\/li><li>    Level 3 marks the recovery of the Ancestor Tombs, and supplies Ancestor Weapons for military units in nearby provinces, imbuing them with magical attacks. Level 3 also ramps up unit experience and public order bonuses.<\/li><\/ul><br>If built by The Crooked Moon Tribe, the benefits are as follows:<br><ul class=\"bb_ul\"><li>    Level 1 focuses on making Karak Eight Peaks unassailable, as The Tribe expects Clan Angrund to attempt to retake it. This confers a massive siege holdout time       bonus and zero attrition suffered during sieges.<br><\/li><li>    Level 2 confers Obedience bonuses to the region and enhances unit experience for Goblins.<br><\/li><li>    Level 3 gives starting-level bonus experience to heroes, global experience gains for all units and reduces Dwarf morale in surrounding regions.<\/li><\/ul><h2 class=\"bb_tag\">New Dwarf Building Chain<\/h2><strong>Ranger Outpost (T1) -&gt; Ranger Barracks (T3)<\/strong><br>The Ranger chain initially provides recruitment of crossbow-wielding rangers, and later, Rangers armed with Great Weapons, and the elite Bugman\u2019s Rangers.<br><br><strong>New Dwarf Techs<\/strong><br>Vanguard Proficiency: improves melee defence and speed for Ranger units<br>Rat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled \u2018man-sized rats\u2019 at bay<h2 class=\"bb_tag\">New Greenskin Building<\/h2><strong>Squig Cages (T3)<\/strong><br>The new Squig Cages building enables recruitment of Squig Herds and Night Goblin Squig Hoppers.<br><br><strong>New techs<\/strong><br>Squig Ridin\u2019: in concert with the Squig Cages building, unlocks recruitment of Night Goblin Squig Hoppers.<h2 class=\"bb_tag\"><strong>Regiments of Renown<\/strong><\/h2>These are elite units \u2013 legendary within the annals of the Old World \u2013 whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue. <br><br>Alongside enhanced stats and top-tier (level 9) veterancy, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.<h2 class=\"bb_tag\"><strong>Dwarfs<\/strong><\/h2><br><strong>Ulthuar\u2019s Rangers (Rangers w\/Great Weapons)<\/strong><br>Decreases enemy missile deflection and resistance<br><br><strong>Peak Gate Guard (Hammerers)<\/strong><br>Magic attacks, Immune To Psychology, Sunder Armour<br><br><strong>Gob-Lobber (Grudge Thrower)<\/strong><br>Enhanced Morale, reduces target Morale on impact, screaming Goblin ammo<br><br><strong>Skyhammer (Gyrobomber)<\/strong><br>multiple bombs per drop<br><br><strong>Ekrund Miners (Miners w\/Blasting Charges)<\/strong><br>Frenzy, increased Blasting Charge ammo<br><br><strong>Warriors of Dragonfire Pass (Dwarf Warriors)<\/strong><br>Anti-infantry, Flaming Attacks<br><br><strong>The Skolder Guard (Irondrakes)<\/strong><br>Armour Piercing projectiles, Physical Resistance<br><br><strong>Norgrimling\u2019s Ironbreakers (Ironbreakers)<\/strong><br>Vanguard Deployment, Immune To Psychology, increased unit size<br><br><strong>Dragonback Slayers (Slayers)<\/strong><br>Charge Defence, Physical Resistance, Fire Resistance, reduces targets speed, increases target flammability <br><br><strong>The Old Grumblers (Longbeards w\/Great Weapons)<\/strong><br>AOE ally Fatigue augment<h2 class=\"bb_tag\"><strong>Greenskins<\/strong><\/h2><br><strong>Da Rusty Arrers (Night Goblin Archers)<\/strong> <br>Armour sundering ranged attacks, Poison melee attacks<br><br><strong>Moon-Howlers (Goblin Wolf Riders)<\/strong><br>Fear<br><br><strong>Deff Creepers (Goblin Spider Riders)<\/strong> <br>Regeneration, Stalk<br><br><strong>Teef Robbers (Goblin Wolf Chariot)<\/strong><br>Vanguard Deployment, Hide In Forest<br><br><strong>Morgrub\u2019s Mangy Marauders (Goblin Wolf Archers)<\/strong><br>Immune to psychology, Armour-piercing projectiles<br><br><strong>Hammer Of Gork (Goblin Rock Lobber)<\/strong><br>Debuff to target\u2019s Missile Accuracy Melee Defence and Melee Attack, Poison Attacks)<br><br><strong>Durkit\u2019s Squigs (Night Goblin Squig Hoppers)<\/strong> <br>Missile Resistance<br><br><strong>Da Eight Peaks Loonies (Nigh Goblin Fanatics)<\/strong><br>Unbreakable, Dwarf-on-a-chain!<br><br><strong>Broken Tusks Mob (Orc Boar Boy Big \u2018Uns)<\/strong> <br>Armoured, Encourage<br><br><strong>Krimson Killerz (Black Orcs)<\/strong> <br>Anti-Infantry, dual-wielding Great Weapons, AOE attacks<br><br><strong>Da Warlord\u2019s Boyz (Night Goblins)<\/strong><br>Immune To Psychology, Sunder Armour<br><br><strong>Venom Arachnarok Queen (Arachnarok Spider)<\/strong> <br>Can summon spider hatchlings unit to battle","controller_support":"","packages":"79110","metacritic_score":0,"metacritic_url":"","tags":"9,19,7918,1684","open_critic_id":0,"owned":false},{"id":404015,"created_at":"2025-07-28T08:52:39.000000Z","updated_at":"2025-07-28T08:52:39.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Wurrzag","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404015\/capsule_231x87.jpg?t=1571752509","store_link":"https:\/\/steamcommunity.com\/app\/404015","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/404015\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"<h2 class=\"bb_tag\"><strong>Get Wurrzag<\/strong><\/h2><br><br>Wurrzag is a Free Legendary Lord for <strong>Total War: WARHAMMER<\/strong>, introducing a new character to start your campaign or multiplayer games with.<br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404015\/extras\/dance3.jpg?t=1571752509\" \/><\/div><br><br>This latest free content launches on the 20th Oct at the same time as the <strong>Total War: WARHAMMER<\/strong> \u2013 <i>The King &amp; The Warlord<\/i> DLC. Check back on this page then and then click the Download button to get Wurrzag for your game for free.<br><br>Once downloaded, you may start a new Grand Campaign as the Bloody Handz tribe, led by Wurrzag.<br><br><strong>Wurrzag Da Great Green Prophet<\/strong><br><br>Wizards are widely considered to be touched by the divine, which is unsurprising when one considers the maelstrom of forces they routinely channel. In this regard however, the Savage Orc Shaman Wurrzag is in a league of his own.<br><br>The greatest herald of Gork and Mork, he appears in battle as a gyrating lunatic, actively seeking out the heart of the conflict where wizards normally fear to tread. Indeed, when Wurrzag is present, those gifted in the magical arts are advised to steer a wide berth, as magical mishaps are rumoured to befall those nearby.<br><br>He inspires his Savage Orc cohorts with a brutal battle-fervour, driving them to ever-greater acts of ferocity, and supporting them further with spells and incantations as he races around the field atop his fearsome War Boar Spleenrippa.<br><br><strong>Unique quests<\/strong><br>Like all Legendary Lords, Wurrzag unlocks a series of unique quest-chains as he levels up. Each rewards him with his legendary wargear, transforming his abilities in Battle and Campaign. Wurrzag has three quest-chains, bestowing him with The Baleful Mask, The Bonewood Staff and his Squiggly Beast. <br><br><strong>Traits, skills and abilities<\/strong><br>Wurrzag has a number of further effects which make him a unique Legendary Lord.<br><ul class=\"bb_ul\">When unlocked, his skill Da Fury of Da Prophet! Imbues his entire army with magical attacks.<li>    Wurrzag can unlock his own personal mount, the War Boar Spleenrippa.<br><\/li><li>\tAll Savage Orc units in Wurrzag\u2019s army receive bonuses to their physical resistance and charge bonus statistics.<br><\/li><li>\tAll Savage Orcs under Wurrzag enjoy a major reduction to their usual upkeep costs.<br><\/li><li>\tOpposing wizards in close vicinity to Wurrzag suffer a major increase to their chance of miscasting.<br><\/li><li>\tWurrzag carries Da Effagee of Da Git, a ragged doll which he pricks with needles to pin enemy characters in place on the battlefield.<br><\/li><li>\tWurrzag\u2019s War Paint grants him extra physical resistance.<\/li><\/ul><br><i>This content pack also includes an update to the Chaos Warriors army roster in the shape of three new units: Feral Manticores, Marauder Horsemasters and Aspiring Champions.<\/i>","short_description":"Get WurrzagWurrzag is a Free Legendary Lord for Total War: WARHAMMER, introducing a new character to start your campaign or multiplayer games with.This latest free content launches on the 20th Oct at the same time as the Total War: WARHAMMER \u2013 The King &amp; The Warlord DLC.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404015\/header.jpg?t=1571752509","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC integrated graphics chipsets require 4GB ram, e.g. Intel HD series<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-10-20","coming_soon":false,"support_url":"http:\/\/www.sega.com\/support","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/404015?t=1571752509","total_positive":373,"total_negative":80,"total_reviews":453,"review_score_desc":"Very Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, Italian, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish, French<br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\"><strong>Get Wurrzag<\/strong><\/h2><br><br>Wurrzag is a Free Legendary Lord for <strong>Total War: WARHAMMER<\/strong>, introducing a new character to start your campaign or multiplayer games with.<br><br><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/404015\/extras\/dance3.jpg?t=1571752509\" \/><\/div><br><br>This latest free content launches on the 20th Oct at the same time as the <strong>Total War: WARHAMMER<\/strong> \u2013 <i>The King &amp; The Warlord<\/i> DLC. Check back on this page then and then click the Download button to get Wurrzag for your game for free.<br><br>Once downloaded, you may start a new Grand Campaign as the Bloody Handz tribe, led by Wurrzag.<br><br><strong>Wurrzag Da Great Green Prophet<\/strong><br><br>Wizards are widely considered to be touched by the divine, which is unsurprising when one considers the maelstrom of forces they routinely channel. In this regard however, the Savage Orc Shaman Wurrzag is in a league of his own.<br><br>The greatest herald of Gork and Mork, he appears in battle as a gyrating lunatic, actively seeking out the heart of the conflict where wizards normally fear to tread. Indeed, when Wurrzag is present, those gifted in the magical arts are advised to steer a wide berth, as magical mishaps are rumoured to befall those nearby.<br><br>He inspires his Savage Orc cohorts with a brutal battle-fervour, driving them to ever-greater acts of ferocity, and supporting them further with spells and incantations as he races around the field atop his fearsome War Boar Spleenrippa.<br><br><strong>Unique quests<\/strong><br>Like all Legendary Lords, Wurrzag unlocks a series of unique quest-chains as he levels up. Each rewards him with his legendary wargear, transforming his abilities in Battle and Campaign. Wurrzag has three quest-chains, bestowing him with The Baleful Mask, The Bonewood Staff and his Squiggly Beast. <br><br><strong>Traits, skills and abilities<\/strong><br>Wurrzag has a number of further effects which make him a unique Legendary Lord.<br><ul class=\"bb_ul\">When unlocked, his skill Da Fury of Da Prophet! Imbues his entire army with magical attacks.<li>    Wurrzag can unlock his own personal mount, the War Boar Spleenrippa.<br><\/li><li>\tAll Savage Orc units in Wurrzag\u2019s army receive bonuses to their physical resistance and charge bonus statistics.<br><\/li><li>\tAll Savage Orcs under Wurrzag enjoy a major reduction to their usual upkeep costs.<br><\/li><li>\tOpposing wizards in close vicinity to Wurrzag suffer a major increase to their chance of miscasting.<br><\/li><li>\tWurrzag carries Da Effagee of Da Git, a ragged doll which he pricks with needles to pin enemy characters in place on the battlefield.<br><\/li><li>\tWurrzag\u2019s War Paint grants him extra physical resistance.<\/li><\/ul><br><i>This content pack also includes an update to the Chaos Warriors army roster in the shape of three new units: Feral Manticores, Marauder Horsemasters and Aspiring Champions.<\/i>","controller_support":"","packages":"","metacritic_score":0,"metacritic_url":"","tags":"19,9","open_critic_id":0,"owned":false},{"id":455040,"created_at":"2025-08-02T06:14:06.000000Z","updated_at":"2025-08-02T06:14:06.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Norsca","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/capsule_231x87.jpg?t=1676546955","store_link":"https:\/\/steamcommunity.com\/app\/455040","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/455040\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The Norsca DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/extras\/f908d105712d3831bc66d914826be3e4.poster.avif?t=1676546955\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/extras\/f908d105712d3831bc66d914826be3e4.webm?t=1676546955\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/extras\/f908d105712d3831bc66d914826be3e4.mp4?t=1676546955\" type=\"video\/mp4\"><\/video><\/div><h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 Norsca<\/strong><\/h2><br><br><ul class=\"bb_ul\"><li>Conquer the Old World as the marauding tribes of Norsca and Wintertooth<br><\/li><li>Two new Legendary Lords: Wulfrik the Wanderer and Throgg <br><\/li><li>Recruit Norscan Lords with deep-specialisation skill trees<br><\/li><li>Recruit three new Hero types with deep-specialisation skill trees<br><\/li><li>Entreat the dark gods for mighty rewards!<br><\/li><li>Hunt the mightiest monsters of the Old World and tame them to your cause<br><\/li><li>Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms<br><\/li><li>Slow your foes with the chilling Frostbite combat ability<br><\/li><li>Tear through your enemies with new Rage and Berserk abilities<\/li><\/ul><h2 class=\"bb_tag\"><strong>Description<\/strong><\/h2><br><br>In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.<h2 class=\"bb_tag\"><strong>Playstyle<\/strong><\/h2><br><br>A Norscan campaign is one of relentless pillage and ruination. Their principle sources of income are raiding and sacking. This lends itself to a very mobile and combative playstyle \u2013 always keeping your armies on the move and often in contention with other factions. Razing settlements enables you to erect monoliths to the dark gods of Norsca\u2026 and the gods always reward the faithful!<br><br>In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.<h2 class=\"bb_tag\"><strong>Unique Norsca Mechanics<\/strong><\/h2><br><br><strong>Allegiance to the gods<\/strong><br>When conquering a settlement, Norscan factions have a unique new post-battle option. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. The more monoliths that are erected, the more favour the gods bestow. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters. <br><br><strong>Victory Conditions<\/strong><br>By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory. The gods are jealous, and the three you have spurned will not take kindly. They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.  <br><br><strong>Monster hunting<\/strong><br>When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum. This ancient tome lists the mightiest beasts and monsters to roam the world. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. Once defeated, they may bestow legendary trophies which the player may equip his characters with. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.<br><br><strong>Frostbite<\/strong><br>A number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.<br><br><strong>Dominate!<\/strong><br>Confederate the Norscan tribes by defeating their Faction Leaders in battle. Such a show of supremacy will make them much more amenable to accepting your rule!<br><br><strong>Outposts<\/strong><br>Marauder Outposts can be established in conquered coastal settlements outside of Norsca. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Securing major faction capitals outside Norsca \u2013 such as Altdorf, Castle Drakenhof and so on \u2013 allows you to build fully-developed Norscan settlements. Ownership of these cities also enables you to plunder the secrets of their original owners, unlocking unique new technologies to research.<h2 class=\"bb_tag\"><strong>New Legendary Lords<\/strong><\/h2><br><br>A Norsca campaign may be led by one of two Legendary Lords: Wulfrik The Wanderer, leader of the Norsca faction, or Throgg, King of the Trolls and leader of the Wintertooth faction. Each begins play in a different starting position and bring their own unique suite of campaign and battle bonuses.  <br><br><br><strong>Wulfrik The Wanderer<\/strong><br>Wulfrik is a relentless executioner. He roams land and sea, an awe-inspiring figure draped with the skulls of his conquests. He has slain dragons and kings, highborn lords and beasts of legend. None may refuse the challenge he delivers \u2013 and in their own tongue, no less.<br><br>Wulfrik is a powerful leader and duellist with unique skills, quest-chains and legendary items. He has the Siege Attacker attribute, enabling him to ignore the requirement for siege engines or siege weapons before attacking walled settlements. All Mammoth units in his army gain bonus Melee Attack, all Marauder units enjoy reduced Upkeep Costs, and every unit in his retinue causes Fear.<br><br>Wulfrik also has a personal combat ability called Seafang, named after his fabled ship; a powerful and far-reaching wind attack. Carefully placed, it can stagger and slay numerous foes. In battle, his Hunter of Champions skill enables him to pin enemy characters in place while he fights them.<br><br><br><strong>Throgg<\/strong><br>Trolls are widely known not just for their physical power, but also their striking lack of intelligence. It is this that sets Throgg apart from the rest of his kind, for he is gifted with a rare intelligence for his grotesque kind. Behind his snaggle-toothed visage lies a ruthless cunning that Throgg employs to bring the bitter chill of the north to the lands of man.<br><br>Throgg is a powerful leader and melee fighter with unique skills, quest-chains and legendary items. As the King of the Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units, and units in Throgg\u2019s army are immune to all forms of attrition. He also grants a Physical Resistance buff to all Troll and Ice Troll units factionwide.<br><br>If Throgg captures the settlement of Eringrad in Troll Country, he may build a unique building there \u2013 the Cave of the Rocky Throne \u2013 which grants buffs to Troll units factionwide. Throgg also has a uniquely Trollish magic missile attack called Copious Vomit<h2 class=\"bb_tag\"><strong>New Lord<\/strong><\/h2> <br><br><strong>Marauder Chieftain<\/strong><br>Leaders of the Norscan armies, Marauder Chieftains boast unique sequences of personal specialisations in their skills trees, enabling them to truly excel in certain aspects of battle, and culminating is powerful active and passive abilities which transform their effectiveness in battle. Each of these specialisation paths is aligned with one of the four Norscan gods, and the nature of these abilities is inspired by their aspect. Chieftains can also unlock a series of mounts, culminating in the mighty War Mammoth.<h2 class=\"bb_tag\"><strong>New Heroes<\/strong><\/h2><br><br>Norsca players armies may recruit three new types of Hero units to support their armies and perform Campaign Map actions. <br><br><strong>Skin Wolf Werekin<\/strong><br>These hulking beasts are superior to their Skin Wolf kin in every way. As well as being powerful, anti-large focused warriors, they also have two unique, mutually exclusive skill-paths which grant them strong offensive or defensive combat-support buffs to nearby enemy units.<br><br><strong>Shaman Sorcerer (Lores of Death, Metal Fire)<\/strong><br>The sorcerers of Norsca may be recruited to specialise in the Lores of Metal, Fire or Death. However, once a Norscan, always a Norscan\u2026 these are no weakling mages! They gain melee attack improvements and may be mounted on chariots.<br><br><strong>Fimir Balefiend (Lores of Shadows, Fire)<\/strong><br>Fimir Balefiends may be adept magic-users, but their impressive stature and musculature also make them powerful fighters. These dual-role heroes work best in the thick of battle, casting spells and supporting the troops with their combat abilities. Fimir also have magical attacks and sunder armour.<h2 class=\"bb_tag\"><strong>Unit roster<\/strong><\/h2><br><br><strong>Lords<\/strong><br>Marauder Chieftain: melee focus<br><br><strong>Heroes<\/strong><br>Skin Wolf Werekin: melee\/combat support<br>Shaman Sorcerer: Lores of Metal\/Death\/Fire<br>Fimir Balefiend: dual-role, Lores of Shadows\/Fire<br><br><strong>Infantry<\/strong><br>Marauders: Rage, Hide (forest)<br>Marauder Spearmen: Rage, Charge Def. VS Large, Hide (forest)<br>Marauders (Great Weapons) Rage, Hide (forest)<br>Marauder Berserkers: Frenzy, Berserk, Hide (forest), Immune to Psychology<br>Marauder Champions:  Heavy Armour, Hide (forest), Rage<br>Marauder Champions (Great Weapons): Heavy Armour, Hide (forest), Rage<br><br><strong>Missile Infantry<\/strong><br>Marauder Hunters (Javelin): Hide (forest), Rage, Anti Large<br>Marauder Hunters (Throwing Axe): Hide (forest), Rage, Armour Piercing missiles<br><br><strong>Cavalry &amp; Chariots<\/strong><br>Marauder Chariot: Rage<br>Marauder Ice Wolves Chariot: Rage, Causes Fear, Frostbite<br><br><strong>Missile Cavalry &amp; Chariots<\/strong><br>Marauder Horsemen: Hide (forest), Rage, Fire While Moving, Vanguard Deployment<br>Marauder Horsemen (throwing axes): Hide (forest), Rage, Fire While Moving, Vanguard Deployment<br>Marauder Horsemasters: Hide (forest), Rage, Fire While Moving, Vanguard Deployment<br><br><strong>Monsters &amp; Beasts<\/strong><br>Norscan Warhounds: Missile Resistance, Hide (forest)<br>Norscan Ice Wolves: Missile Resistance, Hide (forest), Frostbite, Cause Fear<br>Norscan Trolls: Cause Fear, Regeneration<br>Norscan Ice Trolls: Cause Fear, Regeneration, Frostbite<br>Feral Manticore: Missile Resistance, Cause Fear, Cause Terror<br>Skin Wolves: Physical Resistance, Cause fear, Hide (forest), Frenzy, Anti-Large<br>Skin Wolves (armoured): Physical Resistance, Cause fear, Hide (forest), Frenzy, Anti-Large<br>Fimir Warriors: Cause Fear, From the Mist, Armour Sundering, Magical Attacks<br>Fimir Warriors (Great Weapons): Cause Fear, From the Mist, Armour Sundering, Anti-Large<br><br><strong>Rare Monsters &amp; Beasts<\/strong><br>Norscan Giant: Siege Attacker, Cause Fear, Cause terror<br>Feral Mammoth: Siege Attacker, Cause Fear, Cause terror<br>Frost-Wyrm: Missile Resistance, Cause Fear, Cause Terror, Chilling Aura, Frostbite<br>War Mammoth: Siege Attacker, Cause Fear, Cause terror, Anti Large javelins<br>War Mammoth (Warshrine): Siege Attacker, Cause Fear, Cause terror, Favour of The Ruinous Powers, Giver of Glory","short_description":"This DLC makes the Norsca Race playable, barbaric tribes that serve the dark gods through hunting and pillaging. Hardened by endless blizzards and monstrous beasts, they exist only to lay waste.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/header.jpg?t=1676546955","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All Nvidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2015. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":999,"final_usd":999,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2017-08-10","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/455040?t=1676546955","total_positive":734,"total_negative":256,"total_reviews":990,"review_score_desc":"Mostly Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/extras\/f908d105712d3831bc66d914826be3e4.poster.avif?t=1676546955\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/extras\/f908d105712d3831bc66d914826be3e4.webm?t=1676546955\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455040\/extras\/f908d105712d3831bc66d914826be3e4.mp4?t=1676546955\" type=\"video\/mp4\"><\/video><\/div><h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 Norsca<\/strong><\/h2><br><br><ul class=\"bb_ul\"><li>Conquer the Old World as the marauding tribes of Norsca and Wintertooth<br><\/li><li>Two new Legendary Lords: Wulfrik the Wanderer and Throgg <br><\/li><li>Recruit Norscan Lords with deep-specialisation skill trees<br><\/li><li>Recruit three new Hero types with deep-specialisation skill trees<br><\/li><li>Entreat the dark gods for mighty rewards!<br><\/li><li>Hunt the mightiest monsters of the Old World and tame them to your cause<br><\/li><li>Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms<br><\/li><li>Slow your foes with the chilling Frostbite combat ability<br><\/li><li>Tear through your enemies with new Rage and Berserk abilities<\/li><\/ul><h2 class=\"bb_tag\"><strong>Description<\/strong><\/h2><br><br>In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.<h2 class=\"bb_tag\"><strong>Playstyle<\/strong><\/h2><br><br>A Norscan campaign is one of relentless pillage and ruination. Their principle sources of income are raiding and sacking. This lends itself to a very mobile and combative playstyle \u2013 always keeping your armies on the move and often in contention with other factions. Razing settlements enables you to erect monoliths to the dark gods of Norsca\u2026 and the gods always reward the faithful!<br><br>In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.<h2 class=\"bb_tag\"><strong>Unique Norsca Mechanics<\/strong><\/h2><br><br><strong>Allegiance to the gods<\/strong><br>When conquering a settlement, Norscan factions have a unique new post-battle option. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. The more monoliths that are erected, the more favour the gods bestow. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters. <br><br><strong>Victory Conditions<\/strong><br>By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory. The gods are jealous, and the three you have spurned will not take kindly. They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.  <br><br><strong>Monster hunting<\/strong><br>When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum. This ancient tome lists the mightiest beasts and monsters to roam the world. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. Once defeated, they may bestow legendary trophies which the player may equip his characters with. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.<br><br><strong>Frostbite<\/strong><br>A number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.<br><br><strong>Dominate!<\/strong><br>Confederate the Norscan tribes by defeating their Faction Leaders in battle. Such a show of supremacy will make them much more amenable to accepting your rule!<br><br><strong>Outposts<\/strong><br>Marauder Outposts can be established in conquered coastal settlements outside of Norsca. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Securing major faction capitals outside Norsca \u2013 such as Altdorf, Castle Drakenhof and so on \u2013 allows you to build fully-developed Norscan settlements. Ownership of these cities also enables you to plunder the secrets of their original owners, unlocking unique new technologies to research.<h2 class=\"bb_tag\"><strong>New Legendary Lords<\/strong><\/h2><br><br>A Norsca campaign may be led by one of two Legendary Lords: Wulfrik The Wanderer, leader of the Norsca faction, or Throgg, King of the Trolls and leader of the Wintertooth faction. Each begins play in a different starting position and bring their own unique suite of campaign and battle bonuses.  <br><br><br><strong>Wulfrik The Wanderer<\/strong><br>Wulfrik is a relentless executioner. He roams land and sea, an awe-inspiring figure draped with the skulls of his conquests. He has slain dragons and kings, highborn lords and beasts of legend. None may refuse the challenge he delivers \u2013 and in their own tongue, no less.<br><br>Wulfrik is a powerful leader and duellist with unique skills, quest-chains and legendary items. He has the Siege Attacker attribute, enabling him to ignore the requirement for siege engines or siege weapons before attacking walled settlements. All Mammoth units in his army gain bonus Melee Attack, all Marauder units enjoy reduced Upkeep Costs, and every unit in his retinue causes Fear.<br><br>Wulfrik also has a personal combat ability called Seafang, named after his fabled ship; a powerful and far-reaching wind attack. Carefully placed, it can stagger and slay numerous foes. In battle, his Hunter of Champions skill enables him to pin enemy characters in place while he fights them.<br><br><br><strong>Throgg<\/strong><br>Trolls are widely known not just for their physical power, but also their striking lack of intelligence. It is this that sets Throgg apart from the rest of his kind, for he is gifted with a rare intelligence for his grotesque kind. Behind his snaggle-toothed visage lies a ruthless cunning that Throgg employs to bring the bitter chill of the north to the lands of man.<br><br>Throgg is a powerful leader and melee fighter with unique skills, quest-chains and legendary items. As the King of the Trolls, Throgg brings reduced upkeep to Troll and Ice Troll units, and units in Throgg\u2019s army are immune to all forms of attrition. He also grants a Physical Resistance buff to all Troll and Ice Troll units factionwide.<br><br>If Throgg captures the settlement of Eringrad in Troll Country, he may build a unique building there \u2013 the Cave of the Rocky Throne \u2013 which grants buffs to Troll units factionwide. Throgg also has a uniquely Trollish magic missile attack called Copious Vomit<h2 class=\"bb_tag\"><strong>New Lord<\/strong><\/h2> <br><br><strong>Marauder Chieftain<\/strong><br>Leaders of the Norscan armies, Marauder Chieftains boast unique sequences of personal specialisations in their skills trees, enabling them to truly excel in certain aspects of battle, and culminating is powerful active and passive abilities which transform their effectiveness in battle. Each of these specialisation paths is aligned with one of the four Norscan gods, and the nature of these abilities is inspired by their aspect. Chieftains can also unlock a series of mounts, culminating in the mighty War Mammoth.<h2 class=\"bb_tag\"><strong>New Heroes<\/strong><\/h2><br><br>Norsca players armies may recruit three new types of Hero units to support their armies and perform Campaign Map actions. <br><br><strong>Skin Wolf Werekin<\/strong><br>These hulking beasts are superior to their Skin Wolf kin in every way. As well as being powerful, anti-large focused warriors, they also have two unique, mutually exclusive skill-paths which grant them strong offensive or defensive combat-support buffs to nearby enemy units.<br><br><strong>Shaman Sorcerer (Lores of Death, Metal Fire)<\/strong><br>The sorcerers of Norsca may be recruited to specialise in the Lores of Metal, Fire or Death. However, once a Norscan, always a Norscan\u2026 these are no weakling mages! They gain melee attack improvements and may be mounted on chariots.<br><br><strong>Fimir Balefiend (Lores of Shadows, Fire)<\/strong><br>Fimir Balefiends may be adept magic-users, but their impressive stature and musculature also make them powerful fighters. These dual-role heroes work best in the thick of battle, casting spells and supporting the troops with their combat abilities. Fimir also have magical attacks and sunder armour.<h2 class=\"bb_tag\"><strong>Unit roster<\/strong><\/h2><br><br><strong>Lords<\/strong><br>Marauder Chieftain: melee focus<br><br><strong>Heroes<\/strong><br>Skin Wolf Werekin: melee\/combat support<br>Shaman Sorcerer: Lores of Metal\/Death\/Fire<br>Fimir Balefiend: dual-role, Lores of Shadows\/Fire<br><br><strong>Infantry<\/strong><br>Marauders: Rage, Hide (forest)<br>Marauder Spearmen: Rage, Charge Def. VS Large, Hide (forest)<br>Marauders (Great Weapons) Rage, Hide (forest)<br>Marauder Berserkers: Frenzy, Berserk, Hide (forest), Immune to Psychology<br>Marauder Champions:  Heavy Armour, Hide (forest), Rage<br>Marauder Champions (Great Weapons): Heavy Armour, Hide (forest), Rage<br><br><strong>Missile Infantry<\/strong><br>Marauder Hunters (Javelin): Hide (forest), Rage, Anti Large<br>Marauder Hunters (Throwing Axe): Hide (forest), Rage, Armour Piercing missiles<br><br><strong>Cavalry &amp; Chariots<\/strong><br>Marauder Chariot: Rage<br>Marauder Ice Wolves Chariot: Rage, Causes Fear, Frostbite<br><br><strong>Missile Cavalry &amp; Chariots<\/strong><br>Marauder Horsemen: Hide (forest), Rage, Fire While Moving, Vanguard Deployment<br>Marauder Horsemen (throwing axes): Hide (forest), Rage, Fire While Moving, Vanguard Deployment<br>Marauder Horsemasters: Hide (forest), Rage, Fire While Moving, Vanguard Deployment<br><br><strong>Monsters &amp; Beasts<\/strong><br>Norscan Warhounds: Missile Resistance, Hide (forest)<br>Norscan Ice Wolves: Missile Resistance, Hide (forest), Frostbite, Cause Fear<br>Norscan Trolls: Cause Fear, Regeneration<br>Norscan Ice Trolls: Cause Fear, Regeneration, Frostbite<br>Feral Manticore: Missile Resistance, Cause Fear, Cause Terror<br>Skin Wolves: Physical Resistance, Cause fear, Hide (forest), Frenzy, Anti-Large<br>Skin Wolves (armoured): Physical Resistance, Cause fear, Hide (forest), Frenzy, Anti-Large<br>Fimir Warriors: Cause Fear, From the Mist, Armour Sundering, Magical Attacks<br>Fimir Warriors (Great Weapons): Cause Fear, From the Mist, Armour Sundering, Anti-Large<br><br><strong>Rare Monsters &amp; Beasts<\/strong><br>Norscan Giant: Siege Attacker, Cause Fear, Cause terror<br>Feral Mammoth: Siege Attacker, Cause Fear, Cause terror<br>Frost-Wyrm: Missile Resistance, Cause Fear, Cause Terror, Chilling Aura, Frostbite<br>War Mammoth: Siege Attacker, Cause Fear, Cause terror, Anti Large javelins<br>War Mammoth (Warshrine): Siege Attacker, Cause Fear, Cause terror, Favour of The Ruinous Powers, Giver of Glory","controller_support":"","packages":"98376","metacritic_score":0,"metacritic_url":"","tags":"9,19,4667,1684,4604,1676","open_critic_id":0,"owned":false},{"id":455041,"created_at":"2025-08-02T06:14:15.000000Z","updated_at":"2025-08-02T06:14:15.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Isabella von Carstein","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/capsule_231x87.jpg?t=1571751622","store_link":"https:\/\/steamcommunity.com\/app\/455041","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/455041\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"<strong>Isabella Von Carstein<\/strong><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/d8e61492ca44db3c5c1de2044ed2e6d2.poster.avif?t=1571751622\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/d8e61492ca44db3c5c1de2044ed2e6d2.webm?t=1571751622\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/d8e61492ca44db3c5c1de2044ed2e6d2.mp4?t=1571751622\" type=\"video\/mp4\"><\/video><\/div><br><br>In life, the daughter of Sylvania\u2019s mad count Otto Von Drak was much like any other of her noble counterparts: vain, immoral and selfish.<br><br>Upon her father\u2019s death, the first and greatest of the Vampire counts, Vlad Von Carstein, seized the reigns of the province, and was duly married to Isabella. She was soon drawn to Vlad\u2019s intense charisma, and he in turn came to rely upon her unquestioning support and devotion absolutely; what began as a marriage of convenience transformed into a partnership of legend. As she lay dying from a wasting disease, Vlad granted her the Blood Kiss, and she joined him in eternal undeath.<br><br>Now, Isabella is a powerful Vampire in her own right, and may be seen stalking the front lines bearing the Blood Chalice of Bathori. When she joins Vlad on the same battlefield, their combat prowess is multiplied, each standing shoulder to shoulder with their beloved in death!<br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/3c8d49c835be2af6335e4449615b07ad.poster.avif?t=1571751622\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/3c8d49c835be2af6335e4449615b07ad.webm?t=1571751622\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/3c8d49c835be2af6335e4449615b07ad.mp4?t=1571751622\" type=\"video\/mp4\"><\/video><\/div><br><br>Beginning play with ownership of Western Sylvania, Isabella may now be chosen to command a Grand Campaign as the leader of the Von Carstein family.  In addition, Vlad has been removed from the Vampire Counts faction select screen, and may now also be chosen to lead a Von Carstein campaign. <br><br><br><ul class=\"bb_ul\"><li><strong>Living legend<\/strong>: Isabella inspires Vampire Heroes in her retinue to unholy feats of combat prowess. Any Vampire Heroes in her retinue gain bonuses to their Melee Attack, Melee Defence and Weapon Damage statistics. Isabella can also field more Vampire heroes than any other Lord.<br><\/li><li><strong>Undying Love<\/strong>: Invigorated by each other\u2019s presence, Isabella and Vlad gain bonuses to their melee attack and melee defence characteristics when they appear on the same battlefield.<br><\/li><li><strong>Quest Chain<\/strong>: Isabella may embark on a quest to attain the Blood Chalice of Bathori, her unique wargear item. In battle, this improves the weapon damage and regeneration of nearby allies.<br><\/li><li><strong>Loremaster<\/strong>: as a powerful Vampire Lord in her own right, Isabella wields the Lore of Vampires.<br><\/li><li><strong>Unholy handmaidens<\/strong>: Isabella begins play accompanied by two Vampire Heroes.<\/li><\/ul>","short_description":"In life, the daughter of Sylvania\u2019s mad count Otto Von Drak was much like any other of her noble counterparts: vain, immoral and selfish. Upon her father\u2019s death, the first and greatest of the Vampire counts, Vlad Von Carstein, seized the reigns of the province, and was duly married to Isabella.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/header.jpg?t=1571751622","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2017-02-28","coming_soon":false,"support_url":"http:\/\/www.sega.com\/support","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/455041?t=1571751622","total_positive":246,"total_negative":63,"total_reviews":309,"review_score_desc":"Mostly Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<strong>Isabella Von Carstein<\/strong><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/d8e61492ca44db3c5c1de2044ed2e6d2.poster.avif?t=1571751622\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/d8e61492ca44db3c5c1de2044ed2e6d2.webm?t=1571751622\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/d8e61492ca44db3c5c1de2044ed2e6d2.mp4?t=1571751622\" type=\"video\/mp4\"><\/video><\/div><br><br>In life, the daughter of Sylvania\u2019s mad count Otto Von Drak was much like any other of her noble counterparts: vain, immoral and selfish.<br><br>Upon her father\u2019s death, the first and greatest of the Vampire counts, Vlad Von Carstein, seized the reigns of the province, and was duly married to Isabella. She was soon drawn to Vlad\u2019s intense charisma, and he in turn came to rely upon her unquestioning support and devotion absolutely; what began as a marriage of convenience transformed into a partnership of legend. As she lay dying from a wasting disease, Vlad granted her the Blood Kiss, and she joined him in eternal undeath.<br><br>Now, Isabella is a powerful Vampire in her own right, and may be seen stalking the front lines bearing the Blood Chalice of Bathori. When she joins Vlad on the same battlefield, their combat prowess is multiplied, each standing shoulder to shoulder with their beloved in death!<br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/3c8d49c835be2af6335e4449615b07ad.poster.avif?t=1571751622\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/3c8d49c835be2af6335e4449615b07ad.webm?t=1571751622\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/455041\/extras\/3c8d49c835be2af6335e4449615b07ad.mp4?t=1571751622\" type=\"video\/mp4\"><\/video><\/div><br><br>Beginning play with ownership of Western Sylvania, Isabella may now be chosen to command a Grand Campaign as the leader of the Von Carstein family.  In addition, Vlad has been removed from the Vampire Counts faction select screen, and may now also be chosen to lead a Von Carstein campaign. <br><br><br><ul class=\"bb_ul\"><li><strong>Living legend<\/strong>: Isabella inspires Vampire Heroes in her retinue to unholy feats of combat prowess. Any Vampire Heroes in her retinue gain bonuses to their Melee Attack, Melee Defence and Weapon Damage statistics. Isabella can also field more Vampire heroes than any other Lord.<br><\/li><li><strong>Undying Love<\/strong>: Invigorated by each other\u2019s presence, Isabella and Vlad gain bonuses to their melee attack and melee defence characteristics when they appear on the same battlefield.<br><\/li><li><strong>Quest Chain<\/strong>: Isabella may embark on a quest to attain the Blood Chalice of Bathori, her unique wargear item. In battle, this improves the weapon damage and regeneration of nearby allies.<br><\/li><li><strong>Loremaster<\/strong>: as a powerful Vampire Lord in her own right, Isabella wields the Lore of Vampires.<br><\/li><li><strong>Unholy handmaidens<\/strong>: Isabella begins play accompanied by two Vampire Heroes.<\/li><\/ul>","controller_support":"","packages":"","metacritic_score":0,"metacritic_url":"","tags":"9,19","open_critic_id":0,"owned":false},{"id":534330,"created_at":"2025-08-04T20:38:08.000000Z","updated_at":"2025-08-04T20:38:08.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Bretonnia","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/capsule_231x87.jpg?t=1676551461","store_link":"https:\/\/steamcommunity.com\/app\/534330","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/534330\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The Bretonnia DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 The Kingdom of Bretonnia<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/2fc7a07f53736f69b9ad25144d0866ab.poster.avif?t=1676551461\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/2fc7a07f53736f69b9ad25144d0866ab.webm?t=1676551461\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/2fc7a07f53736f69b9ad25144d0866ab.mp4?t=1676551461\" type=\"video\/mp4\"><\/video><\/div><br><br><br><ul class=\"bb_ul\"><li>   New playable race for Grand Campaign, with expanded roster for custom and multiplayer battles<br><\/li><li>   Free download for all existing Total War: WARHAMMER (including Old World Edition) owners<br><\/li><li>   Embark on campaigns as three new Legendary Lords: Louen Leoncoeur (Bretonnia), Alberic (Bordeleaux), and The Fay Enchantress (Carcassonne) <br><\/li><li>   Chivalry, Peasant Economy and Knightly Vows impart the flavour of the Bretonnian race through meaningful new gameplay mechanics <br><\/li><li>   Summon the legendary Green Knight when the need is dire<br><\/li><li>   Comprehensive new Bretonnian army roster<br><\/li><li>   Errantry Wars endgame objective pits you against your foes in cataclysmic battle<\/li><\/ul><h2 class=\"bb_tag\"><strong>Description<\/strong><\/h2>In the mists of times past, the regions between the Great Ocean and The Grey Mountains were secured by Gilles le Breton, and Bretonnia was founded. Now ruled by the mighty warrior-king Louen Leoncoeur, Bretonnia is administered across a number of dukedoms. Bretonnian society revolves around a deeply ingrained code of chivalry, and her people offer fealty to their Goddess, The Lady of The Lake. It is said that a Knight who distinguishes himself through honourable deeds may earn her blessing.<br><br>It is also an archaic, feudal society, where the peasantry till the soil in return for the protection of the nobles, thereby funding Bretonnia\u2019s military. Each stratum of society has its vows and responsibilities. The Peasant\u2019s Duty is to sacrifice nine-tenths of his earnings to his liege; in this way, the various knightly orders are kept in the manner to which they are accustomed. And while a younger Knight Errant may appear brash and dismissive to the serfs, he soon learns to adopt a more solemn and honourable bearing, befitting his sacred role as a protector of the realm.   <br><br>These orders form the heart of Bretonnia\u2019s armies, and rise in seniority from the Knights Errant, to the Knights of The Realm, the Questing Knights, the Pegasus Knights and the Grail Knights themselves \u2013 revered as living saints and often accompanied in battle by mobs of zealous Battle Pilgrims. The rest of the army is composed of levy bowmen, men-at-arms, mounted yeomen and huge, peasant-manned field trebuchets. <br><br>Bretonnia may be resistant to change, but the changing face of The Old World will not let them sit idle. To the east, the wild woodlands of Athel Loren are awakening. Vile Greenskins infest the nearby Grey Mountains, offering a palpable nearby threat. And Bretonnia\u2019s northern coast is vulnerable to the seaborne menace from the ice-rimed marches of Norsca. Can the noble knights of Bretonnia rise to meet such recklessly destructive challenges?<br><br><strong>The Kingdom of Chivalry<\/strong><br>A Bretonnia campaign offers a uniquely different experience to the other playable races of Total War: WARHAMMER. Much of your success is built around how chivalrous your actions are \u2013 it\u2019s a factor which can have a major effect on your kingdom, both internally and externally.<br><br>Your level of chivalry is tracked via a meter at the top of the campaign interface. As you perform certain actions, such as winning heroic victories in battle and completing quest chains, your chivalry rises, bringing with it benefits such as higher control (keeping your peasant population content and pliant), bonus unit experience and a reduction in corruption. Other actions, such as warring with other Bretonnian factions and sacking settlements, can reduce your chivalry. Low chivalry levels bring negative factors to your campaign, such as reduced Control and army Leadership. In extremis, this can contribute to rebellions across your provinces.   <br><br>Maintaining a high level of chivalry is also important for your overall campaign success. As your campaign progresses and your chivalry reaches a certain threshold, you\u2019ll be presented with a dilemma that leads to The Errantry War \u2013 a climactic endgame battle built around Bretonnian lore.<br><br>And of course, the legendary Green Knight will never appear for an unchivalrous leader\u2026<h2 class=\"bb_tag\">The Green Knight<\/h2><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/212085197d41f8ef0e63ca35fc2b4523.poster.avif?t=1676551461\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/212085197d41f8ef0e63ca35fc2b4523.webm?t=1676551461\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/212085197d41f8ef0e63ca35fc2b4523.mp4?t=1676551461\" type=\"video\/mp4\"><\/video><\/div><br><br><br>A fabled figure of folklore, The Green Knight is the sacred protector of Bretonnia and the traditional nemesis of Questing Knights, challenging them to duels so that they may prove their worth to The Lady of The Lake. Bedecked in ivy-covered armour and brandishing The Dolorous Blade, he issues his challenge with the immortal words \u201cNone shall pass!\u201d<br><br> A suitably chivalrous Legendary Lord may call upon the aid of The Green Knight temporarily, and only a limited number of times during a campaign. He appears as a Legendary Hero character with preset skills and abilities, and is always mounted on his spirit-charger Shadowsteed.<h2 class=\"bb_tag\">The Blessing Of The Lady <\/h2><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/87ac09f9e171452106543f1a4b3bd7ae.poster.avif?t=1676551461\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/87ac09f9e171452106543f1a4b3bd7ae.webm?t=1676551461\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/87ac09f9e171452106543f1a4b3bd7ae.mp4?t=1676551461\" type=\"video\/mp4\"><\/video><\/div><br><br><br>At the time of Bretonnia\u2019s founding, it is said the The Lady of The Lake arose from the waters before Giles le Breton and his knights on the dawn of a great battle. Holding aloft her mythical grail, she blessed the assembled warriors, restoring Giles\u2019 bloodied and tattered banner and invigorating the men for the coming conflict. They rode out and slew a great Greenskin horde that day, saving the province of Bordeleaux from ruin. Returning to the lake, Giles and his companions swore to serve her always, and to protect Bretonnia forever from such evils.  <br> <br>Even today, The Lady will reward those who act with the greatest valour against the most terrible odds. Any Lord and his attendant army who achieve a Heroic Victory in battle will receive The Blessing of The Lady, and will thenceforth receive a Ward Save for future battles. If a unit routs in subsequent battles, it will lose the Blessing for the remainder of the fight, and if the army refuses a battle \u2013 choosing to retreat from an attack on the campaign map for example \u2013 the army will lose the Blessing. Certain high-tier units, such as Grail Knights, will have the Blessing as a unit trait by default.<h2 class=\"bb_tag\">Peasant Economy<\/h2>Peasants form the backbone of Bretonnia\u2019s economy, toiling in the fields, workshops and mines to provide food, material and income, and supporting knights in battle as a militia. Each region of the map owned contributes a set amount of peasants to your total, your capital providing the most. However, a Bretonnian Lord must balance this human resource carefully\u2026 with too many peasants committed to the armed forces, there will be fewer available for agricultural labour and the vital income it brings. You may choose to focus your construction more towards industry rather than farming, thereby lessening the impact of hiring many peasants into your armed forces, though the income from industry is generally lower than that of agriculture. Technologies can significantly improve your industrial income however.<h2 class=\"bb_tag\">New Legendary Lords<\/h2><strong>Louen Leoncoeur (Bretonnia)<\/strong><br>Since his coronation, The King of Bretonnia has proven himself time and again, both as a just and wise ruler, and like a warrior-king of old, leading from the front in the cauldron of battle. He has always attacked the enemies of Bretonnia with a fiery wrath and determination, yet never have his actions been anything other than chivalrous and honourable.<br><br>Louen Leoncoeur is a melee-focused Lord with access to a Barded Warhorse, Royal Pegasus, and Beaquis the legendary Hippogryph as mount options.<br><br><strong>The Fay Enchantress (Carcassonne)<\/strong><br>A figure of awe and inspiration, The Fay Enchantress is the personal representative of The Lady of The Lake, and is such is the most influential figure in all of Bretonnia. Her will is that of the goddess, and even kings of Bretonnia must bow to her wise council. <br><br>The Fay Enchantress is a spellcaster wielding the Lore of Life, and may be mounted on her unicorn, Silvaron.<br><br><strong>Alberic (Bordeleaux)<\/strong><br>Duke Alberic of Bordelaux displays levels of courage and determination rare in mortal men. Moreover, he expects no less from his attendant knights, and should they fail to meet his exacting standards, they face summary dismissal. This leaves the duke with a somewhat compact, though legendarily talented household guard. <br><br>Alberic is a melee-focused Lord with access to a Barded Warhorse, Royal Pegasus and Hippogryph as mount options.<h2 class=\"bb_tag\">New Lords<\/h2>Bretonnian armies are led by Lords or Prophetesses, either of whom may be recruited from the Lords pool. Prophetesses are powerful spellcasters, wielding the Lores of Beasts, Heavens or Life.<br> <br>Lords and prophetesses have a number of skills unique to their race. The most notable of these are the Knight\u2019s Vow, the Questing Vow and the Grail Vow. When taken, these vows bring major upkeep reduction for the various knightly orders in the Lord\u2019s army.<h2 class=\"bb_tag\">New Heroes<\/h2><br><strong>Paladin<\/strong><br>Knights who have surpassed themselves through deeds of great valour and chivalry may become Paladins. These hardened heroes are famed throughout the dukedoms, and are worth a hundred lesser men on the field of battle, swooping into the heart of a struggle atop their swift Pegasus mounts. <br><br><strong>Damsel<\/strong><br>As youths, those who display an aptitude for the magical arts are visited by The Fay Enchantress, who then accompanies them on a quest to the Otherworld to awaken their true potential. Those who return become pure devotees of The Lady of The Lake, and their wisdom finds many uses in the kingdom, both as visionary advisors to Dukes and Kings, and as powerful battle-mages. Damsels may be recruited to wield the Lores of Beasts, Heaven or Life.<h2 class=\"bb_tag\"><strong>Unit roster<\/strong><\/h2>The Bretonnia unit roster is built around a core of powerful mounted knights, supported by peasant melee and ranged infantry, inexpensive yeoman cavalry, field trebuchets, religious zealots and puissant icons of The Lady.<br><br><br><strong>Melee Infantry<\/strong><br>Peasant Mob<br>Foot Squires<br>Spearmen-at-arms<br>Spearmen-At-Arms(Shields)<br>Men at arms<br>Men-At-Arms (Shields)<br>Men-At-Arms (Polearms)<br>Grail Reliquae<br>Battle Pilgrims<br><br><strong>Ranged infantry<\/strong><br>Peasant Bowmen<br>Peasant Bowmen (Fire Arrows)<br>Peasant Bowmen (Pox Arrows)<br><br><strong>Melee Cavalry<\/strong><br>Mounted Yeomen<br>Knights Errant<br>Knights Of The Realm<br>Questing Knights<br>Grail Knights<br>Grail Guardians<br><br><strong>Ranged cavalry<\/strong><br>Mounted Yeomen Archers<br><br><strong>Flying Cavalry<\/strong><br>Pegasus Knights<br>Royal Pegasus Knights<br>Royal Hippogryph Knights<br><br><strong>Artillery<\/strong><br>Field Trebuchet<br>Blessed Field Trebuchet","short_description":"In the mists of times past, the regions between the Great Ocean and The Grey Mountains were secured by Gilles le Breton, and Bretonnia was founded.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/header.jpg?t=1676551461","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2017-02-28","coming_soon":false,"support_url":"http:\/\/support.sega.com","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/534330?t=1676551461","total_positive":737,"total_negative":158,"total_reviews":895,"review_score_desc":"Very Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\"><strong>Total War: WARHAMMER \u2013 The Kingdom of Bretonnia<\/strong><\/h2><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/2fc7a07f53736f69b9ad25144d0866ab.poster.avif?t=1676551461\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/2fc7a07f53736f69b9ad25144d0866ab.webm?t=1676551461\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/2fc7a07f53736f69b9ad25144d0866ab.mp4?t=1676551461\" type=\"video\/mp4\"><\/video><\/div><br><br><br><ul class=\"bb_ul\"><li>   New playable race for Grand Campaign, with expanded roster for custom and multiplayer battles<br><\/li><li>   Free download for all existing Total War: WARHAMMER (including Old World Edition) owners<br><\/li><li>   Embark on campaigns as three new Legendary Lords: Louen Leoncoeur (Bretonnia), Alberic (Bordeleaux), and The Fay Enchantress (Carcassonne) <br><\/li><li>   Chivalry, Peasant Economy and Knightly Vows impart the flavour of the Bretonnian race through meaningful new gameplay mechanics <br><\/li><li>   Summon the legendary Green Knight when the need is dire<br><\/li><li>   Comprehensive new Bretonnian army roster<br><\/li><li>   Errantry Wars endgame objective pits you against your foes in cataclysmic battle<\/li><\/ul><h2 class=\"bb_tag\"><strong>Description<\/strong><\/h2>In the mists of times past, the regions between the Great Ocean and The Grey Mountains were secured by Gilles le Breton, and Bretonnia was founded. Now ruled by the mighty warrior-king Louen Leoncoeur, Bretonnia is administered across a number of dukedoms. Bretonnian society revolves around a deeply ingrained code of chivalry, and her people offer fealty to their Goddess, The Lady of The Lake. It is said that a Knight who distinguishes himself through honourable deeds may earn her blessing.<br><br>It is also an archaic, feudal society, where the peasantry till the soil in return for the protection of the nobles, thereby funding Bretonnia\u2019s military. Each stratum of society has its vows and responsibilities. The Peasant\u2019s Duty is to sacrifice nine-tenths of his earnings to his liege; in this way, the various knightly orders are kept in the manner to which they are accustomed. And while a younger Knight Errant may appear brash and dismissive to the serfs, he soon learns to adopt a more solemn and honourable bearing, befitting his sacred role as a protector of the realm.   <br><br>These orders form the heart of Bretonnia\u2019s armies, and rise in seniority from the Knights Errant, to the Knights of The Realm, the Questing Knights, the Pegasus Knights and the Grail Knights themselves \u2013 revered as living saints and often accompanied in battle by mobs of zealous Battle Pilgrims. The rest of the army is composed of levy bowmen, men-at-arms, mounted yeomen and huge, peasant-manned field trebuchets. <br><br>Bretonnia may be resistant to change, but the changing face of The Old World will not let them sit idle. To the east, the wild woodlands of Athel Loren are awakening. Vile Greenskins infest the nearby Grey Mountains, offering a palpable nearby threat. And Bretonnia\u2019s northern coast is vulnerable to the seaborne menace from the ice-rimed marches of Norsca. Can the noble knights of Bretonnia rise to meet such recklessly destructive challenges?<br><br><strong>The Kingdom of Chivalry<\/strong><br>A Bretonnia campaign offers a uniquely different experience to the other playable races of Total War: WARHAMMER. Much of your success is built around how chivalrous your actions are \u2013 it\u2019s a factor which can have a major effect on your kingdom, both internally and externally.<br><br>Your level of chivalry is tracked via a meter at the top of the campaign interface. As you perform certain actions, such as winning heroic victories in battle and completing quest chains, your chivalry rises, bringing with it benefits such as higher control (keeping your peasant population content and pliant), bonus unit experience and a reduction in corruption. Other actions, such as warring with other Bretonnian factions and sacking settlements, can reduce your chivalry. Low chivalry levels bring negative factors to your campaign, such as reduced Control and army Leadership. In extremis, this can contribute to rebellions across your provinces.   <br><br>Maintaining a high level of chivalry is also important for your overall campaign success. As your campaign progresses and your chivalry reaches a certain threshold, you\u2019ll be presented with a dilemma that leads to The Errantry War \u2013 a climactic endgame battle built around Bretonnian lore.<br><br>And of course, the legendary Green Knight will never appear for an unchivalrous leader\u2026<h2 class=\"bb_tag\">The Green Knight<\/h2><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/212085197d41f8ef0e63ca35fc2b4523.poster.avif?t=1676551461\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/212085197d41f8ef0e63ca35fc2b4523.webm?t=1676551461\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/212085197d41f8ef0e63ca35fc2b4523.mp4?t=1676551461\" type=\"video\/mp4\"><\/video><\/div><br><br><br>A fabled figure of folklore, The Green Knight is the sacred protector of Bretonnia and the traditional nemesis of Questing Knights, challenging them to duels so that they may prove their worth to The Lady of The Lake. Bedecked in ivy-covered armour and brandishing The Dolorous Blade, he issues his challenge with the immortal words \u201cNone shall pass!\u201d<br><br> A suitably chivalrous Legendary Lord may call upon the aid of The Green Knight temporarily, and only a limited number of times during a campaign. He appears as a Legendary Hero character with preset skills and abilities, and is always mounted on his spirit-charger Shadowsteed.<h2 class=\"bb_tag\">The Blessing Of The Lady <\/h2><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/87ac09f9e171452106543f1a4b3bd7ae.poster.avif?t=1676551461\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/87ac09f9e171452106543f1a4b3bd7ae.webm?t=1676551461\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534330\/extras\/87ac09f9e171452106543f1a4b3bd7ae.mp4?t=1676551461\" type=\"video\/mp4\"><\/video><\/div><br><br><br>At the time of Bretonnia\u2019s founding, it is said the The Lady of The Lake arose from the waters before Giles le Breton and his knights on the dawn of a great battle. Holding aloft her mythical grail, she blessed the assembled warriors, restoring Giles\u2019 bloodied and tattered banner and invigorating the men for the coming conflict. They rode out and slew a great Greenskin horde that day, saving the province of Bordeleaux from ruin. Returning to the lake, Giles and his companions swore to serve her always, and to protect Bretonnia forever from such evils.  <br> <br>Even today, The Lady will reward those who act with the greatest valour against the most terrible odds. Any Lord and his attendant army who achieve a Heroic Victory in battle will receive The Blessing of The Lady, and will thenceforth receive a Ward Save for future battles. If a unit routs in subsequent battles, it will lose the Blessing for the remainder of the fight, and if the army refuses a battle \u2013 choosing to retreat from an attack on the campaign map for example \u2013 the army will lose the Blessing. Certain high-tier units, such as Grail Knights, will have the Blessing as a unit trait by default.<h2 class=\"bb_tag\">Peasant Economy<\/h2>Peasants form the backbone of Bretonnia\u2019s economy, toiling in the fields, workshops and mines to provide food, material and income, and supporting knights in battle as a militia. Each region of the map owned contributes a set amount of peasants to your total, your capital providing the most. However, a Bretonnian Lord must balance this human resource carefully\u2026 with too many peasants committed to the armed forces, there will be fewer available for agricultural labour and the vital income it brings. You may choose to focus your construction more towards industry rather than farming, thereby lessening the impact of hiring many peasants into your armed forces, though the income from industry is generally lower than that of agriculture. Technologies can significantly improve your industrial income however.<h2 class=\"bb_tag\">New Legendary Lords<\/h2><strong>Louen Leoncoeur (Bretonnia)<\/strong><br>Since his coronation, The King of Bretonnia has proven himself time and again, both as a just and wise ruler, and like a warrior-king of old, leading from the front in the cauldron of battle. He has always attacked the enemies of Bretonnia with a fiery wrath and determination, yet never have his actions been anything other than chivalrous and honourable.<br><br>Louen Leoncoeur is a melee-focused Lord with access to a Barded Warhorse, Royal Pegasus, and Beaquis the legendary Hippogryph as mount options.<br><br><strong>The Fay Enchantress (Carcassonne)<\/strong><br>A figure of awe and inspiration, The Fay Enchantress is the personal representative of The Lady of The Lake, and is such is the most influential figure in all of Bretonnia. Her will is that of the goddess, and even kings of Bretonnia must bow to her wise council. <br><br>The Fay Enchantress is a spellcaster wielding the Lore of Life, and may be mounted on her unicorn, Silvaron.<br><br><strong>Alberic (Bordeleaux)<\/strong><br>Duke Alberic of Bordelaux displays levels of courage and determination rare in mortal men. Moreover, he expects no less from his attendant knights, and should they fail to meet his exacting standards, they face summary dismissal. This leaves the duke with a somewhat compact, though legendarily talented household guard. <br><br>Alberic is a melee-focused Lord with access to a Barded Warhorse, Royal Pegasus and Hippogryph as mount options.<h2 class=\"bb_tag\">New Lords<\/h2>Bretonnian armies are led by Lords or Prophetesses, either of whom may be recruited from the Lords pool. Prophetesses are powerful spellcasters, wielding the Lores of Beasts, Heavens or Life.<br> <br>Lords and prophetesses have a number of skills unique to their race. The most notable of these are the Knight\u2019s Vow, the Questing Vow and the Grail Vow. When taken, these vows bring major upkeep reduction for the various knightly orders in the Lord\u2019s army.<h2 class=\"bb_tag\">New Heroes<\/h2><br><strong>Paladin<\/strong><br>Knights who have surpassed themselves through deeds of great valour and chivalry may become Paladins. These hardened heroes are famed throughout the dukedoms, and are worth a hundred lesser men on the field of battle, swooping into the heart of a struggle atop their swift Pegasus mounts. <br><br><strong>Damsel<\/strong><br>As youths, those who display an aptitude for the magical arts are visited by The Fay Enchantress, who then accompanies them on a quest to the Otherworld to awaken their true potential. Those who return become pure devotees of The Lady of The Lake, and their wisdom finds many uses in the kingdom, both as visionary advisors to Dukes and Kings, and as powerful battle-mages. Damsels may be recruited to wield the Lores of Beasts, Heaven or Life.<h2 class=\"bb_tag\"><strong>Unit roster<\/strong><\/h2>The Bretonnia unit roster is built around a core of powerful mounted knights, supported by peasant melee and ranged infantry, inexpensive yeoman cavalry, field trebuchets, religious zealots and puissant icons of The Lady.<br><br><br><strong>Melee Infantry<\/strong><br>Peasant Mob<br>Foot Squires<br>Spearmen-at-arms<br>Spearmen-At-Arms(Shields)<br>Men at arms<br>Men-At-Arms (Shields)<br>Men-At-Arms (Polearms)<br>Grail Reliquae<br>Battle Pilgrims<br><br><strong>Ranged infantry<\/strong><br>Peasant Bowmen<br>Peasant Bowmen (Fire Arrows)<br>Peasant Bowmen (Pox Arrows)<br><br><strong>Melee Cavalry<\/strong><br>Mounted Yeomen<br>Knights Errant<br>Knights Of The Realm<br>Questing Knights<br>Grail Knights<br>Grail Guardians<br><br><strong>Ranged cavalry<\/strong><br>Mounted Yeomen Archers<br><br><strong>Flying Cavalry<\/strong><br>Pegasus Knights<br>Royal Pegasus Knights<br>Royal Hippogryph Knights<br><br><strong>Artillery<\/strong><br>Field Trebuchet<br>Blessed Field Trebuchet","controller_support":"","packages":"","metacritic_score":0,"metacritic_url":"","tags":"9,19","open_critic_id":0,"owned":false},{"id":534331,"created_at":"2025-08-04T20:38:16.000000Z","updated_at":"2025-08-04T20:38:16.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Realm of The Wood Elves","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/capsule_231x87.jpg?t=1676552288","store_link":"https:\/\/steamcommunity.com\/app\/534331","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/534331\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":false,"dlc":"","detailed_description":"<h1>Immortal Empires<\/h1><p>The Realm of The Wood Elves DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III).<\/p><br><h1>About the Game<\/h1><div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/de1cecbc159b0fb8b27c3c729487633f.avif?t=1676552288\" \/><\/div><br><br><br><ul class=\"bb_ul\"><li>New Wood Elves Race in the Grand Campaign<br><\/li><li>New additional Race-specific currency: Amber<br><\/li><li>Wonder-based Campaign victory condition <br><\/li><li>Wood Elves may conquer any region on the map <br><\/li><li>Two New Playable Legendary Lords: Orion and Durthu<br><\/li><li>Two new Lord types with deep-specialisation skill trees<br><\/li><li>Three new Hero types with deep-specialisation skill trees<br><\/li><li>Comprehensive Wood Elves army roster <br><\/li><li>Adds an additional campaign map to the game with the unique \u2018Season of Revelations\u2019 Wood Elves story Campaign <br><\/li><li>New Unique Monsters, Heroes, Magic and Game Features<\/li><\/ul><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/8268c77d29ae170744a58adff1a13cee.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/8268c77d29ae170744a58adff1a13cee.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/8268c77d29ae170744a58adff1a13cee.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>To outsiders, the forest realm of Athel Loren is a brooding and malicious place. The creak and groan of living wood echoes from its dim interior, the canopy seems to absorb all light, and half-seen spirits dart between the twilit bowers. To enter is to place your fate in their hands.<br><br>Within dwell the Asrai, the Wood Elves. Though they hail originally from Ulthuan to the west as all Elves do, they spurn the sanctimonious arrogance of the Asur, the High Elves, and the murderous decadence of the Druchii or Dark Elves. The Asrai consider themselves to be the only true Elves left in the world, as they embrace all aspects of their nature \u2013 both light and dark \u2013 and for thousands of years, they have lived in harmony with the sentient forest.<br><br>The Asrai share the wilds of Athel Loren with its spirits and protectors: the Dryads, Branchwraiths and the ancient guardian Treemen. They adopt its steeds, hawks and Great Eagles for their warhosts, and even rare Forest Dragons may deign to join them when the need is dire. Peerless archers and riders, the Wood Elves pay fealty to the demigod Orion, who dies in flame each midwinter, only to be reborn into thunderous life in spring beneath The Oak of Ages.<br><br>Wild, lithe, and utterly ruthless in defence of their land, only a fool would goad the Wood Elves and their spirited allies to conflict. For those who witness the awesome spectacle of an Asrai host marching out of the woodlands on a Wild Hunt, it is likely the last thing they will ever see.<h2 class=\"bb_tag\">Campaign playstyle<\/h2><br>The Wood Elves campaign offers a uniquely different campaign experience to the other playable races of Total War: WARHAMMER. Their major infrastructure is housed in the Wood Elf settlements of Athel Loren, though they are capable of expanding outwards, capturing settlements and building limited outposts, known as Asrai Lookouts, in their stead. The heart of the campaign is The Great Oak, a unique 5-tier building related to the new Wonder victory condition.<br><br>In battle, the Wood Elves are swift and deadly, fielding many \u2018glass cannon\u2019 style units. While less physically robust than most other races, and with smaller unit sizes, they make up for this with excellent melee and ranged capabilities. They field some of the best archers in the game, many of whom can move and fire, and may later be upgraded with a range of specialised ammunition. They are often accompanied in battle by the woodland kin of Athel Loren, such as Dryads, Eagles and Treemen. Their spellcasters wield the Lores of Life, Beasts and Shadows.<br><br>New Story Campaign: The Season of Revelation<br>Set across a beautiful and highly-detailed campaign map of Athel Loren and the surrounding Duchies of Breton, The Season of Revelation is playable as either Durthu or Orion, the Wood Elves\u2019 two Legendary Lords. This campaign tasks the player with uniting Athel Loren in the face of Bretonnian incursions and, later, from a series of fearsome, climactic attacks by the Beastman warlord Morghur, and his corrupted bray-herds.<h2 class=\"bb_tag\">The Oak of Ages<\/h2><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f754937e924c6bdce08b683e4c5680d0.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f754937e924c6bdce08b683e4c5680d0.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f754937e924c6bdce08b683e4c5680d0.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>The vast, ancient bowers of The Oak of Ages mark the spiritual heart of Athel Loren and the source of its sacred power.<br><br>In the Grand Campaign, The Oak of Ages is a unique 5-tier Wonder building sited in Athel Loren which the player must grow over the course of the campaign. As the Wood Elf player advances it to each new tier, they will receive increasing bonuses to their campaign.<br><br>Growing The Oak to tier 5 initiates The Battle of The Great Oak, a climactic multi-stage assault on Athel Loren\u2019s spiritual centre by the combined and massed hordes of the Beastmen and Chaos Warriors. Victory (or survival!) marks the completion of the Wood Elves\u2019 key campaign objective. <br><br>New additional currency: Amber<br>Alongside Gold, the Wood Elves require Amber to recruit certain elite units, to unlock certain technologies, and to expand the Oak of Ages. This is a finite resource in the world however, and can only be gained by capturing settlements and setting up Asrai Lookouts. <br><br>As Amber is limited, this presents the player with a constant choice over whether it should be spent on faction development, military might or achieving their key victory condition.<h2 class=\"bb_tag\">Wood Elf Settlements and Outposts<\/h2><br>The Wood Elves are capable of capturing any province in The Old World, regardless of its race origin. However, these settlement locations can only ever house Asrai Lookouts with very limited building options, turning them into army replenishment stops, recruitment stations (with access to the global recruitment pool but at local recruitment pricing), or as centres to exploit any regional trade resources. Major building chains will need to be built in the regions of Athel Loren itself, the only true home of the Wood Elves. Settlements in Athel Loren have 10 building slots, providing space to explore the Wood Elves\u2019 extensive building trees.<h2 class=\"bb_tag\">Wood Elves infrastructure<\/h2><br>The Wood Elves have unique tech trees and buildings, and as a highly developed and somewhat aristocratic race, the Wood Elf Council presides over matters social and military. <br><br>This Council has a number of Offices to which characters may be appointed, and is subtly connected to the Wood Elves\u2019 infrastructure. Certain buildings unlock Offices for example: if the Wild Heath building is unlocked in the tech tree, it can be built in a settlement, thereby unlocking the Herald Of The Hunt office. If one of the player\u2019s Lords is appointed to this role, he will periodically call a Wild Hunt. This gives the Herald and his army a series of very significant bonuses for the turns in which the Wild Hunt event is active, heightening their marshal prowess and encouraging aggressive actions. Players are advised to explore these interconnections in order to get the most out of their Wood Elf campaigns.<br><br>The two Wood Elves legendary Lords, Orion and Durthu, both have Offices to which only they can be appointed, providing them with further campaign bonuses.<h2 class=\"bb_tag\">New Legendary Lords<\/h2><br>A Wood Elves Grand Campaign may be led by one of two Legendary Lords: the demigod Orion, The King in The Woods, or the ancient Treeman, Durthu. Each begins play in a different starting position, controlling a different Athel Loren faction, and bring their own suite of campaign bonuses.<h2 class=\"bb_tag\">Orion The King in The Woods<\/h2><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f9791d33fc2672ab8da6e0b92809bc7d.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f9791d33fc2672ab8da6e0b92809bc7d.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f9791d33fc2672ab8da6e0b92809bc7d.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>Orion is the immortal demigod-king of Athel Loren and the Wood Elves. When his realm is threatened, he is the first to take up arms and fight in its defence. Every Elf feels the lure of their king\u2019s wild summons, and many are overcome by their primal urges, abandoning civilised concerns and for the thrill of the hunt, and the heady tang of blood upon the wind. <br><br>Orion is a powerful melee warrior who also can deal sizeable ranged damage with his long-range spear attacks. He also has two unique area-effect abilities: Hounds of Orion, a magical vortex, and Hawk\u2019s Talon, a magical bombardment. These attacks are bound to Orion and do not consume Winds of Magic.<br><br>Orion has two combat skill trees, two battle skill trees, and a campaign skill tree. This great range of skills, many of which are unique, allows him to specialise as he levels up. In particular, he can bring numerous improvements to the many bow units in the Wood Elves roster. When recruiting forces, Orion must pay an extra cost in Amber to hire woodland spirit units.<h2 class=\"bb_tag\">Durthu<\/h2><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/b610f08caa3858a066446e728d6d0829.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/b610f08caa3858a066446e728d6d0829.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/b610f08caa3858a066446e728d6d0829.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>Most ancient of the might Treemen of Athel Loren, Durthu was once a benevolent creature who found joy in the weave of forest life. It was he who first bound the spirits of the woodlands to the fate of the Asrai. And for a time, things existed in balance and harmony.<br><br>After many bloody incursions into Athel Loren however, with countless tress felled by outsiders for fuel, or merely out of spite, Durthu has become embittered. Worse still, he believes the Wood Elves themselves invited many of these calamities. Now, he does not consider them friends: merely allies in a common cause. <br><br>In the grand Campaign, Durthu leads the woodland spirits of the region of Argwylon in Athel Loren.  When recruiting forces, he must pay an extra cost in Amber to hire Wood Elf units. A powerful warrior and spellcaster, Durthu also wields the Lore of Beasts, and may summon Manticores into the thick of battle using The Transformation of Kadon.<h2 class=\"bb_tag\">New Lords<\/h2><br>Wood Elves armies may recruit two new types of Lord to command their armies: Glade lords and Treemen.<h2 class=\"bb_tag\">Glade Lords<\/h2><br>The Highborn lords and ladies of Athel Loren have ruled the Wood Elves for millennia, and when the race goes to war, it is these nobles that direct their forces. Powerful warriors and excellent archers, they have two personal combat skill trees, each of which brings improvements to their archery and melee abilities. Likewise, their Battle trees augment their armies along two different paths \u2013 mell and ranged. They may also unlock three mount options as they level up: the Elven Steed, Great Eagle, and Forest Dragon.<h2 class=\"bb_tag\">Ancient Treemen<\/h2><br>Ancient Treemen are colossal in stature. Revered by Elf and forest-creature alike, their strength rivals that of even the dragons of the deep glades. The true guardians of the forest, these mighty woodland spirits are Spellcaster lords who wield the Lore of Beasts. While they have no mount options (there are few creatures in the world big enough to accommodate them), they have unique skills which grant increasing protection to all Tree Kin units in their armies.<h2 class=\"bb_tag\">Heroes<\/h2><br>Wood Elves armies may recruit three new types of Hero units to support their armies and perform Campaign Map actions. Each offers strong specialisation paths via their skill trees.<h2 class=\"bb_tag\">Spellsingers (Mage focus)<\/h2><br>Wood Elf mages have a unique relationship with Athel Loren. Connected to the deeper intelligence of the forest, they are highly attuned beings, sharing a bond with their surroundings in much the same way the Dryads, sprites and Treemen do. Spellsingers may be recruited to wield the Lores of Life, Shadow and Beasts.<h2 class=\"bb_tag\">Branchwraiths (Melee\/Mage focus)<\/h2><br>Eldest of the Dryads, Branchwraith serve as handmaidens to the ancients of Athel Loren. Before the coming of the Elves, it was they who ruled the forest and tamed the Winds of Magic to bring sustenance to the wild woodlands. There is no love lost between Branchwraiths and the Asrai, though the uneasy peace continues, and these skilled practitioners of The Lore of Life can be found in many Wood Elf warhosts, casting spells in the thick of battle one minute, striking down foes with their powerful limbs the next.<h2 class=\"bb_tag\">Waystalkers (Spy, Ranged focus)<\/h2><br>The most skilled marksmen of the Waywatchers, Waystalkers are obsessed with The Hunt. Taciturn, solitary individuals, they show a dedication to their path that puts them in closer touch with the forest than their Elven kin. Expert snipers, they can move \u2013 and even remain hidden \u2013 while firing, singling out targets for the kill with a ruthless precision that no other archer can match.<h2 class=\"bb_tag\">Unit roster<\/h2><br>The Wood Elves roster contains many skilled archer units. When certain structures have been built, Glade Guard, Deepwood Scouts and Glade Riders may be recruited to fire three specialised ammunition types:<br><br><ul class=\"bb_ul\"><li>Starfire shafts (Fire damage)<br><\/li><li>Hagbane Tips (Poison damage)<br><\/li><li>Swift Silver Shards (Magical damage)<\/li><\/ul><h2 class=\"bb_tag\">Melee Infantry<\/h2>Eternal Guard<br><br>Eternal Guard (shields)<br>Wardancers<br>Wardancers (Asrai spears)<br>Wildwood Rangers<h2 class=\"bb_tag\">Ranged infantry<\/h2>Glade Guard<br><br>Glade Guard (Starfire Shafts)<br>Glade Guard (Hagbane Tips)<br>Deepwood Scouts<br>Deepwood Scouts (Swift Shiver Shafts)<br>Waywatchers<h2 class=\"bb_tag\">Melee Cavalry<\/h2>Wild Riders<br><br>Wild Riders (shields)<h2 class=\"bb_tag\">Ranged cavalry <\/h2>Glade Riders<br><br>Glade Riders (Hagbane Tips)<br>Hawk Riders (flying)<h2 class=\"bb_tag\">Magical cavalry<\/h2>Sisters of The Thorn (may cast bound spells)<h2 class=\"bb_tag\">Woodland Spirit units<\/h2>Dryads<br>Treekin<br>Treeman<h2 class=\"bb_tag\">Monstrous Units<\/h2>Great Eagle (flying)<br>Forest Dragon (flying)","short_description":"To outsiders, the forest realm of Athel Loren is a brooding and malicious place. The creak and groan of living wood echoes from its dim interior, the canopy seems to absorb all light, and half-seen spirits dart between the twilit bowers. To enter is to place your fate in their hands.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/header.jpg?t=1676552288","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.04 or Steam OS 2.0 (64 bit required)<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":1899,"final_usd":1899,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-12-08","coming_soon":false,"support_url":"https:\/\/support.sega.co.uk","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/534331?t=1676552288","total_positive":849,"total_negative":422,"total_reviews":1271,"review_score_desc":"Mixed","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<div class=\"bb_img_ctn\"><img class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/de1cecbc159b0fb8b27c3c729487633f.avif?t=1676552288\" \/><\/div><br><br><br><ul class=\"bb_ul\"><li>New Wood Elves Race in the Grand Campaign<br><\/li><li>New additional Race-specific currency: Amber<br><\/li><li>Wonder-based Campaign victory condition <br><\/li><li>Wood Elves may conquer any region on the map <br><\/li><li>Two New Playable Legendary Lords: Orion and Durthu<br><\/li><li>Two new Lord types with deep-specialisation skill trees<br><\/li><li>Three new Hero types with deep-specialisation skill trees<br><\/li><li>Comprehensive Wood Elves army roster <br><\/li><li>Adds an additional campaign map to the game with the unique \u2018Season of Revelations\u2019 Wood Elves story Campaign <br><\/li><li>New Unique Monsters, Heroes, Magic and Game Features<\/li><\/ul><br><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/8268c77d29ae170744a58adff1a13cee.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/8268c77d29ae170744a58adff1a13cee.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/8268c77d29ae170744a58adff1a13cee.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>To outsiders, the forest realm of Athel Loren is a brooding and malicious place. The creak and groan of living wood echoes from its dim interior, the canopy seems to absorb all light, and half-seen spirits dart between the twilit bowers. To enter is to place your fate in their hands.<br><br>Within dwell the Asrai, the Wood Elves. Though they hail originally from Ulthuan to the west as all Elves do, they spurn the sanctimonious arrogance of the Asur, the High Elves, and the murderous decadence of the Druchii or Dark Elves. The Asrai consider themselves to be the only true Elves left in the world, as they embrace all aspects of their nature \u2013 both light and dark \u2013 and for thousands of years, they have lived in harmony with the sentient forest.<br><br>The Asrai share the wilds of Athel Loren with its spirits and protectors: the Dryads, Branchwraiths and the ancient guardian Treemen. They adopt its steeds, hawks and Great Eagles for their warhosts, and even rare Forest Dragons may deign to join them when the need is dire. Peerless archers and riders, the Wood Elves pay fealty to the demigod Orion, who dies in flame each midwinter, only to be reborn into thunderous life in spring beneath The Oak of Ages.<br><br>Wild, lithe, and utterly ruthless in defence of their land, only a fool would goad the Wood Elves and their spirited allies to conflict. For those who witness the awesome spectacle of an Asrai host marching out of the woodlands on a Wild Hunt, it is likely the last thing they will ever see.<h2 class=\"bb_tag\">Campaign playstyle<\/h2><br>The Wood Elves campaign offers a uniquely different campaign experience to the other playable races of Total War: WARHAMMER. Their major infrastructure is housed in the Wood Elf settlements of Athel Loren, though they are capable of expanding outwards, capturing settlements and building limited outposts, known as Asrai Lookouts, in their stead. The heart of the campaign is The Great Oak, a unique 5-tier building related to the new Wonder victory condition.<br><br>In battle, the Wood Elves are swift and deadly, fielding many \u2018glass cannon\u2019 style units. While less physically robust than most other races, and with smaller unit sizes, they make up for this with excellent melee and ranged capabilities. They field some of the best archers in the game, many of whom can move and fire, and may later be upgraded with a range of specialised ammunition. They are often accompanied in battle by the woodland kin of Athel Loren, such as Dryads, Eagles and Treemen. Their spellcasters wield the Lores of Life, Beasts and Shadows.<br><br>New Story Campaign: The Season of Revelation<br>Set across a beautiful and highly-detailed campaign map of Athel Loren and the surrounding Duchies of Breton, The Season of Revelation is playable as either Durthu or Orion, the Wood Elves\u2019 two Legendary Lords. This campaign tasks the player with uniting Athel Loren in the face of Bretonnian incursions and, later, from a series of fearsome, climactic attacks by the Beastman warlord Morghur, and his corrupted bray-herds.<h2 class=\"bb_tag\">The Oak of Ages<\/h2><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f754937e924c6bdce08b683e4c5680d0.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f754937e924c6bdce08b683e4c5680d0.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f754937e924c6bdce08b683e4c5680d0.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>The vast, ancient bowers of The Oak of Ages mark the spiritual heart of Athel Loren and the source of its sacred power.<br><br>In the Grand Campaign, The Oak of Ages is a unique 5-tier Wonder building sited in Athel Loren which the player must grow over the course of the campaign. As the Wood Elf player advances it to each new tier, they will receive increasing bonuses to their campaign.<br><br>Growing The Oak to tier 5 initiates The Battle of The Great Oak, a climactic multi-stage assault on Athel Loren\u2019s spiritual centre by the combined and massed hordes of the Beastmen and Chaos Warriors. Victory (or survival!) marks the completion of the Wood Elves\u2019 key campaign objective. <br><br>New additional currency: Amber<br>Alongside Gold, the Wood Elves require Amber to recruit certain elite units, to unlock certain technologies, and to expand the Oak of Ages. This is a finite resource in the world however, and can only be gained by capturing settlements and setting up Asrai Lookouts. <br><br>As Amber is limited, this presents the player with a constant choice over whether it should be spent on faction development, military might or achieving their key victory condition.<h2 class=\"bb_tag\">Wood Elf Settlements and Outposts<\/h2><br>The Wood Elves are capable of capturing any province in The Old World, regardless of its race origin. However, these settlement locations can only ever house Asrai Lookouts with very limited building options, turning them into army replenishment stops, recruitment stations (with access to the global recruitment pool but at local recruitment pricing), or as centres to exploit any regional trade resources. Major building chains will need to be built in the regions of Athel Loren itself, the only true home of the Wood Elves. Settlements in Athel Loren have 10 building slots, providing space to explore the Wood Elves\u2019 extensive building trees.<h2 class=\"bb_tag\">Wood Elves infrastructure<\/h2><br>The Wood Elves have unique tech trees and buildings, and as a highly developed and somewhat aristocratic race, the Wood Elf Council presides over matters social and military. <br><br>This Council has a number of Offices to which characters may be appointed, and is subtly connected to the Wood Elves\u2019 infrastructure. Certain buildings unlock Offices for example: if the Wild Heath building is unlocked in the tech tree, it can be built in a settlement, thereby unlocking the Herald Of The Hunt office. If one of the player\u2019s Lords is appointed to this role, he will periodically call a Wild Hunt. This gives the Herald and his army a series of very significant bonuses for the turns in which the Wild Hunt event is active, heightening their marshal prowess and encouraging aggressive actions. Players are advised to explore these interconnections in order to get the most out of their Wood Elf campaigns.<br><br>The two Wood Elves legendary Lords, Orion and Durthu, both have Offices to which only they can be appointed, providing them with further campaign bonuses.<h2 class=\"bb_tag\">New Legendary Lords<\/h2><br>A Wood Elves Grand Campaign may be led by one of two Legendary Lords: the demigod Orion, The King in The Woods, or the ancient Treeman, Durthu. Each begins play in a different starting position, controlling a different Athel Loren faction, and bring their own suite of campaign bonuses.<h2 class=\"bb_tag\">Orion The King in The Woods<\/h2><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f9791d33fc2672ab8da6e0b92809bc7d.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f9791d33fc2672ab8da6e0b92809bc7d.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/f9791d33fc2672ab8da6e0b92809bc7d.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>Orion is the immortal demigod-king of Athel Loren and the Wood Elves. When his realm is threatened, he is the first to take up arms and fight in its defence. Every Elf feels the lure of their king\u2019s wild summons, and many are overcome by their primal urges, abandoning civilised concerns and for the thrill of the hunt, and the heady tang of blood upon the wind. <br><br>Orion is a powerful melee warrior who also can deal sizeable ranged damage with his long-range spear attacks. He also has two unique area-effect abilities: Hounds of Orion, a magical vortex, and Hawk\u2019s Talon, a magical bombardment. These attacks are bound to Orion and do not consume Winds of Magic.<br><br>Orion has two combat skill trees, two battle skill trees, and a campaign skill tree. This great range of skills, many of which are unique, allows him to specialise as he levels up. In particular, he can bring numerous improvements to the many bow units in the Wood Elves roster. When recruiting forces, Orion must pay an extra cost in Amber to hire woodland spirit units.<h2 class=\"bb_tag\">Durthu<\/h2><br><div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/b610f08caa3858a066446e728d6d0829.poster.avif?t=1676552288\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/b610f08caa3858a066446e728d6d0829.webm?t=1676552288\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/534331\/extras\/b610f08caa3858a066446e728d6d0829.mp4?t=1676552288\" type=\"video\/mp4\"><\/video><\/div><br><br>Most ancient of the might Treemen of Athel Loren, Durthu was once a benevolent creature who found joy in the weave of forest life. It was he who first bound the spirits of the woodlands to the fate of the Asrai. And for a time, things existed in balance and harmony.<br><br>After many bloody incursions into Athel Loren however, with countless tress felled by outsiders for fuel, or merely out of spite, Durthu has become embittered. Worse still, he believes the Wood Elves themselves invited many of these calamities. Now, he does not consider them friends: merely allies in a common cause. <br><br>In the grand Campaign, Durthu leads the woodland spirits of the region of Argwylon in Athel Loren.  When recruiting forces, he must pay an extra cost in Amber to hire Wood Elf units. A powerful warrior and spellcaster, Durthu also wields the Lore of Beasts, and may summon Manticores into the thick of battle using The Transformation of Kadon.<h2 class=\"bb_tag\">New Lords<\/h2><br>Wood Elves armies may recruit two new types of Lord to command their armies: Glade lords and Treemen.<h2 class=\"bb_tag\">Glade Lords<\/h2><br>The Highborn lords and ladies of Athel Loren have ruled the Wood Elves for millennia, and when the race goes to war, it is these nobles that direct their forces. Powerful warriors and excellent archers, they have two personal combat skill trees, each of which brings improvements to their archery and melee abilities. Likewise, their Battle trees augment their armies along two different paths \u2013 mell and ranged. They may also unlock three mount options as they level up: the Elven Steed, Great Eagle, and Forest Dragon.<h2 class=\"bb_tag\">Ancient Treemen<\/h2><br>Ancient Treemen are colossal in stature. Revered by Elf and forest-creature alike, their strength rivals that of even the dragons of the deep glades. The true guardians of the forest, these mighty woodland spirits are Spellcaster lords who wield the Lore of Beasts. While they have no mount options (there are few creatures in the world big enough to accommodate them), they have unique skills which grant increasing protection to all Tree Kin units in their armies.<h2 class=\"bb_tag\">Heroes<\/h2><br>Wood Elves armies may recruit three new types of Hero units to support their armies and perform Campaign Map actions. Each offers strong specialisation paths via their skill trees.<h2 class=\"bb_tag\">Spellsingers (Mage focus)<\/h2><br>Wood Elf mages have a unique relationship with Athel Loren. Connected to the deeper intelligence of the forest, they are highly attuned beings, sharing a bond with their surroundings in much the same way the Dryads, sprites and Treemen do. Spellsingers may be recruited to wield the Lores of Life, Shadow and Beasts.<h2 class=\"bb_tag\">Branchwraiths (Melee\/Mage focus)<\/h2><br>Eldest of the Dryads, Branchwraith serve as handmaidens to the ancients of Athel Loren. Before the coming of the Elves, it was they who ruled the forest and tamed the Winds of Magic to bring sustenance to the wild woodlands. There is no love lost between Branchwraiths and the Asrai, though the uneasy peace continues, and these skilled practitioners of The Lore of Life can be found in many Wood Elf warhosts, casting spells in the thick of battle one minute, striking down foes with their powerful limbs the next.<h2 class=\"bb_tag\">Waystalkers (Spy, Ranged focus)<\/h2><br>The most skilled marksmen of the Waywatchers, Waystalkers are obsessed with The Hunt. Taciturn, solitary individuals, they show a dedication to their path that puts them in closer touch with the forest than their Elven kin. Expert snipers, they can move \u2013 and even remain hidden \u2013 while firing, singling out targets for the kill with a ruthless precision that no other archer can match.<h2 class=\"bb_tag\">Unit roster<\/h2><br>The Wood Elves roster contains many skilled archer units. When certain structures have been built, Glade Guard, Deepwood Scouts and Glade Riders may be recruited to fire three specialised ammunition types:<br><br><ul class=\"bb_ul\"><li>Starfire shafts (Fire damage)<br><\/li><li>Hagbane Tips (Poison damage)<br><\/li><li>Swift Silver Shards (Magical damage)<\/li><\/ul><h2 class=\"bb_tag\">Melee Infantry<\/h2>Eternal Guard<br><br>Eternal Guard (shields)<br>Wardancers<br>Wardancers (Asrai spears)<br>Wildwood Rangers<h2 class=\"bb_tag\">Ranged infantry<\/h2>Glade Guard<br><br>Glade Guard (Starfire Shafts)<br>Glade Guard (Hagbane Tips)<br>Deepwood Scouts<br>Deepwood Scouts (Swift Shiver Shafts)<br>Waywatchers<h2 class=\"bb_tag\">Melee Cavalry<\/h2>Wild Riders<br><br>Wild Riders (shields)<h2 class=\"bb_tag\">Ranged cavalry <\/h2>Glade Riders<br><br>Glade Riders (Hagbane Tips)<br>Hawk Riders (flying)<h2 class=\"bb_tag\">Magical cavalry<\/h2>Sisters of The Thorn (may cast bound spells)<h2 class=\"bb_tag\">Woodland Spirit units<\/h2>Dryads<br>Treekin<br>Treeman<h2 class=\"bb_tag\">Monstrous Units<\/h2>Great Eagle (flying)<br>Forest Dragon (flying)","controller_support":"","packages":"129558","metacritic_score":76,"metacritic_url":"https:\/\/www.metacritic.com\/game\/pc\/total-war-warhammer---realm-of-the-wood-elves?ftag=MCD-06-10aaa1f","tags":"9,19,4667,1684,102530","open_critic_id":0,"owned":false},{"id":551820,"created_at":"2025-08-05T00:43:48.000000Z","updated_at":"2025-08-05T00:43:48.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Jade Wizard","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/capsule_231x87.jpg?t=1571752453","store_link":"https:\/\/steamcommunity.com\/app\/551820","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/551820\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"<div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/extras\/27c92ab54d75e2752658c69dad2b31ab.poster.avif?t=1571752453\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/extras\/27c92ab54d75e2752658c69dad2b31ab.webm?t=1571752453\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/extras\/27c92ab54d75e2752658c69dad2b31ab.mp4?t=1571752453\" type=\"video\/mp4\"><\/video><\/div><h2 class=\"bb_tag\">Jade Wizard<\/h2><br>Practitioners of The Jade Order study Ghyran, the Lore of Life. Powerful healers, they travel the Empire offering their services to civilians and armies alike.<br><br><u>Spells<\/u><br>Lifebloom (Augment)<br>Replenishes hit points of friendly combatants map-wide whenever a Life spell is cast<br><br>Awakening of The Wood (Explosion)<br>Magical damage, large explosion area, reduces target\u2019s speed<br><br>Flesh To Stone (Augment)<br>Improves armour of friendly targets<br><br>Shield of Thorns (Augment)<br>Area-effect, improves missile parry and weapon damage of friendly combatants<br><br>Regrowth (Augment)<br>Replenishes hit-points of friendly target combatants &amp; Physical Resistance<br><br><br>Earth Blood (Augment)<br>Area effect, replenishes hit-points of friendly combatants<br><br>The Dwellers Below (Direct Damage)<br>Large explosion area, strong vs multiple combatants, reduces target speed, severe damage, chance to resist","short_description":"Practitioners of The Jade Order study Ghyran, the Lore of Life. Powerful healers, they travel the Empire offering their services to civilians and armies alike.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/header.jpg?t=1571752453","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Additional Notes:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Additional Notes:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-12-08","coming_soon":false,"support_url":"http:\/\/www.sega.com\/support","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/551820?t=1571752453","total_positive":200,"total_negative":56,"total_reviews":256,"review_score_desc":"Mostly Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/extras\/27c92ab54d75e2752658c69dad2b31ab.poster.avif?t=1571752453\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/extras\/27c92ab54d75e2752658c69dad2b31ab.webm?t=1571752453\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551820\/extras\/27c92ab54d75e2752658c69dad2b31ab.mp4?t=1571752453\" type=\"video\/mp4\"><\/video><\/div><h2 class=\"bb_tag\">Jade Wizard<\/h2><br>Practitioners of The Jade Order study Ghyran, the Lore of Life. Powerful healers, they travel the Empire offering their services to civilians and armies alike.<br><br><u>Spells<\/u><br>Lifebloom (Augment)<br>Replenishes hit points of friendly combatants map-wide whenever a Life spell is cast<br><br>Awakening of The Wood (Explosion)<br>Magical damage, large explosion area, reduces target\u2019s speed<br><br>Flesh To Stone (Augment)<br>Improves armour of friendly targets<br><br>Shield of Thorns (Augment)<br>Area-effect, improves missile parry and weapon damage of friendly combatants<br><br>Regrowth (Augment)<br>Replenishes hit-points of friendly target combatants &amp; Physical Resistance<br><br><br>Earth Blood (Augment)<br>Area effect, replenishes hit-points of friendly combatants<br><br>The Dwellers Below (Direct Damage)<br>Large explosion area, strong vs multiple combatants, reduces target speed, severe damage, chance to resist","controller_support":"","packages":"","metacritic_score":0,"metacritic_url":"","tags":"9,19","open_critic_id":0,"owned":false},{"id":551821,"created_at":"2025-08-05T00:43:58.000000Z","updated_at":"2025-08-05T00:43:58.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"Total War: WARHAMMER - Grey Wizard","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/capsule_231x87.jpg?t=1571752394","store_link":"https:\/\/steamcommunity.com\/app\/551821","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/551821\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"<div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/extras\/e0662386b0d36f15baa871a9a0a0a784.poster.avif?t=1571752394\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/extras\/e0662386b0d36f15baa871a9a0a0a784.webm?t=1571752394\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/extras\/e0662386b0d36f15baa871a9a0a0a784.mp4?t=1571752394\" type=\"video\/mp4\"><\/video><\/div><br>Grey Wizard<br>Disciples of the College of The Grey Order, Grey Wizards study Ulgu, The Lore of Shadows. It is an illusive Lore that twists the minds of its targets.<br><br><u>Spells<\/u><br><br>Smoke &amp; Mirrors (Augment)<br>Map wide speed boost for friendly troops<br><br>Melkoth\u2019s Mystifying Miasma (Direct Damage) <br>Strong vs multiple combatants, slows movement speed<br><br>The Enfeebling Foe (Hex)<br>Reduces target\u2019s melee attack and melee defence <br><br>The Withering: (Hex)<br>Reduces target\u2019s armour and leadership<br><br>The Penumbral Pendulum (Direct damage \u2013 wind)<br>Magical damage, large area of effect, strong vs multiple units<br><br>Pit of Shades (Vortex)<br>Magical damage, large explosion area, strong vs multiple units, disrupts units<br><br>Okkam\u2019s Mindrazor (Augment)<br>Imbues bonus magical damage and bonus armour-piercing damage","short_description":"Disciples of the College of The Grey Order, Grey Wizards study Ulgu, The Lore of Shadows. It is an illusive Lore that twists the minds of its targets.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/header.jpg?t=1571752394","website":"","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 2 Duo 3.0Ghz<br><\/li><li><strong>Memory:<\/strong> 3 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","pc_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS *:<\/strong> Windows 7\/8.1\/10 64Bit<br><\/li><li><strong>Processor:<\/strong> Intel\u00ae Core\u2122 i5-4570 3.20GHz<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P<br><\/li><li><strong>DirectX:<\/strong> Version 11<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<\/li><\/ul>","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> macOS 10.12.4<br><\/li><li><strong>Processor:<\/strong> 2.0Ghz Intel Core i5<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> All AMD graphics cards released from 2014 onwards, All NVidia cards with 2GB+ VRAM released from 2012 onwards, (MacBookPro only) Intel Iris Graphics 540 &amp; 550 cards released from 2016 onwards<br><\/li><li><strong>Storage:<\/strong> 37 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4GHz Intel Core i3-4130, 3.5GHz AMD FX6300<br><\/li><li><strong>Memory:<\/strong> 4 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 1GB Nvidia 650ti or better (driver version 367.28), 2GB AMD R9 270 or better (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 29 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","linux_requirements_recommended":"<strong>Recommended:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> Ubuntu 16.10 64-bit, SteamOS 2.0<br><\/li><li><strong>Processor:<\/strong> 3.4 GHz Intel Core i7-4770<br><\/li><li><strong>Memory:<\/strong> 8 GB RAM<br><\/li><li><strong>Graphics:<\/strong> 4GB Nvidia 970 (driver version 367.28), 4GB AMD RX 480 (Mesa 13.0.1 driver compiled using LLVM 3.9)<br><\/li><li><strong>Storage:<\/strong> 35 GB available space<br><\/li><li><strong>Additional Notes:<\/strong> AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.<\/li><\/ul>","legal_notice":"\u00a9 Copyright Games Workshop Limited 2017. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either \u00ae or TM, and\/or \u00a9 Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.","developers":"CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)","publishers":"SEGA, Feral Interactive (Linux), Feral Interactive (Mac)","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,1,21,22,29,30,62","genres":"1,2","release_date":"2016-12-08","coming_soon":false,"support_url":"http:\/\/www.sega.com\/support","support_email":"","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/551821?t=1571752394","total_positive":212,"total_negative":71,"total_reviews":283,"review_score_desc":"Mostly Positive","full_game_id":364360,"supported_languages":"English<strong>*<\/strong>, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech<br><strong>*<\/strong>languages with full audio support","about_the_game":"<div class=\"bb_img_ctn\"><video class=\"bb_img\" autoplay muted loop playsinline poster=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/extras\/e0662386b0d36f15baa871a9a0a0a784.poster.avif?t=1571752394\" ><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/extras\/e0662386b0d36f15baa871a9a0a0a784.webm?t=1571752394\" type=\"video\/webm; codecs=vp9\"><source src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/551821\/extras\/e0662386b0d36f15baa871a9a0a0a784.mp4?t=1571752394\" type=\"video\/mp4\"><\/video><\/div><br>Grey Wizard<br>Disciples of the College of The Grey Order, Grey Wizards study Ulgu, The Lore of Shadows. It is an illusive Lore that twists the minds of its targets.<br><br><u>Spells<\/u><br><br>Smoke &amp; Mirrors (Augment)<br>Map wide speed boost for friendly troops<br><br>Melkoth\u2019s Mystifying Miasma (Direct Damage) <br>Strong vs multiple combatants, slows movement speed<br><br>The Enfeebling Foe (Hex)<br>Reduces target\u2019s melee attack and melee defence <br><br>The Withering: (Hex)<br>Reduces target\u2019s armour and leadership<br><br>The Penumbral Pendulum (Direct damage \u2013 wind)<br>Magical damage, large area of effect, strong vs multiple units<br><br>Pit of Shades (Vortex)<br>Magical damage, large explosion area, strong vs multiple units, disrupts units<br><br>Okkam\u2019s Mindrazor (Augment)<br>Imbues bonus magical damage and bonus armour-piercing damage","controller_support":"","packages":"","metacritic_score":0,"metacritic_url":"","tags":"9,19","open_critic_id":0,"owned":false}],"first_page_url":"http:\/\/shuri.gg\/games\/364360\/dlcs?page=1","from":1,"last_page":1,"last_page_url":"http:\/\/shuri.gg\/games\/364360\/dlcs?page=1","links":[{"url":null,"label":"&laquo; Previous","active":false},{"url":"http:\/\/shuri.gg\/games\/364360\/dlcs?page=1","label":"1","active":true},{"url":null,"label":"Next &raquo;","active":false}],"next_page_url":null,"path":"http:\/\/shuri.gg\/games\/364360\/dlcs","per_page":20,"prev_page_url":null,"to":12,"total":12}