{"current_page":1,"data":[{"id":342050,"created_at":"2025-07-24T05:34:31.000000Z","updated_at":"2025-07-24T05:34:31.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"A.V. - Digital Art Book","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/342050\/capsule_231x87.jpg?t=1581613516","store_link":"https:\/\/steamcommunity.com\/app\/342050","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/342050\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"Art Book for A.V. <br \/>\r\n<br \/>\r\nThis art book gives some detail behind the process involved when making art for A.V. as well as concept images and other interesting art pieces from the game.","short_description":"Art Book for A.V. This art book gives some detail behind the process involved when making art for A.V. as well as concept images and other interesting art pieces from the game.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/342050\/header.jpg?t=1581613516","website":"https:\/\/avthegame.com","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> Any<br><\/li><li><strong>Graphics:<\/strong> Any<br><\/li><li><strong>Storage:<\/strong> 18 MB available space<br><\/li><li><strong>Additional Notes:<\/strong> Artbook is provided in .png images.<\/li><\/ul>","pc_requirements_recommended":"","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> Any<br><\/li><li><strong>Graphics:<\/strong> Any<br><\/li><li><strong>Storage:<\/strong> 18 MB available space<br><\/li><li><strong>Additional Notes:<\/strong> Artbook is provided in .png images.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> Any<br><\/li><li><strong>Memory:<\/strong> 18 MB RAM<br><\/li><li><strong>Graphics:<\/strong> Any<br><\/li><li><strong>Additional Notes:<\/strong> Artbook is provided in .png images.<\/li><\/ul>","linux_requirements_recommended":"","legal_notice":"A.V. is copyrighted by Preston Johns & Douglas Lynn 2014.","developers":"FirstForever","publishers":"","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,21,31","genres":"25,23","release_date":"2015-02-16","coming_soon":false,"support_url":"avthegame.com","support_email":"admin@avthegame.com","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/342050?t=1581613516","total_positive":3,"total_negative":0,"total_reviews":3,"review_score_desc":"3 user reviews","full_game_id":341750,"supported_languages":"English<strong>*<\/strong><br><strong>*<\/strong>languages with full audio support","about_the_game":"Art Book for A.V. <br \/>\r\n<br \/>\r\nThis art book gives some detail behind the process involved when making art for A.V. as well as concept images and other interesting art pieces from the game.","controller_support":"","packages":"433836","metacritic_score":0,"metacritic_url":"","tags":"21,492","open_critic_id":0,"owned":false},{"id":342051,"created_at":"2025-07-24T05:34:39.000000Z","updated_at":"2025-07-24T05:34:39.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"A.V. - Digital Sound Track","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/342051\/capsule_231x87.jpg?t=1581613501","store_link":"https:\/\/steamcommunity.com\/app\/342051","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/342051\/achievements\/","has_global_stats":true,"type":"dlc","required_age":0,"is_free":true,"dlc":"","detailed_description":"<h2 class=\"bb_tag\">Full soundtrack from A.V.<\/h2><br>This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.<h2 class=\"bb_tag\">Track List:<\/h2><strong>Album Version (Compiled MP3 Files):<\/strong><br><br>\/FX\/<br>AV_Mono - 6:29<br>CHIP_Mono - 12:22<br>enemy_fx - 1:10<br>Instrument_Tones_FX - 0:54<br>PreFireTones_fx - 0:14<br>PylonActivation_fx - 2:10<br>UI_fx - 0:50<br>uncatorgized_fx - 1:14<br><br>\/Music\/Promotional<br>IGF_Final - 3:57<br>Unreleased1 - 2:08<br><br>\/Music\/Zones<br>Zone 1 - Master - 0:51<br>Zone 2 - Master - 4:48<br>Zone 3 - Master - 3:25<br><br><br><strong>Raw Version (Raw WAV Files):<\/strong><br><br>\/FX\/<br>av_hit - 0:01<br>conduit_hum - 0:03<br>crusher_close_lfo - 0:08<br>crusher_close_midChord - 0:08<br>crusher_close_upHalfOctave - 0:08<br>crusher_open_lfo - 0:08<br>door_move - 0:03<br>hum_generic - 0:08<br>hum_generic_breaks - 0:08<br>instrument_acquire - 0:00<br>off - 0:02<br>on - 0:02<br>ping - 0:07<br>ping_recharge_pro - 0:02<br>player_collision - 0:00<br>player_collision_2 - 0:00<br>receptor_off - 0:02<br>receptor_off_partial - 0:00<br>receptor_on - 0:02<br>receptor_on_partial - 0:00<br>silence_of_a_pylon - 0:00<br>sonic_trigger_activate - 0:00<br>step_trigger_activating - 0:06<br>thump - 0:01<br>walk - 0:00<br>wubble_new - 0:01<br><br>\/FX\/Enemies<br>angelina_attack_full - 0:06<br>angelina_hit - 0:01<br>angelina_recover - 0:01<br>enemy_Alert - 0:02<br>enemy_Attack_Ground - 0:02<br>enemy_Attacking Hover - 0:02<br>enemy_Enemy Freeze - 0:02<br>enemy_ground_Recover - 0:02<br>enemy_Hover_Boost - 0:02<br>enemy_hover_Recover - 0:02<br>enemy_idle - 0:13<br>enemy_Idle_Ground - 0:02<br>enemy_Idle_Hover - 0:02<br>enemy_Jenny_Dmg - 0:02<br>enemy_Jenny_Fire - 0:02<br>enemy_Moving_Hover - 0:02<br>enemy_patrol_bleep - 0:02<br>enemy_RAM_prep - 0:01<br>enemy_RYAN_RAM - 0:01<br>enemy_RYAN_RAM_hit - 0:02<br>enemy_scramble - 0:02<br>enemy_spot - 0:05<br>enemy_TERRY_Fire - 0:02<br>enemy_TERRY_Move - 0:02<br>enemy_TERRY_Recover - 0:02<br>enemy_TERRY_Retreat - 0:02<br>enemy_VLAD_RAM - 0:01<br>enemy_VLAD_RAM_hit - 0:01<br><br>\/FX\/InstrumentTones<br>ping_pre_fire - 0:00<br>Deact_Neg_Tone_Z1 - 0:02<br>Deact_Pos_Tone_Z1 - 0:02<br>Elasticty_Neg_Tone_Z1 - 0:02<br>Elasticty_Pos_Tone_Z1 - 0:02<br>Freezer_Neg_Tone_Z1 - 0:02<br>Freezer_Pos_Tone_Z1 - 0:02<br>Init_Neg_Tone_Z1 - 0:02<br>Init_Pos_Tone_Z1 - 0:02<br>Scrambler_Neg_Tone_Z1 - 0:02<br>Scrambler_Pos_Tone_Z1 - 0:02<br>Vel_Neg_Tone_Z1 - 0:02<br>Vel_Pos_Tone_Z1 - 0:02<br>Deact_Neg_Tone_Z2 - 0:01<br>Deact_Pos_Tone_Z2 - 0:01<br>Elasticty_Neg_Tone_Z2 - 0:01<br>Elasticty_Pos_Tone_Z2 - 0:01<br>Freezer_Neg_Tone_Z2 - 0:01<br>Freezer_Pos_Tone_Z2 - 0:01<br>Init_Neg_Tone_Z2 - 0:01<br>Init_Pos_Tone_Z2 - 0:01<br>Scrambler_Neg_Tone_Z2 - 0:01<br>Scrambler_Pos_Tone_Z2 - 0:01<br>Vel_Neg_Tone_Z2 - 0:01<br>Vel_Pos_Tone_Z2 - 0:01<br>Deact_Neg_Tone_Z3 - 0:01<br>Deact_Pos_Tone_Z3 - 0:01<br>Elasticity_Neg_Tone_Z3 - 0:01<br>Elasticity_Pos_Tone_Z3 - 0:01<br>Freezer_Neg_Tone_Z3 - 0:01<br>Freezer_Pos_Tone_Z3 - 0:01<br>Init_Neg_Tone_Z3 - 0:01<br>Init_Pos_Tone_Z3 - 0:01<br>Scrambler_Neg_Tone_Z3 - 0:01<br>Scrambler_Pos_Tone_Z3 - 0:01<br>Velocity_Neg_Tone_Z3 - 0:01<br>Velocity_Pos_Tone_Z3 - 0:01<br><br>\/FX\/PreFireTones<br>Deact_Pre_Fire_Z1 - 0:00<br>Elasticity_Pre_Fire_Z1 - 0:00<br>Freezer_Pre_Fire_Z1 - 0:00<br>Init_Pre_Fire_Z1 - 0:00<br>Scrambler_Pre_Fire_Z1 - 0:00<br>Vel_Pre_Fire_Z1 - 0:00<br>Deact_Pre_Fire_Z2 - 0:00<br>Elasticity_Pre_Fire_Z2 - 0:00<br>Freezer_Pre_Fire_Z2 - 0:00<br>Init_Pre_Fire_Z2 - 0:00<br>Scrambler_Pre_Fire_Z2 - 0:00<br>Vel_Pre_Fire_Z2 - 0:00<br>Deact_Pre_Fire_Z3 - 0:00<br>Elasticity_Pre_Fire_Z3 - 0:00<br>Freezer_Pre_Fire_Z3 - 0:00<br>Init_Pre_Fire_Z3 - 0:00<br>Scrambler_Pre_Fire_Z3 - 0:00<br>Velocity_Pre_Fire_Z3 - 0:00<br><br>\/FX\/PylonActivation<br>Deact_Pylon_Activation_Z1 - 0:10<br>Elasticity_Pylon_Activation_Z1 - 0:10<br>Freezer_Pylon_Activation_Z1 - 0:10<br>Init_Pylon_Activation_Z1 - 0:10<br>Scrambler_Pylon_Activation_Z1 - 0:10<br>Vel_Pylon_Activation_Z1 - 0:10<br>Deact_Pylon_Activation_Z2 - 0:06<br>Elasticity_Pylon_Activation_Z2 - 0:06<br>Freezer_Pylon_Activation_Z2 - 0:06<br>Init_Pylon_Activation_Z2 - 0:06<br>Scrambler_Pylon_Activation_Z2 - 0:06<br>Vel_Pylon_Activation_Z2 - 0:06<br>Deact_Pylon_Activation_Z3 - 0:06<br>Elasticity_Pylon_Activation_Z3 - 0:06<br>Freezer_Pylon_Activation_Z3 - 0:06<br>Init_Pylon_Activation_Z3 - 0:06<br>Scrambler_Pylon_Activation_Z3 - 0:06<br>Velocity_Pylon_Activation_Z3 - 0:06<br><br><br><br>\/FX\/UI\/*<br>Ping_Ready - 0:02<br>Z1_Deact_Ready - 0:02<br>Z1_Elasticity_Ready - 0:02<br>Z1_Freezer_Charged - 0:02<br>Z1_Freezer_Ready - 0:02<br>Z1_Init_Ready - 0:02<br>Z1_Scrambler_Charged - 0:02<br>Z1_Scrambler_Ready - 0:02<br>Z1_Vel_Ready - 0:02<br>Z2_Deact_Ready - 0:02<br>Z2_Elasticity_Ready - 0:02<br>Z2_Freezer_Charge - 0:02<br>Z2_Freezer_Ready - 0:02<br>Z2_Init_Ready - 0:02<br>Z2_Scrambler_Charge - 0:02<br>Z2_Scrambler_Ready - 0:02<br>Z2_Vel_Ready - 0:02<br>Z3_Deact_Ready - 0:02<br>Z3_Elasticity_Ready - 0:02<br>Z3_Freezer_Charged - 0:02<br>Z3_Freezer_Ready - 0:02<br>Z3_Init_Ready - 0:02<br>Z3_Scrambler_Charge - 0:02<br>Z3_Scrambler_Ready - 0:02<br>Z3_Velocity_Ready - 0:02<br><br>\/Monologues\/<br>Mono_BPylon - 0:29<br>Mono_CentralDoors - 0:51<br>Mono_DPylon - 0:28<br>Mono_Enemies - 0:40<br>Mono_Freezer - 0:29<br>Mono_InitDeact - 0:48<br>Mono_Internet - 1:04<br>Mono_MainTower - 0:51<br>Mono_Ping - 0:35<br>Mono_Scrambler - 0:24<br>Mono_VelEl - 0:25<br><br>\/Monologues\/CHIP<br>CHIP_DeathEcho - 0:07<br>CHIPPleasEcho_Cond2 - 0:09<br>CHIPRantEcho_Sec1 - 0:28<br>CHIPRantEcho_Sec2B - 0:47<br>CHIPRantEcho_Sec3 - 0:34<br>CHIPRantEcho_Sec4 - 0:21<br>CHIPRantEcho_Sec5 - 0:27<br>CHIPRantEcho_Sec6 - 0:27<br>CHIPRantEcho_Sec7 - 0:18<br>CHIPRantEcho_Sec8 - 0:27<br>CHIPRantEcho_Sec9 - 0:43<br>CHIPRantEcho_Sec10 - 0:23<br>CHIPRantEcho_Sec11 - 0:30<br>CHIPRantEcho_Sec12 - 0:13<br>CHIPRantEcho_Sec13 - 0:40<br>CHIPRantEcho_Sec14 - 0:21<br>CHIPRantEcho_Sec15 - 0:30<br>CHIPRantEcho_Sec16 - 0:19<br>CHIPRantEcho_Sec17 - 0:25<br>CHIPRantEcho_Sec18 - 0:12<br>CHIPRantEcho_Sec19 - 0:30<br>CHIPRantEcho_Sec20 - 0:33<br>CHIPRantEcho_Sec21 - 0:23<br>CHIPRantEcho_Sec22 - 0:26<br>CHIPRantEcho_Sec23 - 0:25<br>DemoRantEnd - 1:08<br><br>\/Music\/Promotional\/IGF Trailer<br>IGF_Deactivator - 3:57<br>IGF_Elasticity - 3:57<br>IGF_Freezer - 3:57<br>IGF_Initiator - 3:57<br>IGF_Master - 3:57<br>IGF_Scrambler - 3:57<br>IGF_Velocity - 3:57<br><br>\/Music\/Promotional\/Unreleased<br>Unreleased1_Deactivator - 2:08<br>Unreleased1_Elasticity - 2:08<br>Unreleased1_Freezer - 2:08<br>Unreleased1_Initiator - 2:08<br>Unreleased1_Master - 2:08<br>Unreleased1_Scrambler - 2:08<br>Unreleased1_Velocity - 2:08<br><br>\/Music\/Promotional\/Zone1<br>Zone 1 - Deactivator - 0:51<br>Zone 1 - Elasticity - 0:51<br>Zone 1 - Freezer - 0:51<br>Zone 1 - Initiator - 0:51<br>Zone 1 - Master - 0:51<br>Zone 1 - Scrambler - 0:51<br>Zone 1 - Velocity - 0:51<br><br>\/Music\/Promotional\/Zone2<br>Zone 2 - Deactivator - 3:25<br>Zone 2 - Elasticity - 3:25<br>Zone 2 - Freezer - 3:25<br>Zone 2 - Initiator - 3:25<br>Zone 2 - Master - 4:48<br>Zone 2 - Scrambler - 3:25<br>Zone 2 - Velocity - 3:25<br><br>\/Music\/Promotional\/Zone3<br>Zone 3 - Deactivator - 1:47<br>Zone 3 - Elasticity - 1:47<br>Zone 3 - Freezer - 1:47<br>Zone 3 - Initiator - 1:47<br>Zone 3 - Master - 3:25<br>Zone 3 - Scrambler - 1:47<br>Zone 3 - Velocity - 1:47","short_description":"Full soundtrack from A.V. Includes two versions - Album and Raw.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/342051\/header.jpg?t=1581613501","website":"https:\/\/avthegame.com","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> Any<br><\/li><li><strong>Graphics:<\/strong> Any<br><\/li><li><strong>Storage:<\/strong> 1600 MB available space<br><\/li><li><strong>Additional Notes:<\/strong> Soundtrack is delivered in .MP3 &amp; .WAV, you may delete a set to save space.<\/li><\/ul>","pc_requirements_recommended":"","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> Any<br><\/li><li><strong>Graphics:<\/strong> Any<br><\/li><li><strong>Storage:<\/strong> 1600 MB available space<br><\/li><li><strong>Additional Notes:<\/strong> Soundtrack is delivered in .MP3 &amp; .WAV, you may delete a set to save space.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> Any<br><\/li><li><strong>Graphics:<\/strong> Any<br><\/li><li><strong>Storage:<\/strong> 1600 MB available space<br><\/li><li><strong>Additional Notes:<\/strong> Soundtrack is delivered in .MP3 &amp; .WAV, you may delete a set to save space.<\/li><\/ul>","linux_requirements_recommended":"","legal_notice":"A.V. is copyrighted by Preston Johns & Douglas Lynn 2014.","developers":"FirstForever Studios","publishers":"","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,21","genres":"25,23","release_date":"2015-02-16","coming_soon":false,"support_url":"avthegame.com","support_email":"admin@avthegame.com","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/342051?t=1581613501","total_positive":3,"total_negative":0,"total_reviews":3,"review_score_desc":"3 user reviews","full_game_id":341750,"supported_languages":"English<strong>*<\/strong><br><strong>*<\/strong>languages with full audio support","about_the_game":"<h2 class=\"bb_tag\">Full soundtrack from A.V.<\/h2><br>This includes two different versions, an album and raw version. The Album version is compressed to .MP3 files and organized like a traditional soundtrack. This version plays in the Steam Music player for enjoyment in any game. The raw version is laid out more like how the files are actually imported into the game. This version is distributed in loss-less .WAV files, which can take up a lot of space. Users can delete a version if they do not want it.<h2 class=\"bb_tag\">Track List:<\/h2><strong>Album Version (Compiled MP3 Files):<\/strong><br><br>\/FX\/<br>AV_Mono - 6:29<br>CHIP_Mono - 12:22<br>enemy_fx - 1:10<br>Instrument_Tones_FX - 0:54<br>PreFireTones_fx - 0:14<br>PylonActivation_fx - 2:10<br>UI_fx - 0:50<br>uncatorgized_fx - 1:14<br><br>\/Music\/Promotional<br>IGF_Final - 3:57<br>Unreleased1 - 2:08<br><br>\/Music\/Zones<br>Zone 1 - Master - 0:51<br>Zone 2 - Master - 4:48<br>Zone 3 - Master - 3:25<br><br><br><strong>Raw Version (Raw WAV Files):<\/strong><br><br>\/FX\/<br>av_hit - 0:01<br>conduit_hum - 0:03<br>crusher_close_lfo - 0:08<br>crusher_close_midChord - 0:08<br>crusher_close_upHalfOctave - 0:08<br>crusher_open_lfo - 0:08<br>door_move - 0:03<br>hum_generic - 0:08<br>hum_generic_breaks - 0:08<br>instrument_acquire - 0:00<br>off - 0:02<br>on - 0:02<br>ping - 0:07<br>ping_recharge_pro - 0:02<br>player_collision - 0:00<br>player_collision_2 - 0:00<br>receptor_off - 0:02<br>receptor_off_partial - 0:00<br>receptor_on - 0:02<br>receptor_on_partial - 0:00<br>silence_of_a_pylon - 0:00<br>sonic_trigger_activate - 0:00<br>step_trigger_activating - 0:06<br>thump - 0:01<br>walk - 0:00<br>wubble_new - 0:01<br><br>\/FX\/Enemies<br>angelina_attack_full - 0:06<br>angelina_hit - 0:01<br>angelina_recover - 0:01<br>enemy_Alert - 0:02<br>enemy_Attack_Ground - 0:02<br>enemy_Attacking Hover - 0:02<br>enemy_Enemy Freeze - 0:02<br>enemy_ground_Recover - 0:02<br>enemy_Hover_Boost - 0:02<br>enemy_hover_Recover - 0:02<br>enemy_idle - 0:13<br>enemy_Idle_Ground - 0:02<br>enemy_Idle_Hover - 0:02<br>enemy_Jenny_Dmg - 0:02<br>enemy_Jenny_Fire - 0:02<br>enemy_Moving_Hover - 0:02<br>enemy_patrol_bleep - 0:02<br>enemy_RAM_prep - 0:01<br>enemy_RYAN_RAM - 0:01<br>enemy_RYAN_RAM_hit - 0:02<br>enemy_scramble - 0:02<br>enemy_spot - 0:05<br>enemy_TERRY_Fire - 0:02<br>enemy_TERRY_Move - 0:02<br>enemy_TERRY_Recover - 0:02<br>enemy_TERRY_Retreat - 0:02<br>enemy_VLAD_RAM - 0:01<br>enemy_VLAD_RAM_hit - 0:01<br><br>\/FX\/InstrumentTones<br>ping_pre_fire - 0:00<br>Deact_Neg_Tone_Z1 - 0:02<br>Deact_Pos_Tone_Z1 - 0:02<br>Elasticty_Neg_Tone_Z1 - 0:02<br>Elasticty_Pos_Tone_Z1 - 0:02<br>Freezer_Neg_Tone_Z1 - 0:02<br>Freezer_Pos_Tone_Z1 - 0:02<br>Init_Neg_Tone_Z1 - 0:02<br>Init_Pos_Tone_Z1 - 0:02<br>Scrambler_Neg_Tone_Z1 - 0:02<br>Scrambler_Pos_Tone_Z1 - 0:02<br>Vel_Neg_Tone_Z1 - 0:02<br>Vel_Pos_Tone_Z1 - 0:02<br>Deact_Neg_Tone_Z2 - 0:01<br>Deact_Pos_Tone_Z2 - 0:01<br>Elasticty_Neg_Tone_Z2 - 0:01<br>Elasticty_Pos_Tone_Z2 - 0:01<br>Freezer_Neg_Tone_Z2 - 0:01<br>Freezer_Pos_Tone_Z2 - 0:01<br>Init_Neg_Tone_Z2 - 0:01<br>Init_Pos_Tone_Z2 - 0:01<br>Scrambler_Neg_Tone_Z2 - 0:01<br>Scrambler_Pos_Tone_Z2 - 0:01<br>Vel_Neg_Tone_Z2 - 0:01<br>Vel_Pos_Tone_Z2 - 0:01<br>Deact_Neg_Tone_Z3 - 0:01<br>Deact_Pos_Tone_Z3 - 0:01<br>Elasticity_Neg_Tone_Z3 - 0:01<br>Elasticity_Pos_Tone_Z3 - 0:01<br>Freezer_Neg_Tone_Z3 - 0:01<br>Freezer_Pos_Tone_Z3 - 0:01<br>Init_Neg_Tone_Z3 - 0:01<br>Init_Pos_Tone_Z3 - 0:01<br>Scrambler_Neg_Tone_Z3 - 0:01<br>Scrambler_Pos_Tone_Z3 - 0:01<br>Velocity_Neg_Tone_Z3 - 0:01<br>Velocity_Pos_Tone_Z3 - 0:01<br><br>\/FX\/PreFireTones<br>Deact_Pre_Fire_Z1 - 0:00<br>Elasticity_Pre_Fire_Z1 - 0:00<br>Freezer_Pre_Fire_Z1 - 0:00<br>Init_Pre_Fire_Z1 - 0:00<br>Scrambler_Pre_Fire_Z1 - 0:00<br>Vel_Pre_Fire_Z1 - 0:00<br>Deact_Pre_Fire_Z2 - 0:00<br>Elasticity_Pre_Fire_Z2 - 0:00<br>Freezer_Pre_Fire_Z2 - 0:00<br>Init_Pre_Fire_Z2 - 0:00<br>Scrambler_Pre_Fire_Z2 - 0:00<br>Vel_Pre_Fire_Z2 - 0:00<br>Deact_Pre_Fire_Z3 - 0:00<br>Elasticity_Pre_Fire_Z3 - 0:00<br>Freezer_Pre_Fire_Z3 - 0:00<br>Init_Pre_Fire_Z3 - 0:00<br>Scrambler_Pre_Fire_Z3 - 0:00<br>Velocity_Pre_Fire_Z3 - 0:00<br><br>\/FX\/PylonActivation<br>Deact_Pylon_Activation_Z1 - 0:10<br>Elasticity_Pylon_Activation_Z1 - 0:10<br>Freezer_Pylon_Activation_Z1 - 0:10<br>Init_Pylon_Activation_Z1 - 0:10<br>Scrambler_Pylon_Activation_Z1 - 0:10<br>Vel_Pylon_Activation_Z1 - 0:10<br>Deact_Pylon_Activation_Z2 - 0:06<br>Elasticity_Pylon_Activation_Z2 - 0:06<br>Freezer_Pylon_Activation_Z2 - 0:06<br>Init_Pylon_Activation_Z2 - 0:06<br>Scrambler_Pylon_Activation_Z2 - 0:06<br>Vel_Pylon_Activation_Z2 - 0:06<br>Deact_Pylon_Activation_Z3 - 0:06<br>Elasticity_Pylon_Activation_Z3 - 0:06<br>Freezer_Pylon_Activation_Z3 - 0:06<br>Init_Pylon_Activation_Z3 - 0:06<br>Scrambler_Pylon_Activation_Z3 - 0:06<br>Velocity_Pylon_Activation_Z3 - 0:06<br><br><br><br>\/FX\/UI\/*<br>Ping_Ready - 0:02<br>Z1_Deact_Ready - 0:02<br>Z1_Elasticity_Ready - 0:02<br>Z1_Freezer_Charged - 0:02<br>Z1_Freezer_Ready - 0:02<br>Z1_Init_Ready - 0:02<br>Z1_Scrambler_Charged - 0:02<br>Z1_Scrambler_Ready - 0:02<br>Z1_Vel_Ready - 0:02<br>Z2_Deact_Ready - 0:02<br>Z2_Elasticity_Ready - 0:02<br>Z2_Freezer_Charge - 0:02<br>Z2_Freezer_Ready - 0:02<br>Z2_Init_Ready - 0:02<br>Z2_Scrambler_Charge - 0:02<br>Z2_Scrambler_Ready - 0:02<br>Z2_Vel_Ready - 0:02<br>Z3_Deact_Ready - 0:02<br>Z3_Elasticity_Ready - 0:02<br>Z3_Freezer_Charged - 0:02<br>Z3_Freezer_Ready - 0:02<br>Z3_Init_Ready - 0:02<br>Z3_Scrambler_Charge - 0:02<br>Z3_Scrambler_Ready - 0:02<br>Z3_Velocity_Ready - 0:02<br><br>\/Monologues\/<br>Mono_BPylon - 0:29<br>Mono_CentralDoors - 0:51<br>Mono_DPylon - 0:28<br>Mono_Enemies - 0:40<br>Mono_Freezer - 0:29<br>Mono_InitDeact - 0:48<br>Mono_Internet - 1:04<br>Mono_MainTower - 0:51<br>Mono_Ping - 0:35<br>Mono_Scrambler - 0:24<br>Mono_VelEl - 0:25<br><br>\/Monologues\/CHIP<br>CHIP_DeathEcho - 0:07<br>CHIPPleasEcho_Cond2 - 0:09<br>CHIPRantEcho_Sec1 - 0:28<br>CHIPRantEcho_Sec2B - 0:47<br>CHIPRantEcho_Sec3 - 0:34<br>CHIPRantEcho_Sec4 - 0:21<br>CHIPRantEcho_Sec5 - 0:27<br>CHIPRantEcho_Sec6 - 0:27<br>CHIPRantEcho_Sec7 - 0:18<br>CHIPRantEcho_Sec8 - 0:27<br>CHIPRantEcho_Sec9 - 0:43<br>CHIPRantEcho_Sec10 - 0:23<br>CHIPRantEcho_Sec11 - 0:30<br>CHIPRantEcho_Sec12 - 0:13<br>CHIPRantEcho_Sec13 - 0:40<br>CHIPRantEcho_Sec14 - 0:21<br>CHIPRantEcho_Sec15 - 0:30<br>CHIPRantEcho_Sec16 - 0:19<br>CHIPRantEcho_Sec17 - 0:25<br>CHIPRantEcho_Sec18 - 0:12<br>CHIPRantEcho_Sec19 - 0:30<br>CHIPRantEcho_Sec20 - 0:33<br>CHIPRantEcho_Sec21 - 0:23<br>CHIPRantEcho_Sec22 - 0:26<br>CHIPRantEcho_Sec23 - 0:25<br>DemoRantEnd - 1:08<br><br>\/Music\/Promotional\/IGF Trailer<br>IGF_Deactivator - 3:57<br>IGF_Elasticity - 3:57<br>IGF_Freezer - 3:57<br>IGF_Initiator - 3:57<br>IGF_Master - 3:57<br>IGF_Scrambler - 3:57<br>IGF_Velocity - 3:57<br><br>\/Music\/Promotional\/Unreleased<br>Unreleased1_Deactivator - 2:08<br>Unreleased1_Elasticity - 2:08<br>Unreleased1_Freezer - 2:08<br>Unreleased1_Initiator - 2:08<br>Unreleased1_Master - 2:08<br>Unreleased1_Scrambler - 2:08<br>Unreleased1_Velocity - 2:08<br><br>\/Music\/Promotional\/Zone1<br>Zone 1 - Deactivator - 0:51<br>Zone 1 - Elasticity - 0:51<br>Zone 1 - Freezer - 0:51<br>Zone 1 - Initiator - 0:51<br>Zone 1 - Master - 0:51<br>Zone 1 - Scrambler - 0:51<br>Zone 1 - Velocity - 0:51<br><br>\/Music\/Promotional\/Zone2<br>Zone 2 - Deactivator - 3:25<br>Zone 2 - Elasticity - 3:25<br>Zone 2 - Freezer - 3:25<br>Zone 2 - Initiator - 3:25<br>Zone 2 - Master - 4:48<br>Zone 2 - Scrambler - 3:25<br>Zone 2 - Velocity - 3:25<br><br>\/Music\/Promotional\/Zone3<br>Zone 3 - Deactivator - 1:47<br>Zone 3 - Elasticity - 1:47<br>Zone 3 - Freezer - 1:47<br>Zone 3 - Initiator - 1:47<br>Zone 3 - Master - 3:25<br>Zone 3 - Scrambler - 1:47<br>Zone 3 - Velocity - 1:47","controller_support":"","packages":"433837","metacritic_score":0,"metacritic_url":"","tags":"21,492","open_critic_id":0,"owned":false},{"id":350870,"created_at":"2025-07-26T04:19:27.000000Z","updated_at":"2025-07-26T04:19:27.000000Z","deleted_at":null,"created_by":null,"updated_by":null,"deleted_by":null,"name":"A.V. Demo","logo":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/350870\/capsule_231x87.jpg?t=1447369249","store_link":"https:\/\/steamcommunity.com\/app\/350870","has_store":true,"global_stats_link":"https:\/\/steamcommunity.com\/stats\/350870\/achievements\/","has_global_stats":true,"type":"demo","required_age":0,"is_free":true,"dlc":"","detailed_description":"This demo includes the first of 3 &quot;Zones&quot; in A.V.<br><br>A.V. follows the adventure of a sentient music program living in a computer system \u2013 a program seeking to learn more about itself and its world.  But since our hero was only programmed to understand sound, that\u2019s the only way he can interact with his environment.  Each sound you generate can be seen as a pulse of light, and it\u2019s this mechanic that serves as your primary tool for navigating A.V.\u2019s open world.  To help you along, a set of musical instrument algorithms allow for different types of interaction with the world, letting you open access to new areas.  In the midst of this adventure, though, there\u2019s a catch.  The computer you inhabit isn\u2019t all that happy with your newfound sense of self-awareness, and has sent a load of antivirus programs into the system to stop you.  Make too much noise, and you\u2019ll draw their attention.  Try to stay out of sight well enough to make your escape!<br><br>A.V.\u2019s presentation is centered around a quirky and engaging sensory experience.  The entire world follows a rhythm, and electronic music is coupled with colorful, pulsing lights to place you into a world where sound represents your whole existence.  The game\u2019s open-world design encourages you to choose your own path and your own play style \u2013 multiple ending sequences await depending on what technique you ultimately choose.  So throw on some headphones, join the experience, and dive into the world of A.V. \u2013 a world that puts the \u201crhythm\u201d in \u201calgorithm\u201d.<br><br>Hmm\u2026that doesn\u2019t really work unless you say it, does it?<br><br><strong>Key Features:<\/strong><br><ul class=\"bb_ul\"><li> Unique Sensory Experience<br> - &quot;Sound To Light&quot; mechanics mixed with outlined visual look provides a unique visual and audio experience.<br> - Perfect blend of light and sound.<br> - Winner of RPI GameFest 2014 Best Sensory Experience Award<br><\/li><li> Quirky Yet Riveting Narrative Line<br><\/li><li> Windows, Mac, or Linux Platforms<br><\/li><li> Oculus VR Support<br><\/li><li> Controller Support - Relax on the couch as you explore<br><\/li><li> Large Open Levels to Explore<br><\/li><li> Path Dependent Endings<br><\/li><li> 7 Unique Puzzle Instruments\/Tools<br><\/li><li> Steam Cloud Saves &amp; Achievements<br><\/li><li> 8 Types of Anti-Virus drones trying to end your exploration<br><\/li><li> Assemble musical tracks into a master tune<\/li><\/ul>","short_description":"This demo includes the first of 3 &quot;Zones&quot; in A.V. A.V. is a first-person stealth-puzzle-musical-adventure game (Try saying that 5 times fast). The game places the player in the role of a rogue music-processing algorithm from a computer's sound systems. From this role, the player can view the world only through audible means.","header_image":"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/350870\/header.jpg?t=1447369249","website":"https:\/\/avthegame.com","pc_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>OS:<\/strong> XP SP2 or later<br><\/li><li><strong>Processor:<\/strong> 1.8+ Ghz Intel Core 2 Duo or Equivalent<br><\/li><li><strong>Memory:<\/strong> 2 GB RAM<br><\/li><li><strong>Graphics:<\/strong> Nvidia 9000 Series Dedicated Graphics Card or Equivalent<br><\/li><li><strong>DirectX:<\/strong> Version 9.0<br><\/li><li><strong>Storage:<\/strong> 2 GB available space<br><\/li><li><strong>Sound Card:<\/strong> Headphones or 5.1 Surround Recomended.<br><\/li><li><strong>Additional Notes:<\/strong> A.V. requires sound a valid output, even if the volume is muted.<\/li><\/ul>","pc_requirements_recommended":"","mac_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> 1.8+ Ghz Intel Core 2 Duo or Equivalent<br><\/li><li><strong>Memory:<\/strong> 2 GB RAM<br><\/li><li><strong>Graphics:<\/strong> Nvidia 9000 Series Dedicated Graphics Card or Equivalent<br><\/li><li><strong>Storage:<\/strong> 2 GB available space<br><\/li><li><strong>Sound Card:<\/strong> Headphones or 5.1 Surround Recomended.<br><\/li><li><strong>Additional Notes:<\/strong> A.V. requires sound a valid output, even if the volume is muted.<\/li><\/ul>","mac_requirements_recommended":"","linux_requirements_minimum":"<strong>Minimum:<\/strong><br><ul class=\"bb_ul\"><li><strong>Processor:<\/strong> 1.8+ Ghz Intel Core 2 Duo or Equivalent<br><\/li><li><strong>Memory:<\/strong> 2 GB RAM<br><\/li><li><strong>Graphics:<\/strong> Nvidia 9000 Series Dedicated Graphics Card or Equivalent<br><\/li><li><strong>Storage:<\/strong> 2 GB available space<br><\/li><li><strong>Sound Card:<\/strong> Headphones or 5.1 Surround Recomended.<br><\/li><li><strong>Additional Notes:<\/strong> A.V. requires sound a valid output, even if the volume is muted.<\/li><\/ul>","linux_requirements_recommended":"","legal_notice":"","developers":"FirstForever Studios","publishers":"MAGIC Spell Studios","initial_usd":0,"final_usd":0,"discount_percent_usd":0,"windows":true,"mac":false,"linux":false,"categories":"2,10,22,28,31","genres":"25","release_date":"2015-02-13","coming_soon":false,"support_url":"https:\/\/avthegame.com","support_email":"admin@avthegame.com","background":"https:\/\/store.akamai.steamstatic.com\/images\/storepagebackground\/app\/350870?t=1447369249","total_positive":0,"total_negative":0,"total_reviews":0,"review_score_desc":"","full_game_id":341750,"supported_languages":"English<strong>*<\/strong><br><strong>*<\/strong>languages with full audio support","about_the_game":"This demo includes the first of 3 &quot;Zones&quot; in A.V.<br><br>A.V. follows the adventure of a sentient music program living in a computer system \u2013 a program seeking to learn more about itself and its world.  But since our hero was only programmed to understand sound, that\u2019s the only way he can interact with his environment.  Each sound you generate can be seen as a pulse of light, and it\u2019s this mechanic that serves as your primary tool for navigating A.V.\u2019s open world.  To help you along, a set of musical instrument algorithms allow for different types of interaction with the world, letting you open access to new areas.  In the midst of this adventure, though, there\u2019s a catch.  The computer you inhabit isn\u2019t all that happy with your newfound sense of self-awareness, and has sent a load of antivirus programs into the system to stop you.  Make too much noise, and you\u2019ll draw their attention.  Try to stay out of sight well enough to make your escape!<br><br>A.V.\u2019s presentation is centered around a quirky and engaging sensory experience.  The entire world follows a rhythm, and electronic music is coupled with colorful, pulsing lights to place you into a world where sound represents your whole existence.  The game\u2019s open-world design encourages you to choose your own path and your own play style \u2013 multiple ending sequences await depending on what technique you ultimately choose.  So throw on some headphones, join the experience, and dive into the world of A.V. \u2013 a world that puts the \u201crhythm\u201d in \u201calgorithm\u201d.<br><br>Hmm\u2026that doesn\u2019t really work unless you say it, does it?<br><br><strong>Key Features:<\/strong><br><ul class=\"bb_ul\"><li> Unique Sensory Experience<br> - &quot;Sound To Light&quot; mechanics mixed with outlined visual look provides a unique visual and audio experience.<br> - Perfect blend of light and sound.<br> - Winner of RPI GameFest 2014 Best Sensory Experience Award<br><\/li><li> Quirky Yet Riveting Narrative Line<br><\/li><li> Windows, Mac, or Linux Platforms<br><\/li><li> Oculus VR Support<br><\/li><li> Controller Support - Relax on the couch as you explore<br><\/li><li> Large Open Levels to Explore<br><\/li><li> Path Dependent Endings<br><\/li><li> 7 Unique Puzzle Instruments\/Tools<br><\/li><li> Steam Cloud Saves &amp; Achievements<br><\/li><li> 8 Types of Anti-Virus drones trying to end your exploration<br><\/li><li> Assemble musical tracks into a master tune<\/li><\/ul>","controller_support":"full","packages":"","metacritic_score":0,"metacritic_url":"","tags":"","open_critic_id":0,"owned":false}],"first_page_url":"http:\/\/shuri.gg\/games\/341750\/dlcs?page=1","from":1,"last_page":1,"last_page_url":"http:\/\/shuri.gg\/games\/341750\/dlcs?page=1","links":[{"url":null,"label":"&laquo; Previous","active":false},{"url":"http:\/\/shuri.gg\/games\/341750\/dlcs?page=1","label":"1","active":true},{"url":null,"label":"Next &raquo;","active":false}],"next_page_url":null,"path":"http:\/\/shuri.gg\/games\/341750\/dlcs","per_page":20,"prev_page_url":null,"to":3,"total":3}